Jump to content

Buzz

Members
  • Posts

    7,526
  • Joined

  • Days Won

    1

Posts posted by Buzz

  1. A core contributor to successful integrated operations in Fallujah

    http://www.mca-marines.org/gazette/article/close-air-support-0

    "....the CAS plan for FALLUJAH II relied on Marine Corps-style procedural control. It allowed for routing a lot of aircraft into a tightly confined space, in a compressed time. Procedural control is in variance with Air Force positive control or radar control. Procedural control is less restrictive on pilots...."

    So having my Apache AH1 on "positive control or radar control" I would think I am safe almost 100 yards away from the outside of the target zone but I got the Bulldog and everyone in it killed by Friendly Fire!

  2. RE: CMSF2 regional setting.... found this note of interest if it is fact?

    I need to learn more about the area and conditions.

    Russia is trying to destabilize Ukraine.

    Moscow’s main aim is to wrest the Crimean Peninsula from Kiev’s control. A majority of the Crimea’s inhabitants are ethnic Russians. More importantly, the Russian Black Sea Fleet is based in Sevastopol. Under a 1997 agreement between the two countries, the Russian navy is scheduled to leave by 2017. Ukrainian President Viktor Yushchenko refuses to extend the lease - rightly fearing Moscow plans to stay on indefinitely and eventually annex the entire Crimea. Russian officials have already said they will not abandon the base at Sevastopol and that Kiev’s maritime laws do not apply to them.

    Moreover, Russia has been distributing thousands of Russian passports to supporters in the Crimea. The plan is to replicate what was done in South Ossetia and Abkhazia: Create a pretext to send in Russian “peacekeepers” to protect supposedly endangered Russian “citizens.”

    But Ukraine is not Georgia; it is a large, militarily powerful country with long memories of Russian domination. Any attempt at partition by Moscow would be met by fierce resistance. It would spark a bloody Russo-Ukrainian war. This would inevitably drag in Poland and the Baltic States - all of which are members of NATO. Mr. Putin’s bellicose nationalism threatens to ignite a European conflagration.

    The battle over Ukraine is more than a regional test of wills. It is a clash over the future of Europe - and of Russia’s role in it.

    Moon was correct!

    CM: Shock Force 2. Our return to modern warfare is long overdue! Given how close Shock Force 1 was at predicting a conventional conflict in Syria, we're a little nervous about choosing a topic this time around. Especially because we've chosen to simulate a full spectrum conventional conflict between NATO and Russia in the Ukraine. This gives players a rich tactical environment to explore with the most advanced militaries the world has ever seen. Having said that, we hope the politicians aren't insane enough to try it for real...

  3. I am sure this has been discussed since CMBO days but since we are wishing for enhancements from Moon, Steve, Phil and the BFC I will mention it again.

    A Record / Playback ability allowing the entire scenario to be viewed from any unit's perspective. Think "ScreenFlow" for CMSF2!

    CMSF MAC has 64bit support. I have checked Activity Monitor when playing and I get maybe 1.4 GB of Real and @ the same of Virtual Memory used. I have many any more GBs of memory available if the game could use it. Having no computer programing training I don't know if loading more into the GBs of memory sitting idle would help or not. Seems like it would.

    CAS usually works OK in hitting moving targets. I have had some wild friendly fire incidents where I am clearly out of the fire zone and get destroyed anyway. It happens IRL but not nearly as often as say VN. I know from a US Vet. friend who got wild friendly fire and really, really messed up.

  4. I keep forgetting this but I doubt this will make any CMSF 2 wish list: Multi processor support... and the unlimited ability to use as much memory for CMSF2.

    I think the men at the Battle Front Workshop already have over half these wish list items in beta ;)

    It is fun to think and wish for an even better future while having a blast with the current CMSF MAC:D

  5. 336 views Sir George! Yeah it is good to feel wanted:)

    Thanks for the information on you PC set up. My Mac Pro is not a "game rig" by any means but it lets me play most games on offer.

    Erwin, I had no problem with one move plotted in a quick test of Fire Brigade. The saved game file loaded @ 1 minute faster that the initial loading.

    Ready when you are Sir George. Thanks.

  6. More good suggestions for the "Wish List." Thanks guys.

    Russia's heavy opposition to Ukraine becoming members of NATO (with NATO missiles on Russia's border), the "disagreements" in the Russian-Ukrainian energy relations (plenty of volatile substance for potential for mischief-maker mayhem) I can see the full spectrum conventional conflict between NATO and Russia in the Ukraine but unconventional actors / actions could be very significant in igniting the flames. Since CMSF has combatants and fighters, irregulars ...""Militia" a semi regular force better than combatants or fighters on a par with reserves but with a possible mix of red and blue weapons...." would seem to fit the CMSF2 setting very well.

  7. Sgt. Joch is correct, Sir George seldom plays small ball.

    I did a test of his CMBN scenario, ‘Firebrigade’ a fictional large scale armoured meeting engagement (about a reduced battalion on each side i,e, several companies) on the Eastern Front in late July 1944. Map Size: 3232m x 3360m

    My load times were @ 5:25 with Save Game files @ 50MB!

    I have not played the scenario yet. Looks very impressive. Makes me wonder what kind of PC/Video Card set up he has to make and play these Huge Scenarios.

  8. Quick listing of "CM: Shock Force 2" Wish List replies.

    Drones: aerial reconnaissance and attack systems

    QB Remove restrictions and expand objectives

    Port a CMBN like QB system to CMSF2 but allow cherry picking

    Frames per second display option

    UI option that allows select different Z folders to load at start up different mod themes rather than physically moving files in the Z folder to change mods.

    "Flypast" ability to watch replays of airstrikes form a realistic angle and height close to what the pilot would see.

    Picture overlay for the scenario editor for mapmaking.

    Assault building option to make the squad adopt realistic room clearing techniques, without micro-managing all the waypoints and targeting instructions.

    Damage modeling to vehicles with damage decals.

    Greater waypoint granularity with more action spots

    Grenades and WP to be on acquisition list

    Area fire using similar template to artillery (point linear and area) with relative movement to the firer

    Convoy ability to allow lead vehicle to be followed with correct spacing

    Ability to select a playlist of music for game background with a hotkey ability to mute and/or increase decrease the volume of the playlist.

    Option to acquire equipment from vehicles in the scenario editor.

    Shock wave/bubble effect of large explosions.

    Organize formations hotkey at set-up to get the right units with the right HQ etc.

    Greater throw grenades specificity - throw smoke or frags.

    Some more items I thought about today.

    A listing of the .wavs / .bmps and their corresponding units / weapons to aid in modding.

    Air defense systems: fixed, short-range, self-propelled,hand-held anti-aircraft systems.

    Friendly fire, anti-air missile mishaps.

    Command, Control, Communications, and Intelligence (C³I): simulate jamming, systems failing replaced by mobile phones, etc.

    GPS unavailable due to the war zone being blacked out.

    Cyber Attack with corresponding infrastructure impacts.

    Naval simulation: ports, shipping of patrol boats, logistical targeting and impact.

    Local ethnic minorities units "extremists" with little discipline and/or respect for the laws of war.

    Thanks again guys for the user input.

  9. In a home brew CMFI scenario yesterday my Italian guys were lobbing grenades at the tank in an arc but the Sherman was rolling too fast to get hurt. The Italian & US guys on the other side of the road (really close combat) took some hurt but I don't remember who got hurt and who didn't. I thought the same thing don't go for the hail Mary toss and miss just roll the darn frag under the tank.

  10. Thanks guys. Some good suggestions for sure. "flypast" would be very cool. A "flypast" from the drone would be really nice! I suspect the minimum we will see is port the new CMBN QB unit system over to SF2. Not that doing this is snap the fingers easy because it requires someone(s) to do all that work. Picture overlay would be great for map making. Lots of interesting suggestions just from playing the demo Vark!

    Another I thought of while working out this AM was the ability to select a playlist of music for background. Just like when you have your iTunes playlist of select songs if you could cue up your "Generation Kill" playlist in place of stock background .wavs and the ability to mute and/or increase decrease the volume of the playlist. Plenty of times I will play without any background sounds so I can hear the actual battle action but sometimes rocking out to an M1 Abrams doing business is "relaxing" ;)

  11. I wonder if a frames per second meter could be a game feature addition?

    Another wish list item for folks who like to mod their games a lot would be the ability to set select different Z folders to load. A UI selection option that allowed picking Z folder "a" or "b" or whatever mod theme rather than physically moving the files in the folder.

  12. ;1426944']For CMSF2 (and all other CMs):

    1) Get rid of QB restrictions (only hold objectives and weird point changeing of objectives).

    I want to make a map with every available kind of objective with my own point allocations, fire up a QB, and go.

    2) Install a QB system analogous to CMBN in CMSF2 even if the buying points don´t make any real sense. The only thing worse than cherry picking isn´t being able to do so.

    +2 QB cherry picking is fun.

  13. Moon "The Road Ahead" 06-22-2012

    3. CM: Shock Force 2. Our return to modern warfare is long overdue! Given how close Shock Force 1 was at predicting a conventional conflict in Syria, we're a little nervous about choosing a topic this time around. Especially because we've chosen to simulate a full spectrum conventional conflict between NATO and Russia in the Ukraine. This gives players a rich tactical environment to explore with the most advanced militaries the world has ever seen. Having said that, we hope the politicians aren't insane enough to try it for real...

    So what would you like to see in CM: Shock Force 2?

  14. I only load game music on occasion. I remove background sounds most of the time. Allows me to hear the actual battle cues and keeps my boss and hood happy. My Logitech Z-5500 Digital 5.1 when I crank it up 3/4 can easily be heard outside even the all the doors closed to my office!

    It is nice to load background sounds and crank it up on special occasions but much of my toy box time is PM so headphones keep everyone happy.

×
×
  • Create New...