Jump to content

Battlefront Repository

Members
  • Posts

    2,448
  • Joined

  • Last visited

Everything posted by Battlefront Repository

  1. Ratville version IIThe basic essence of this scenario has not been changed. The Airborne are still surrounded and it's up to the infantry to link up with them. However, A complete overhaul of the force composition on both sides has been undertaken in order to smooth things out and make it easier to handle from the allied ¨commander perspective.The AI has been totally redone with careful attention to detail and the text has more elaborate instructions.Objectives now include the necessity to prevent "any" enemy forces touching Ratville (The Allied infantry jumping off position). if they do, they get a massive 600 points. Americans vs AI only. More...
  2. .../...Soldiers, the General at HQ is watching all of you on the eve of that operation called « Beluga ». Your officers have had their marching orders In one hour, around 09:05 your convoy, escorting 3 trucks loaded with the money and gold values from the district bank, will be on its departure line on Highway 45. From there it will cross the river Kunar at the temporary bridge, built right next the destroyed one. It will, turn left on Highway 1 for 500 meters to rejoin the Sherkhankhel causeway. There, it will cross again the Kunar river and follow Highway 6 all the way through the Kunar pass and onward Bamian. At Bamian the convoy will drive to the Governorate secured compound where it will unload the trucks. Your mission will end there. To fulfil our mission we have units drawn from our B Company, 2nd Battalion Mechanized Infantry: A Grenade launcher BTR’s section. B Company HQ BTR’s 1st section 1st and 3rd Platoons comprising each a HQ and 3 squads mounted on 3 BTR’s We have been attached to open the road, the 1st Platoon, D recon Company comprising HQ and 2 squads mounted on BMP 1’s The district commander has insisted that we take along a twin 23 mm AA tubes mounted on Kamaz 4310 truck platform. It will be ideal to saturate hillocks brushes where the Mujahideen’s usually like to hide. We can count on 3, 120 mm mortars tubes from the beginning. Air assets have been granted to us, due to the importance of the... More...
  3. New textures for all foot bridges (wood and stone) in CMBN. These have been sitting on my HD for months now. Mainly because I wasn't that happy with the stone versions myself. It's not that I can't do better, but modding those particular ones was just not enjoyable, so I've decided to finally release this mod as is. Still, hope you guys enjoy it! More...
  4. This is a mod which may not be to everyone's taste. I have used photoreal textures, retouched and modified to blend the game 3D models. The effect in the game is quite evident once you load the mod. If you don´t like it, well, Juju did an awesome mod too, so you may check the Repository in case you missed it.There are some known issues when wall textures meet in a corner, as they stretch and distort, nothing I can really do about it, sorry.Stock wall textures have a repetitive pattern that it´s used by the game engine when a wall it´s long enough. There is no problem about that when the wall textures look like a checkerboard, since the texture repeat themselves and align properly. The result is good BUT very repetitive if you ask me.This mod, modifies that to some extent but the drawback is that the "random" patterns repeat, creating clones. It´s my most "dramatic" mod in some sense. And curiously, one of my favorites.I don´t claim it to be good, it´s just that I like it myself.Check it in game, you may like it too after all. More...
  5. This mission is a large-scale semi-historical tank battle. Many thanks to Eddie for creating this scenario. Excerpt from the briefing:"Southeast of the Vire Bridgehead the 902. Panzergrenadier Regiment and the 130. Panzer Regiment are making a counter-attack towards Cavigny. This sector is defended by the 119th Infantry Regiment/30th Infantry Division who have freshly arrived in Normandy. As planned the attack began at night and thrust up the riverside road towards Cavigny. The attack is heavily supported by artillery. It is now 0620 hours and the attack is some five hours old. By 0930 hours the I Battalion/902 Group must have reached Le Cocquerie." Capture the ground on the opposite of the stream and push on to the crossroads toward Le Cocquerie. (play as Axis vs. Allied AI only) More...
  6. This is my 47th Vehicle/Gun mod. I have used photoreal samples of mud, sand, stains, leaks, rust, etc.3 inch Gun M5 was an anti-tank gun developed in the United States during World War II. The gun combined a 3-inch (76.2 mm) barrel of the anti-aircraft gun T9 and elements of the 105 mm howitzer M2. The M5 was issued exclusively to the US Army tank destroyer battalions starting in 1943. It saw combat in the Italian Campaign and in the Northwest Europe. More...
  7. Spolszczenie CMBN: strings.txt umieszczamy w folderze "z" w "Data" w katalogu gry. Następnie zmieniamy język na polski w opcjach gry. More...
  8. Company strength H2H map 600 x 600 with rural landscape and 2 villages. An Airborne company are pitted against german Grenadiers. Both sides have Mortars, off map artillery and will be reinforced by a handful of tanks. Defend your village and capture the enemy's. Fire and manouvre, fire and manouvre... Can also be played as Allies vs AI. (I added AI to test out the map and ended up with quite an intense battle on my hands). More...
  9. Fictional Assault battle: Three companies of the American 111th brigade are ordered to take an entrenched german position on a ridge along a kilometer of frontline. AI for both sides but play as Allies first. More...
  10. This is my 46th Vehicle mod. I have used photoreal samples of mud, sand, stains, leaks, rust, bullet holes, paint chipping, etc.There are 3 Decal Sets included. Beware, "Thunderbolt VI" and "Thunderbolt VII" are not historical. Those Shermans existed but were actually M4A3 VVSS and HvSS respectively. Use them or not, it´s your choice.The "La Moskowa" variant existed and was in fact a "105" which entered Paris, but was a M4A2, a variant not available in the game.I have included a Bonus Material folder with:- Shared Us Gear (all the stuff you see piled on top of tank hulls). - 50. cal MG. - M1 and M2 Mortars. - A completely new Bunker Mod. This Pack modifies the following vehicles:- M4A3 105 Early- M4A3 105 Rhino (shares the BMPS with the Early variant)- M4A3 105 Mid More...
  11. Sd.Kfz. 250/10 leichter Schützenpanzerwagen (3.7 cm PaK)Heavily weathered three colour camo version of this reconnaissance platoon leader's variant.Modded files are: hull, wheels and gun(last one has very slightly increased contrast only) More...
  12. This is my 45th Vehicle mod. I have used photoreal samples of mud, sand, stains, leaks, rust, bullet holes, paint chipping, and dozens of HD Photoshop brushes, blablabla...I always try to make mods that once loaded into the game don´t look cartoonish, that is, mods that actually BLEND with the environment and stock terrain graphics so that they look like they belong there. Weathering amount is always debatable, some may say too much is not realistic, some may say they like it very dirty. Everybody likes decals . I have included 4 eventually. I have read opinions from players that say they would like foliage, nets and some other extra stuff on mods, but CMBN uses high quality 3d models, and that stuff most of the times looks like stickers attached or completely unrealistic. I like suggestions a lot anyway.And now allow me to speak about myself for a bit if you want to read it anyway:I feel myself like I am losing motivation slowly. It´s been a huge task to mod ALL vehicles and it´s my ultimate goal, but I feel like I need others to take charge of vehicle modding. I do this for fun, but lately I have been wondering if I really do.It has turn into a mechanical task instead of being a creative one. I am slowly getting out of new ideas, so I hope you will understand if my modding activity decreases. I want to enjoy my mods myself, that´s all. I thing camoing is my next step, as it´s a real challenge now for me. Ain´t no telling whatsoever.H... More...
  13. A small update/addition/editing of Detrich's CMBN German Voices mod, that reworks the original by replacing the duplicate wavs with screams. More...
  14. A tool for CMBN. This tool gets AAR, Unit Combat victories, Formation Leader's name, etc. and generates csv file.You can see beta version at youtube.http://www.youtube.com/watch?v=yZGc5RcU1A0ver.1.14*Faster formation recognition*Unavailable Aero of Vista and 7(Aero may cause the slowness of check image.) More...
  15. Spolszczenie CMBN: strings.txt umieszczamy w folderze "z" w "Data" w katalogu gry. Następnie zmieniamy język na polski w opcjach gry. More...
  16. PSW 234/1 in dark yellow without camouflage. 2 versions of worn chassis, mud stained wheels and 4 versions of turrents with numbers from 121 to 124. Now a platoon of those might not look that uniformly and clean as before More...
  17. On July 11th 1944 elements of KG "Schoene" of Panzer-Lehr-Division start their assault against the American Bridgehead south of the River Vire. More...
  18. The PaK 38 was first used by the German forces during the Second World War in April 1941. When the Germans faced Soviet tanks in 1941 during Operation Barbarossa, the PaK 38 was one of the few early guns capable of effectively penetrating the 45 mm (1.8 in) armor of the formidable T-34. Additionally, the gun was also equipped with Panzergranate 40 APCR shots which had a hard tungsten core, in an attempt to penetrate the armor of the heavier KV-1 tank. Although it was replaced by more powerful weapons, it remained a potent and useful weapon and remained in service with the Wehrmacht until the end of the war. More...
  19. The main gun was a 7.5 cm Rheinmetall-Borsig KwK 42 (L/70) with semi-automatic shell ejection and a supply of 79 rounds (82 on Ausf. G). The main gun used three different types of ammunition: APCBC-HE (Pzgr. 39/42), HE (Sprgr. 42) and APCR (Pzgr. 40/42), the last of which was usually in short supply. While it was of only average caliber for its time, the Panther's gun was one of the most powerful tank guns of World War II, due to the large propellant charge and the long barrel, which gave it a very high muzzle velocity and excellent armor-piercing qualities. The flat trajectory also made hitting targets much easier, since accuracy was less sensitive to range. The Panther's 75 mm gun had more penetrating power than the main gun of the Tiger I heavy tank, the 8.8 cm KwK 36 L/56, although the larger 88 mm projectile might inflict more damage if it did penetrate.This is my 44th Vehicle Mod. More...
  20. The 7.5 cm le IG 18 was a Light Infantry Gun produced by Rheinmetall. The crew was protected by an armored shield. It weighed 440 kgs (970lbs) and the HE shields were 6kgs ( 13 lbs). It had a range of 3550 meters ( 3882 yds). Anti-tank usage, with hollow charge shells, was planned but barely used due to lack of effectivity. First units had spoked, wooden wheels for horse traction, later models had metal wheels with rubber tyres (CMBN depicts these). Due to the relative small size of these guns one crew member usually was kneeling on the end of the trail to provide extra stability on firing (not modelled in CMBN). This is my 42th Vehicle/Gun Mod and has been weathered and dirtied as I always do. More...
×
×
  • Create New...