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Posts posted by noxnoctum

  1. So I know Steve has mentioned in the past that this was very much a possible future addition to the game so I'm bringing it up again with the new release of the latest iteration. It would be great if we were able to select other units by clicking on their waypoint ala CMx1. Currently you can select only different waypoints of the currently selected unit. When you're messing around with dozens (or hundreds) of units it makes things a LOT less of a micromanagement nightmare when you can finetune everything at the scene of the action without constantly going back to select each origin unit. To go along with this, it would be nice if there was an added "show all paths" option that shows all paths even when no unit is selected.

    Aside from that, congratulations on the release! 

  2. Funny this thread pops up. I've just been considering buying this game. Normally I'm not into survival type games, but this is getting so much good press I find it hard to resist. Is there any replayability value? Most of the good user reviews on *that thing that comes out of a 19th century train* show like 4-6 hours played. Though that could just be because it's new.

    How's the emotional aspect of the game? I really like games that make me feel something.

    BTW the only thing not allowed I think is an actual link to anything related to this game.

  3. Hopefully! Just imagine the headlines:

    Russia declares war on US over conflict in Ukraine

    "I played and won the Russian campaign in CMBS three times in a row.", Putin gives as explanation for his new, drastic move, further explaining that "...the game has become the primary tool for helping Russian politicians with making strategic decisions."

    Gave me a good laugh. Thanks :D.

    It is a bit unsettling that CM chose this particular part of the world as their next fictional conflict setting given how the last one turned out.

  4. I had a battle recently where two separate trios of early T-34s failed to spot an enemy tank before getting wiped out. Each time only 1 spotted the enemy tank instantly, the other within a few seconds, and the last one not at all (over a period of 30 seconds or so). This was only ~250 meters out with nothing blocking their view. I'll post some screenshots in a bit. The opposing Panther and later PZIV had no issues whatsoever though.

    So it makes me wonder, is this from inferior Russian optics or having a crew of 3 being modeled?

  5. So in this game I'm playing, I have a scout in a very prominent but concealed position. Nearly 90% of the contacts I've spotted have been from him. Unfortunately, he does not have a radio and is not in C2 with his platoon HQ. Strangely though he shows a green dot for company and battalion HQ :confused:? (they're not anywhere near him)

    So a few questions.

    1) Is it worth the trouble to try to get his platoon HQ in visual or even hearing distance of him? From reading around here I've gathered that one unit in C2 with another will slowly give friendly units his knowledge of enemy positions.

    So will moving the scout's HQ into C2 have the benefit of giving other units on the map better contacts? Is there any real benefit to them having spotted contacts through one degree of separation (i.e. does it make them more likely to spot enemy units that the scout can see)?

    2) Finally --- why does the scout have green C2 for company and battalion HQ and is that "enough" for him to spread his intel to the rest of the battalion or do I need to get the scout into C2 with his platoon HQ as well?

  6. I would definitely love to see a new order for close assaulting. Something a bit slower than quick perhaps, with a higher likelihood of engaging the enemy.

    The actual assault command I never use, for wego I don't see the point. And though you can get pretty good results with very short waypoints + target briefly orders from said waypoints, you can still some slightly irksome moments as soldiers run past visible enemies in the last few yards.

  7. I underestimated how much having the C2 lines visible would make a difference. Very glad they are back in. Increases the "playability" of the game tenfold IMO.

    The way casualties are shown in the UI is a very good change as well.

    Perhaps best of all the nightmare of bocage terrain is at an end.

    Now we just need to be able to select waypoints from the lines themselves and all will be well ;).

    PS. Anyone who wants a tcp-ip wego game, shoot me a PM and let's set up a time.

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