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noxnoctum

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Posts posted by noxnoctum

  1. There is a workaround - give the tank a HUNT command, then give the riders a command to move off at the tank's terminus.

    If the tank takes fire, it will stop and the riders will dismount and attempt to carry out their own movement order. If it's also HUNT, they'll stop there, if not, they'll advance.

    I'll have to test this. Sounds like it will work though, good thinking!

  2. <Minor Russian campaign spoiler> So the first mission I'm being told to clear the minefields with the engineers. A quick search shows several different opinions on whether "Mark mines" does anything. Does it? Not going to waste engineers if all it does it change the color of a minefield sign without any real effect.

  3. I haven't tested this, but I've been noticing a lot lately that soldiers seem to cower from friendly fire even when not having been shot at in the recent past. And by friendly fire I don't mean another squad shooting over their heads' but from fire within the unit itself (so a fireteam member causing the others to cower). Like I said, I haven't tested this extensively or anything, but if it is indeed the case that within a team soldiers will cower purely from the fire coming from other team members that seems a bit off...? Again, To be clear---I am not talking about friendly fire from other units---it makes sense that that would have the same effect as enemy fire: ducking!

  4. My favourite military history author is Jason D Mark. I can't recommend his books enough. Read Island of Fire and his Cholm book. Reading his Pioneer book at the moment. Also his first book Death of a leaping Horseman is finally being reprinted for a fantastic price. Second hand these where being sold for hundreds of dollars..the reprint is around £24!!

    Island of Fire, Death of a leaping horseman and Into Oblivion are must reads if you have any interest in Stalingrad. His Cholm book is superb aswell.

    +1 to this his stuff is awesome.

    Thanks for the heads up on the re-print.

  5. Their worst case in the last couple of years was 67 days after pre-orders announced. But that was a one off. Since CMBN's Commonwealth module they have been hitting between 39 and 46 days after pre-orders. So I estimate the new game will be available for download between March 11th and March 16th.

    That soon? Nice! I was thinking we were still 3-4 months out at a minimum. But I haven't really kept track of release/pre-ordering schedules at all.

  6. Two things:

    1)

    Sorry, I don't see the point in this new Wego TCP/IP. How is that different from RT TCP/IP with mandatory pauses every 60 seconds? Seems that I must have missed something.

    2)

    If BFC would assume that players have a data sharing service (eg Dropbox) available and one would accept waiting times for data transfer between turns they (BFC) could implement Wego TCP/IP with replay comparatively easy. Basically H2HH+.

    The difference is that it gives you the ability to play the game for longer stretches of time (rather than small chunks ala pbem), without having to deal with the headache of playing in realtime (imo it's a headache with anything over a couple platoons)

    The dropbox thing is an option, but it's not ideal, because of the fatal flaw that people cannot be plotting their moves simultaneously. In that respect, the dropbox option isn't really any better than hotseat (which is terrible if you've ever tried it with a friend --- unless it's coop).

    So again, big thank you to BFC for giving us this.

  7. I was REALLY happy to see this on the list of additions/improvements. My first pre-order since CMSF, 'nuff said.

    I can't wait to start challenging people to several hours of Ostfront fun on weekends/my days off :). Sometimes you just want to spend more than 20 minutes on the same battle at a time and AI just isn't the same. I also tend to have several large chunks of free time rather than many smaller short chunks so tcp-ip wego just works for me much better in many ways.

    Big thanks to BFC for adding this, I know quite a few people on the forums did not think it was worth the bother, so I am thankful that BFC took the time/effort to do it for those of us who really wanted it.

    No replay is regrettable, but that was not the main reason I wanted tcp-ip wego, and, like Steve said, they have indeed said for a long time that it is just not doable.

  8. Tankriders look great. Full ppsh toting squads will be a lot of fun to watch in 1-to-1.

    Haven't had time to read through this whole thing yet so maybe this has been covered---any chance we'll see clickeable waypoints in Bagration? Clickeable as in you can select them by clicking on the lines themselves--without having to select the unit first. Hopefully this would also come with the option to always show all waypoint lines regardless of whether a unit is selected, since having to select a unit to show the other waypoint lines would kinda defeat the purpose. Steve had previously said it was a possibility--so maybe for this Ostfront release :)?

    I think this feature would have a great deal of positive impact on the playability of CMx2, even if it doesn't seem like something earth shattering.

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