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Battlefront Repository

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  1. This is a High Definition version Mod of the stock grass texture, that is the most commonly used in battles to depict …you guessed it, grass. Two versions are included, A HD version which is 48MBs ,4096x4096 pixels, 4 times larger than stock! and one version which keeps the stock size for this texture(2048x2048 pixels, 12MBs). Mini Ground grass textures are included too and are common to both versions. More...
  2. This scenario, ‘Carbide Carbide’ is based on events that occurred when US forces broke out of the Normandy beachhead in late July 1944. In the scenario the US player commands the advance guard of Combat Command ‘A’ from the 2nd Armoured Division and has been tasked with spearheading the breakout in his sector and forging ahead to seize the town of COUTANCES. The German player is tasked with foiling this breakout attempt and has a hodge podge of units based around the shattered remnants of the I Fusilier Battalion from the 363 Infantry Division supported by elements from the Panzer Lehr division. Play against AI or H2H.This scenario was originally included in the CMBN base game. After feedback from players who played this H2H I amended an error in the US scoring points. Although the points are amended this is still a tough scenario for the US player and will require careful handling of a combined arms force to win this. If playing this H2H the more competent/gung ho player should take the US. More...
  3. Is the campaign " Nupremal" with units SS more powerful and some further changes More...
  4. Expanded Storm Over Europe MOD with extensive reworking of starting OOBs on a Corps/Division scale, new decision events, new countries and events. Download the associated MEDIA folder and put it into the Storm Over Europe MOD campaign folder. More...
  5. NEW Briefing by SLR :April 29th 1978 Sherkhankhel area. Orders for Operation BelugaInsurgents are active in the vicinity of the Sherkhankhel village. In the previous months there have been a number of ambushes nearby at the Kunar river crossing and on Highway 1 in which the Mujahideen have finally succeeded in destroying the bridge and the 2 pillboxes flanking it. However, our engineers have recently been able to erect a temporary replacement bridge (see map). The enemy is well trained and well motivated and they know the ground. Normally in this area they operate at approximately platoon strength, however thanks to A.N.A. infiltration it is a safe bet that they know all about the contents of our particular convoy. Consequently I would predict that we can expect a particularly warm welcoming committee of at least company strength. The local Mujahideens are well equipped with a variety of weapons including AKs, PKs and RPGs acquired from previous raids on our convoys. There is a strong likelihood that owing to the nature of our cargo, they will be fielding extra anti-tank weapons and possibly mortars as well. They want the gold and the cash we are carrying badly. Convoy escort - B Company 2nd Battalion (A.N.A.*) Mechanized Infantry:B Company H.Q. mounted on 1 x BTR 60B Company 1st Platoon - HQ and 3 squads mounted on 3 x BTR 60sB company 3rd Platoon - HQ and 3 Squads mounted on 3 x BTR 60sAttachments Convoy - 3 x Ural 375 trucks H.Q. Company Grenade launcher Platoon - 2... More...
  6. this is a battle for control of the map! both players have equal american forces, and recieve equal re-enforcemnts on turns 10 and 15. this will come down to who has the best plan and a little luck...I have updated per Fredrockers suggestions. Both sides now have spotters for the air support, and the map has been tweaked a little bit. More...
  7. This is the version 2 of my previous Terrain Texture Mod. A mod which, again, may not be to everyone's taste. I have used photoreal textures, retouched and modified to blend the game 3D models.Part 1 of 3. Download ALL THREE Parts to a single folder and extract. More...
  8. This is the version 2 of my previous Terrain Texture Mod. A mod which, again, may not be to everyone's taste. I have used photoreal textures, retouched and modified to blend the game 3D models.Part 2 of 3 Download ALL THREE PARTS to a single folder and extract. More...
  9. This is the version 2 of my previous Terrain Texture Mod. A mod which, again, may not be to everyone's taste. I have used photoreal textures, retouched and modified to blend the game 3D models.Part 3 of 3 Download ALL THREE FILES to a single folder and extract More...
  10. Conduct Mappin: Beyond Overlayer is a tool for CMBN Mapmakers to use real maps.Overlayer displays a bmp file with transparency.Undelayer displays the screenshot of the CMBN map editor.This tool remembers mouse left click positions on the Overlayer, and re-clicks them on the CMBN map editor.You can see the beta here. http://youtu.be/Ay9rD-PA6kQThis tool can not deal with elevation. More...
  11. Panzerkampfwagen IV ausf H (early and late) in three colour camo with tactical markings.There are couple of variants for hull (3), turrets(3) and skirts(5) to make it interesting. Those include 2 camo variants designed to (more or less) match each other, although little different. If you feel that it is too much, you can just delete files with numbers at the end, although it gives a lot of possible variations thanks to the way the game engine works.There is also a folder inside that contains hull and skirt texture variant with Panzer Lehr Division markings (Prince Shoenburg-Waldenburg family crest of the II Battalion on the skirts). Delete it, or replace files in the main mod folder with those. More...
  12. All Axis infantry will have the Oak B Type 1 m43 camouflage Tunic. Some have Oak B type 1 trousers. This mod does NOT change armoured crewman or engineers. Only German infantry soldiers and infantry Officers.I have included several skins of the OAK B soldiers with subtle differences related to lighting and wear. The officers will wear a green Pea Dot jacket.Place the OAK_B.brz file in the ""Combat Mission Battle for Normandy\DATA\Z"" folder. If you do not have a Z folder then create one for this and any future mod. More...
  13. Conduct Mappin: BOBBAK to BN is a tool for user who converts CMx1 map to CMBN map.It consists of Export tool from CMx1 and Import tool to CMBN.Conduct Mappin: BOBBAK to BN Import http://www.youtube.com/watch?v=CCMMZ66MBBsConduct Mappin: BOBBAK to BN Export More...
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