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noxnoctum

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Posts posted by noxnoctum

  1. Because it's interesting. Look, I think a lot of our miscommunication here is due to your lumping all drugs together. I'd agree that meth, heroin, coke, and similar substances can be very dangerous and deleterious. But I place psychedelics in a different category and this is an important distinction. For instance, most people who smoke pot do so in moderation. Many people in my personal acquaintance used it for only a specific period of their lives and then gave it us. Most people who have used the stronger psychedelics such as LSD, mescaline, or psilocybin report positive life-changing experiences. Most of them do not become habitual users, but use it only once or a few times. To outlaw these drugs is a pointless infringement of our liberties. People who do abuse these drugs would in any case have found some other ways to screw up their lives.

    Michael

    +1 Michael.

    And psychedelics all the way baby.

  2. noxnoctum - why would any sane, healthy person want to put substances in their body which alter brain function and have god knows what other effects? This is not simply an issue with drugs or alcohol of course, much of what we consume today is tainted. Given that, why would one wish to give up what shred of sanity or health we have in this crazy world?

    BTW, I don't call employment as a civil servant for 25 years (plus 6 in the military and an odd 5-6 in the civilian sector) an "ideal life;" I just called it working for a living. If I supposedly "retired with a bunch of money", why is it I cannot afford to buy a home in California or even to have health insurance for me and my family? Not all local governments pay employees like royalty, but you'd never know that to hear the Tea Baggers and GOP talk.

    I especially like the part, "Travel the world like a walking corpse." Sorry, I can't even afford to travel. But that sounds like most drug users I've met, who have no idea what real life is and instead live in their little addled minds, roaming the streets in some sort of desperate zombied fixation for their next fix of whatever it is that replaces joy in their pathetic lives.

    In re: enforcing my values or ideas on others, I was paid to enforce the laws - laws I didn't create or always agree with, but that was my job. As for "workaholic potheads" I just hope that I don't have to buy any products they've produced or be subjected to their skills and services, thank you.

    Sure I indulged in alcohol excessively as a young man and I see it now as a colossal waste of time, money and spirit. And my advice to those younger who are still questioning what to do with themselves is: life is short, don't blow it blowing your mind.

    But if drug and alcohol users OD from "putting what you like into your body" why expect me to pay into the medical bills they will rack up in the publicly funded ER's? When I can't even get affordable medical coverage myself?

    Sorry, but it is the collective selfishness of all these self-indulgent, irresponsible people that led to this mess and now the entire society is paying for these people's inclination to place their next high above what is best for everyone else.

    I was just generalizing to make a point. I'm not saying you're loaded. I know most government employees have terrible wages. I guess I should have put it differently. But what I was trying to get across was that what *you* want to achieve in life is not necessarily the same as what others want to achieve and you just don't have the right to force that on others.

    The walking corpse thing was a poke at old age... just a dumb joke. What I'm trying to say is that some like to wait till they're old to be able to sit back and relax... others don't. I'm not saying that people who prefer the former are "inferior" to me. I would never try to impose my values on them. I just don't want them to expect me to follow theirs.

    And the strata of drug users you were exposed to was obviously biased since you were a PAROLE OFFICER. What do you expect??? And stop calling other people's lives pathetic. I hate that **** man. Show a little empathy please. (ya ya I know I was talking about the "soulless squares"... again I'm just exagerrating to make a point, was probably a mistake)

    And if you knew the "workaholic potheads" I was talking about you'd be shocked. The main 3 I can think of were 21-22 when I knew them and making $50,000 a year in 4 months every summer as part of the sales department of one of ADT's competitors---and they weren't making that money because they were terrible at their job. The rest of the year they goofed off snowboarding, chasing girls, and smoking weed in California and Utah. Very sad life indeed ;).

    As for healthcare... well... when did I EVER say that you should be expected to pay the medical bills of someone who ODs? I didn't did I? Know why? Because I'm a liberterian if you hadn't guessed already :eek:.

    Now personally, I believe in helping people who've trashed their lives regardless, but I realize that not all people agree with me and some are more in favor of following the whole "survival of the fittest" line of thinking... so I'm a believer in charity volunteer work. You choose to help others, you're not forced to. Of course it's a two way street. If *you* get cancer, and have to pay tens of thousands in hospital bills then don't expect others to want to pay for it if you've shunned them because they're "lowlifes".

    Ideally we could have one state where all the people who agree to "mutual support" could live, and another where it's basically the law of the jungle, but unfortunately that'll never happen. Besides, humanity's rotten to the core so utopia is in any case utterly impossible.

    My main issue I guess is with one rotten apple calling another apple more rotten. We all have a putrid odor, just perhaps of different varieties ;).

    And yes you didn't make the laws of course not. But you CHOSE a job where you knew you'd have to enforce them. You've referred to the drug war as "stupid" so why did you take a job where you'd be a participant? Maybe just cause you needed a job and that was the only option that presented itself. I'm not criticizing you for it. But to say that just because you didn't write the laws you're excused from any responsibility is wrong in my opinion.

    Anyways, I'm sorry for stirring up this argument (no I'm not being sarcastic). I don't know why I post in debate threads. It's the internet. I always seem to forget... must be all that weed from my past catching up with me :P.

  3. Hell I've heard that heroin addicts are switching to Oxycodone cause it hits harder.

    The "Drug War" is a joke. Except it's not funny.

    If... a "certain person" doesn't win the Republican primaries we're all screwed...

    ^^And Michael, outlawing drugs if anything makes them easier to get, at least for high schoolers. Everyone knows that in high school it's easier to get your hands on pot than alcohol. For alcohol you at least have to get a decent fake ID, find a corrupt seller, or have an older friend/sibling who's willing to do the deed. For weed you just gotta talk to the guy in the back of the class with the tie-dye t-shirt who'll have a friend who knows somebody.

    I gag every time I hear some politician going on about how it's the "gateway drug". These clowns don't seem to realize that the fact that they're keeping it illegal is MAKING it more of gateway drug than it would be otherwise! Not that I agree with the gateway theory in the first place (I've smoked pot quite a few times, and have absolutely zero desire to ever even try coke, meth, heroin etc. and know plenty of stoners who've smoked weed and only weed for years), but making people HAVE to go to a black market dealer to get pot means that they will by default be exposed to the harder stuff. Even if their dealer doesn't have it, he'll likely know someone who does (unless it's just a kid who grows a couple plants in his closet or something).

    I don't know whether these politicians are too dumb/shortsighted to see this or whether they just choose to ignore it because they're glorified cash whores. Probably both.

    Anyways, there's just too much money involved for even weed to get legalized IMO. I'd like to think it could be, California came close... but so many incredibly rich and powerful people would lose out... I dunno. Anyone who actually came close to getting it legalized on a federal level would probably be assassinated.

    And gunnergoz you're just off man. Why the hell should the government or their lackeys have the right to tell me what I can put in my body? You might think that the "ideal life" is to work 40 hours a week until you're 65 then retire with a bunch of money and get to travel the world as a walking corpse... but you shouldn't enforce your values or ideas on others. Besides... plenty of workaholics are also potheads :P. I mean damn, Steve Jobs said his LSD experiences were some of the most important things he'd done in his life. And that guy's a real slacker :P.

    Regardless, every single one of your arguments could be used to justify the criminalization of television. If you don't think TV has completely screwed up western society then you're in denial. Should we outlaw it then? I can't think of a single other thing (even alcohol) that results in people wasting such enormous amounts of time doing absolutely nothing. At least when you're stoned you can enjoy music, movies etc. in an amazing way or look at various things in a new light. Read "A Brief History of Time" while you're stoned. It'll blow your mind straight off.

    The next time we have a few billion $$ burning a hole in our pockets, I hope that someone does some serious research into the genetic origins and treatments for this so called "addictive personality."

    We would have never needed this stupid "War on Drugs" if a certain segment of the population hadn't surrendered and gone over to the other side to begin with.

    That sounds scarily eugenicsish. And what do you mean by "surrendered"??? Have you ever even smoked grass? Do you know what effect it has on the mind? (and no I'm not asking you to link me to some damn study, I mean first hand experience). The fact that you're automatically labeling every person who indulges in recreational drugs an "abuser" shows your bias already. If it wasn't for all these "abusers" I can assure you, your record collection would seriously, seriously suck ;).

    Next thing you know they'll be outlawing fast food, transfats etc. (it's already starting...)

    And then finally I guess the cops will start complaining too :D. (to be fair there are a decent number of LEO who support the abolition of prohibition)

    I just hope the federal government one day gives the right to the states to decide on what drug laws they want to have. All the soulless squares can move to one area and be able to enjoy frequent warmongering, constant video surveillance, and everything remotely dangerous being outlawed. But hey, they'll be "safe"! Meanwhile, all the "a short life and a merry one" people can move to another. And then we can have an area in the middle for people in the middle. It'll be perfect :P.

    If Abraham Lincoln smoked grass so can I dammit :D!

    Alright I'm done, I've ranted about drug prohibition on this forum a few times already :P. Unless any of you are congressmen it's all for naught ;).

    But seriously, **** the nanny state.

  4. Well I'm gonna do 4/4.

    Good things:

    :D Ability to issue fire orders from movement waypoints (huge)

    :D Great animations, it's fun to watch the battle up close, though that will usually result in a loss hehe (less so on defense of course)

    :D The overhauled fire support system is great and offers more way more tactical options than CMx1.

    ---Squad splitting options

    (and of course the new QB system... I just didn't mention that since it was already in CMx1, though the new system is superior since you can attach a tank to an infantry platoon and that sort of thing which is def cool, and also the different rarity system which I like better)

    Bad things:

    :( No TCP-IP wego support or RT w/ Pause support (though wego would be necessary for 5000 point battles like those of yore in CMBB), that essentially limits the game to company size battles, which is sad given the amount of work that went into the game. Anything more than that and you're just not going to have time to enjoy watching the battle at all or be able to utilize all your elements to max efficiency. Unless you're playing PBEM of course, but that kills the tension and excitement for me. It's more fun when you know that your opponent (who could be several thousand miles away), is watching and waiting to see if that pak40 hits your tank at the same time as you heh. On a similar note, no multiplayer lobby. I think the game could gain a lot of new customers if it had one. Maybe we'll see someone come up with something like hyperlobby for IL-2? (i.e. user made, not released by Oleg and co.)

    That's pretty much the gigantic one sticking out at me laughing at me in my sleep... but other than that:

    :( No moveable waypoints.

    --No cover armor arcs.

    --No multi-core support.

    I have some other quibbles like how it's difficult to spot breaks in the bocage and that sort of thing but most of those issues go away when not playing in RT. I don't find the interface hard to use at all so I'm not sure what people are complaining about there (try customizing your hotkeys maybe??). Also sometimes waypoints go "under" the map surface but again that's not an issue in wego since you can just make sure your unit is headed where you think it is by zooming in and inspecting it up close.

  5. I vote you all chip in for a PayPal $+, hire an extra programmer after collecting enough monies for his salary, and then present the programmer to BFC. Fait accompli!

    My PayPal email address is in the profile.

    Some rich swiss guy basically offered what you're suggesting, unfortunately I can't find the damn thread he made.

  6. this company is a small house. And seem to know how to tune out the vocal minority. They will probably do it when they are ready. their core market is happy with pbem, single player and terrific after market content by the community. Now that they polished their diamond though, they are going to get more people that like things that glitters though.

    That would be fancy gfx and explosions, not core features.

    But I hope you're right about that.

  7. There seems to be some misconception that this is a democracy. Its more like a benevolent monarchy.

    A benevolent monarchy being paid for by its subjects, without whom it would not exist and without whom it would have no power. Kinda like the monarchy in the UK you could say (well... they don't have any power at all really already =P).

  8. Hmmm. I guess slightly hurting my back (nothing serious at all but still painful at the time) when I jumped off the 3rd floor of my college dorm with a couple other guys.

    We'd spent the entire afternoon (probably... 6 hours? at least...) collecting leaves from all around our dorm and put it in a gigantic pile (it was fall so leaves were ALL OVER the place). It was pretty great.

    It didn't cushion my fall as well as I'd hoped though ;).

  9. +1 for covered armor arc OR default behaviour AT gun does not engage infantry w/o direct order to do so. Likewise, +1 for small arms does not engage armor w/o direct order from player.

    The latter part of this post is v. important too. Very irritating for infantry to expose themselves for no reason when they can do NOTHING to an enemy tank. Maybe they could code it so infantry only engage at grenade range or whatever the ideal range is for any AT weapons they are carrying (fausts, etc.). By default that is. Obviously there are some instances where you would want to gamble an infantry squad on the off chance of killing the TC... or if you're facing an open-topped SPG or something like that.

  10. I actually did play all the thief games. They were in fact some of my favorite games of all time, however that was partly because they were so unique. The graphics may not have been that good but honestly, neither was the AI. Still they were a blast.

    However this wasn't a disagreement over game engine versus graphics. CMBN has both. The issues was MP versus graphics and that is a completely different discussion. Again you are claiming to speak for the "vast majority", I don't see that reflected in the posts though. Instead I have seen repeated statements of the quality of the graphics and the immersion that then brings in the game. Maybe I am just seeing them because they agree with my own views, but by the same token, maybe you aren't seeing them because it doesn't jive with yours. Either way apparently BFC feels that the majority of the people who represent their base like em or they likely wouldn't have spent the time.

    Then why did so many stay with CMBB/CMAK and its aged graphics over CMSF? Cause they preferred the gameplay of WW2 over the graphics of CMSF.

    I really don't think most wargamers have graphics at the top of their priority list or they'd all be playing Crysis, etc.

  11. Players are all thiefs vs guards all competing for the loot in different maps, castles whatever... sounds fun!

    And it could be it just wouldn't ever come close to the SP "campaign" (I should really call it the SP "epic story" :P), and you'll agree if you've ever played Thief 1 or 2.

  12. Yeah, and while you're at it, tell us how good the multiplayer options are too. ;)

    The difference is Thief was built from the ground up as a singleplayer only game. The idea of multiplayer in Thief is kinda ludicrous tbh. I mean who would your "opponents" be? The guards :P? Ya standing around for an hour waiting for some guy to sneak in and maybe just knock you out before you know he's there sounds reaaaaal fun :D.

    There was a MP thief mod released a while ago on the UT engine I believe, but I can't imagine it having anywhere NEAR the immersion of the singleplayer campaign. It just couldn't when you hear guys yelling in American English to "dude don't go up that ladder man... haven't you been paying ANY attention to the patrol pattern that guard has? Dumbass."

    From what I heard, the mod, "Thievery" played more like a big online version of hide and seek. That's not really at all what the Thief games are about. (though people are welcome to play Thievery, I'm just saying that Thief was MADE for singleplayer---it can't be compared to Combat Mission where the AI will NEVER be up to snuff until we all have super computers running in our houses)

  13. Ya but that's kinda ignoring all the potential customers that WOULD buy it and be on these forums rabidly recounting their war stories if the game already had good multiplayer options ;).

    Honestly, I'm curious if we could get some kind of "multiplayer fund" going. I know I'd donate at least $100 if it meant tcp-ip wego in the next module. I bet that's the case for many others too. The way I see it, once that's in, I probably won't be buying any other games for a LONG time. Between Combat Mission, IL-2, Red Orchestra 2, and Starcraft 2 (it's a blast, just in an entirely different way than Combat Mission), I really won't have the need to buy anything else, except for sequels/add-ons/modules to the four games mentioned above :D.

    Besides, wasn't there some Swiss guy with disposable income who seemed very eager to donate money to BFC on here a few days ago? I wish I could remember the thread he posted in.

  14. This is getting pretty tiresome in my opinion.

    BFC have said they want to put various MP features into the game in the future. OK, so they're not in CMBN, but the intention is there.

    Complaining that these features aren't in CMBN is pretty redundant by now surely?

    I'm not saying everyone is complaining, and there have been plenty of interesting and informative posts/ideas, but seriously, Steve has posted his thoughts on this, his reasoning on priorities and something of the roadmap for future inclusion. You may not agree with any of this, but it won't change anything. This horse has been flogged enough now, surely?

    I think most people are upset that BFC fails to see that better multiplayer options = more people playing online = more sales. Especially in this age where everyone has DSL and cable internet connections. I mean damn, my family even had a high speed DSL connection in Morocco when I was there a few years ago.

  15. This may be off topic, maybe it deserves its own thread, but I would like to make a case here to help folks understand the development and evolution that the "AI" as undergone since CMx1 (CM:BO CM:BB and CM:AK). Back then it was realized that most of the player so of this game play single player against the AI Most of the time. (This is a FACT and its not open for debate.)

    WITH that in mind the discussion focused around how to make the AI better. NOW, when you get the new game AND you play against the scenarios that come with the game, you may begin to realize "Things Have Changed".

    This should not be news, but the thing to remember is all attack and defend plans in ALL scenarios and campaigns that will ship with that game have been designed by a sneaky clever human opponent who has mastered the Scenario Editor enough to program and script the AI response of the opposing faction. (For QB Maps there are attack and defend plans for the map, but the AI does not know what actual units each player will purchase, so for QB's the AI response has to be more "generalized")

    Why am I ranting? Because those they say the AI is not good enough, don't have the full game in front of them and long for a head to head match WITH TCP WeGo against a human opponent. OK I would like that too...... BUT I can and DO play TCP real time and find it fun, and not too taxing. For many of the most vocal here, it seems TCP RealTime is simply not an option. Well look what else you can do with the game, you can come on here and complain about it (that's what seems to happen most of the time) OR you can Mod the graphics, OR you can Build some new maps, OR you can design a new scenario AND program/script/design the Attack and Defend plans for both sides to see how other folks like your tactics.

    AND you can even PLAY the game, head to head, on one computer, (hot seat) OR Via PBEM or Wego Vs the AI (which as you have just learned may be considerably more cleaver and cunning than you may have suspected because in human designed scenarios (NOT QB's) a clever devious designer may out smart you (or out flank you) with his clever plan.

    AND so after all of that (not to mention the GAME LOOKS spectacular and plays FANTASTIC) what we have here is mostly a lot of "noise" about one aspect of the game that the vocal minority want to complain about, "I can't play TCP Wego"

    Build a bridge and get over it!

    The fact you're even mentioning how it looks is comical to me.

    Who gives a crap about graphics? Seriously? Many of the best selling games, mods, etc. of all time had substandard graphics. Tripwire Interactive, which has a forum completely swarmed by realism fanatics who are bothered that there is even going to be the OPTION to have more "gamey" features in RO2 (though they're ENTIRELY optional), listen to their community often, and shaped their mod that turned into a retail game mostly based on feedback they were getting. Just one quick little example? There was a general outcry for a built-in game mode to turn off death messages and the scoreboard entirely... and as a result, that's what we'll be getting in RO2 (server side option, obviously there will be more "arcade-like" servers as well). Also, they've implemented a suppression system based heavily on the fact that people were ranting in gigantic threads for a suppression system. Actually, they modeled their suppression system for RO2 based largely on the success that a mod for RO1 had with its suppression system. (many people wanted it so as to minimize unrealistic behavior---since you can't ever have "fear of death" in a computer game, the closet thing you can do is have a system where a player who has swarms of bullets around him HAS to duck and cover because he can't fight effectively while he's getting hundreds of MG42 rounds thrown around him)

    Now RO has sold over half a million copies and CONTINUES to sell copies (TWI has reported this as a fact) despite the fact that its graphics are TERRIBLE compared to modern shooters. But people stick with it because of the GAMEPLAY.

    Another completely different example is Killing Floor, a mod-turned retail game that Tripwire produced. It sold like hotcakes (it was actually outselling the latest Call of Duty game and Left 4 Dead---its main competitor---at one point)... despite the fact that its graphics looked like they were from 2005.

    Most PC gamers, even those who play zombie games lol, realize that gameplay > graphics any time. (personally I prefer Left4Dead, but it certainly isn't because of the better graphics)

    And sorry, but no AI in the world can compare to the feeling of playing a human. I don't think there's a person on earth who would disagree. The only reason you would play AI is if

    a) You have no time for multiplayer and have to play the game in small 10-15 minute sized bites.

    B) You're really bad at the game and so prefer to stick to playing an easy opponent

    c) You don't have a decent internet connection (how many people does that apply to nowadays? Seriously?)

    The AI does decent on the defence... but even then, it has ZERO flexibility. It's much more obvious when they're on the offensive though. Even though the initial "plan" the scenario designer made might have been brilliant, we all know that plans go into the garbage bin the moment contact is initiated. Very few of my CMBB QBs played out according to my initial "plan". It's a human being's ability to adapt that makes playing against one much more fun.

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