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weapon2010

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Everything posted by weapon2010

  1. what your not understanding is that I have no problem with the position of the tiger tank commander, its just not consistent with all of the other tank commanders , axis or allie ive aleays said we should have 3 positons for tank commanders: buttoned as normal open cautious very little profile, increasing spotting from buttoned but decreased from open, buttoning at the slightest sign/sound of trouble, much like hunt open as normal
  2. well than all the other tank co except the tiger should be lowered
  3. What was the effective radio range ?Were there different quality radios or all the same?What is being simulated when your not in radio contact to higher command?
  4. 1st pic is tiger tank commander after patch, 2nd pic is red thunder
  5. ive played plenty of large scenarios and have never seen this, I am currently playing the Ortona scenario in CMFI and that's a beast as well, no issues other than the normal frame rate loss with large cities, the game was not patched, im patching now
  6. Maybe this is just with Hot Time in Hatten scenario, I dont know, I never have seen this before.Its a pbem. About 75% of my plotted moves did not move. SPOILER............................................. This did not happen until the 3 flame hetzers and co of engineers arrived.So I plot the 3 flame hetzers into the town using "quick" and the entire co of engineers I gave move orders.So the turn comes back and I view, In the watch phase the hetzers all move about 10secs then stop, the co never moves at all, when I end the watch phase and go into the next order phase, all of my original plot/order lines are still there.Does anyone have an explanation?I can provide the file.
  7. Maybe this is just with Hot Time in Hatten scenario, I dont know, I never have seen this before.Its a pbem. About 75% of my plotted moves did not move. SPOILER............................................. This did not happen until the 3 flame hetzers and co of engineers arrived.So I plot the 3 flame hetzers into the town using "quick" and the entire co of engineers I gave move orders.So the turn comes back and I view, In the watch phase the hetzers all move about 10secs then stop, the co never moves at all, when I end the watch phase and go into the next order phase, all of my original plot/order lines are still there.Does anyone have an explanation?I can provide the file.
  8. Just wondering if any WW2 Veterans have played or seen this game?did they or do they find it offensive that we would enjoy a game about their real war experiences and their sacrifices?
  9. I see no CMFB scenariois in proving grounds
  10. Do the scenario makers have lots of ideas and plans in the pipeline for many scenarios and campaigns?if so, what might be coming?
  11. the only thing strange about the pics(pretty as they are) is the very defined shadows on the side of the house, looks like there is bright sun in the sky, but it is overcast, should not the shadows be minimal?
  12. smoke textures? so your mod contains changes to smoke from arty and explosions?
  13. should have 2 options for unbuttoned, open and open light, open light being extremely cautious in how much of your body is sticking out of the tank also reducing your spotting ability(like the tiger tank bug picture) and open which would be the normal open with full spotting capabilities , thus deepening the tactical layers and choices we have to make
  14. so its totaly random and no way to control it?
  15. Is there anyway to no for certain what wind conditions your getting in a quick battle?Wind conditions seem to be totally random unless Im missing something.
  16. is it hampering in any way the commnader spots?
  17. Can someone test this out?Looks like the tiger tank commander is sitting to low.
  18. Does strong wind conditions affect trajectory?Is that modeled?
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