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crispy131313

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Everything posted by crispy131313

  1. I finished transferring Case Neptune to Breakthrough this weekend, and it's awesome.
  2. I would really like to see an expansion of SC that consisted of older scenario's reworked for the new engine. For example I'm currently converting an old favorite scenario of mine "Case Neptune" to the WWI engine. There were many great hypothetical scenario's that could really benefit from being redone with the new engine. You could call it "Patton Drives East II" I would buy it.
  3. I am in favor of the smaller map to quicken the AI resolution. Also I'm happy to hear you have made Finland and Romania Majors.
  4. Why did you decide to keep Finland as a German minor? Finland was only co-belligerent.
  5. Also if you have any feedback, or find any error let me know. It is not hard to fix things, but it can sometimes be difficult to spot an error or potential error.
  6. I forgot to update NATO Icons and zoom out features. I will update it. For now use the 3D sprites. The game has been heavily tested as Axis vs Allied AI, my next update will focus on improving Axis AI.
  7. It takes some use with the editor and sprite images to achieve this. Edit infantry weapons research so that you can reach level 4. Edit corps unit so that it can be upgraded to level 4 (but not Armies or other units) Edit the corps level 2 and level 3 unit sprites so it appears as an Army sprite. (There are only 3, so level 4 corps will appear as an Army as well) Edit the corps infantry upgrade cost to 35-40% Now a level 2 corps will have equivalent stats as a Level 0 Army. The cost will be the same as the cost of a level 0 Army. A fully upgrade corps (level 4) will cost the same, and have equivalent stats of a level 2 Army. I hope this helps!
  8. Thanks for your comment, the Axis are indeed in very big trouble. Had a busy week but will be continuing this very soon.
  9. I forgot to mention, I have also made a very large balancing change to the Naval game. I have removed the traditional German Cruiser from the game and have replaced this unit with Heavy Cruisers. This has had a very positive effect on the Naval game.
  10. I have finally finished balancing my mod Fall Weiss II for Breakthrough. I thought I was close before but balancing the scenario was delayed because of new supply rules, and the change in MPP's for Germany as well as my own time constraints. Allied Majors: UK, France, USA, USSR Axis Majors: Germany, Italy, Romania, Finland I have updated AI and all scripts for the new engine, and have included AI for both Romania and Finland. Added some new decision events, as well as many for Finland and Romania, as well as made changes to the production que of France, Germany, Italy and USSR. Used new supply rules to better balance the scenario. I have changed the price of some decision events. I have added new triggered events. Note, that this game is balanced for Human vs AI gameplay, I have not played against a human opponent. Once the game is uploaded if there are any suggestions or errors (I think there are none though) please let me know so that I will update.
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