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Battlefront Repository

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  1. New version of briefing graphics templates that were used to create the Commonwealth modules official briefing graphics.IMPORTANT: These files are provided as-is. These are Photoshop (.psd) files and will require Photoshop or an equivalent graphics editing program to open and use. You must be proficient in manipulating layers and masks (or willing to learn) in order to use these. More...
  2. UI portrait of British, Canadian, Polish unit and additional German.USA and German for the base game are already done, you can find the .brz file on repository BFCversion 1.01 'portrait ss armor' was saved in TIFF format before, and now it is in BMP format sorry, new version 1.02, cause I forget to save Luftwaffe unit portrait in BMP format.... More...
  3. UI portrait of British, Canadian, Polish unit and additional German.USA and German for the base game are already done, you can find the .brz file on repository BFCversion 1.01 'portrait ss armor' was saved in TIFF format before, and now it is in BMP format More...
  4. New version of Small Arms Sounds mod updated for patch 1.10 compatible with Commowealth Module.This corrects an error with missing files for some mg's. More...
  5. Ultimate Small Arms Sounds version 2 which corrects some errors in the original. For use with CMBN patch 1.10 base game or Commonwealth module. More...
  6. Replaces the overalls and British RTR beret badge with Canadian Battle Dress and insignia for Commonwealth tank crews. More...
  7. Someone requested this on the forum. I hope it meets your needs. More...
  8. Well, its been years since I've worked on any mods, but the release of the CW expansion got me going again. This only adds the identifying shoulder loops for all the fighting units in 6th Airborne Division. Note: I've updated this to version 2 already...I've dulled the colours to fit the game palette better and not stand out quite so much. More...
  9. This map is the uncut master map for the "Into the Shadow of the Hill" scenarios measuring 1.6k x 4k. No AI plans or units just a large map More...
  10. This is my gun sound mod, that changes all weapons sounds for Germans, US and Britisch weapons with much more realistic ones. From MG42 to small arm guns.Please comment this file, for critics, and may be ideas, or if you like this mod. More...
  11. Well, its been years since I've worked on any mods, but the release of the CW expansion got me going again. This only adds the identifying shoulder loops for all the fighting units in 6th Airborne Division. More...
  12. Local resistance forces have been noticing strange occurrences at the prisoner of war camp near the small (fictive) village of Rue De Rochelle, also a expansion of the cemetery of the church last year is to be inspected, it's suspected by the resistance members that the Germans are using this cemetery to get rid of dead POW's. More...
  13. New version of Small Arms Sounds mod updated for patch 1.10 compatible with Commowealth Module. More...
  14. UI portrait of British, Canadian, Polish unit and additional German.USA and German for the base game are already done, you can find the .brz file on repository BFC More...
  15. About the ScenarioThis small scenario recreates a meeting engagement between two very different recce units. It’s based on the premise that Allied forces have broken through the German lines. As a result Allied armoured forces are now spearheading an advance aimed at cutting off our units. At the tip of the spear is a newly formed Polish armoured unit - an opportunity to even the score from 1939. German armoured forces have been ordered to counterattack these Allied armoured columns, with the aim of blocking and containing their advance. As part of this counterthrust German aufklärung elements are now ranging ahead along the advance route of a panzer kampfgruppen, probing for any enemy armoured response. On the other side of the fence their Polish counterparts are doing the same - probing ahead looking for any pockets of resistance or German counterattacks.So it has two differant recce units skirmishing and probing with some heavier follow on units for some heavy duty action. Size and DurationBoth sides have around a reduced company of units and it’s a small map with the time set to 1hr 10m +0-15 minutes variable time This scenario can be played against the AI as either side (there are three AI Plans per side). If you want to play it against different plans you can always open it up in the editor and ‘switch off’ the other AI Plans – that way you’ll know which one you have played against. It’s also suitable for H2H play &ndas... More...
  16. This is a NEW totally reworked version of Vin's animated text mod CMBN to v2.10 thanks to Marco Bergman taking an interest in the mod concept, and offering the graphic contributions. You must have this update version to work with patch 1.10, and or CW module.This mod changes the soldier stat text to make it easier to distinguish the actions of each soldier in the squad, and separate teams within the squad by use of type styles, and symbols. It gives the text an "animated" feel, and gives the player a clearer picture of the actions at a glance. The mod contains two versions. One is "heavy”, and one is "light" with the only difference in the two being the action "Spotting". The “heavy” version uses a symbol of an "eye to show the action. The “light” version maintains the word as a kind of filter that can be ignored making the more important symbol actions stand out. Other than that all graphic symbols in the "legend" are used.To change anything to your preference you can draw the symbols in the “string” text file using the number code that is on the font explain pic. To draw hold down the Alt key while pressing the numbers on the NUMBER PAD ONLY, then release the alt key. You will see a symbol then appear where you have typed, but the graphic symbol will show in the game. Have fun, and enjoy!Vin (Vinnart)*IMPORTANT. This mod will only work for CMBN, and is not CMSF compatible. The... More...
  17. It is August '44 and the stage is set for the most important battle in history: who's the better General, Patton or Monty?? It's up to you now! Compare the capabilities of US and British equipment. Includes two versions: normal with vehicles and infantry, and 'no infantry' variant with only AFV's present. Best played by e-mail, but AI plans are also included for both sides.Remember: friendly fire - isn't. More...
  18. Uniform tweaks for Canadian Airborne; replaces Corcoran jump boots with black ankle boots and anklets, puts British pattern Parachutist trousers in correct colour of wool, adds Canadian pattern parachute wings to Denison smock, adds golden yellow 1st Battalion Canadian Parachute Battalion loops to shoulder straps. More...
  19. Changes the maple leaf on the password screen to a wartime maple leaf as seen on vehicle markings, road signs, and printed literature. This was the standard pattern maple leaf adopted throughout the Canadian Army in the Second World War. More...
  20. Collective minor changes to the rank insignia for all British and Canadian forces, specifically including changing the St. Edward's Pattern Crown found in some artwork to a Tudor Pattern Crown, subduing the officers' crowns, and getting the RSM's Royal Arms badge to look a bit more consistent with the rest of the troops. More...
  21. This mod puts national flags (US, UK, Canada, Poland) or armed service banners (Wehrmacht, SS, Luftwaffe) behind the branch icons, allowing you to better distinguish the units.Works with and without the Commonwealth module. To install, extract the zip to your \Data\Z\ subfolder. More...
  22. Quick little mod on release day, changes Jeep, Universal Carrier, and Canadian uniforms/boots/helmets to represent The Regina Rifle Regiment of the 3rd Canadian Infantry Division. Adds units and division signs to vehicles, "C" prefixes to WD numbers, and other minor marking changes. Swaps out shoulder patches, adds helmet decals, and changes web anklets for the Mark III "invasion boot". More...
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