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Battlefront Repository

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  1. Mod #40.Early variant of the SdKfz 162. Two decal sets and a lot of dirt and grime. More...
  2. Una nueva version del escenario Violent encounter.Hay numerosos cambios en el mapa y algún refuerzo nuevo y otros cambios en las tropas. El mapa esta mas detallado y antes ya estaba bastante bien.. es mas grande , hay 5 turnos mas , se retrasa unos 10 minutos la hora de comienzo , ahora anochece antes y sobre todo se optimiza el terreno para el uso de la infantería .Bueno , hay muchos pequeños cambios , incluyendo mas edificios y la remodelacion de otros edificios y calles..La anterior versión no es peor que esta , simplemente resulta diferente , mas rápida y menos complicada .Esta versión sigue siendo un meeting muy equilibrado y mas táctico aun que la anterior versión .------------- A new version of the scenario Violent encounter. There are numerous changes in the map and a new reinforcement and other changes in the troops. The map is more detailed .. is longer, there are 5 more turns, about 10 minutes delayed start time, now it gets dark earlier and especially in the field is optimized for use by the infantry. Well, there are many small changes, including more buildings and the remodeling of other buildings and streets .. The previous version is not worse than this, simply is different, faster and less complicated. This version is still a very balanced and meeting even more tactical than the previous version. More...
  3. Mod for the Stummel. Added a lot of dirt and grime, some battle damage...well... the usual weathering.Mod Number 39 (after a long break!) . Thanks a lot to all people at the forum who encourage me to upload these files.Hope that you like it. More...
  4. A small German infantry group ambush an American infantry battalion resting at a forest farm. Let's push the start button and see how you going to win the battle with little casualties during 15 minutes.. More...
  5. Updated force structures, briefings, reinforcements, and many map tweaks await you and your opponent in this "head-to-head" only version of Valley of The Shadow. Fictional Company-level American attack against a hasty German defense in a river valley and village. Best played PBEM.The map and force structures make for a "defense in depth" battle with more movement options than a defending player may be used to. No sitting and waiting for the enemy. Some will be moving up, some back, and some will hold fast. Replay value was a major consideration, so the first time out may be more challenging than one may be used to, for either side.Please feel free to send any comments to Sgt Schultz at the Battlefront forums.May your artillery never fall short More...
  6. Conduct Mappin is a tool for user who converts CMx1 map to CMBN map.It consists of Export tool from CMx1 and Import tool to CMBN.Conduct Mappin: Import http://www.youtube.com/watch?v=CCMMZ66MBBsConduct Mappin: Export More...
  7. Conduct Mappin is a tool for user who converts CMx1 map to CMBN map.It consists of Export tool from CMx1 and Import tool to CMBN.Conduct Mappin: Import http://www.youtube.com/watch?v=CCMMZ66MBBsConduct Mappin: Export More...
  8. Single scenario battle on a new 960mX960m map. Allied Only. Single Player Recommended. Time: 100 minutes. Lightly wooded terrain with 2 villages, forest trails, knolls and ditches.Objectives:Clear and occupy the two little village settlements. Ville du Nord and Hameau. Locate and destroy the enemy battalion HQ. Force:1 X Infantry Company plus an Engineer Platoon.Reinforcements:Infantry Platoon Mounted in half tracks delayed 30 min2 M20 armoured cars with a foward observer team in each 40 minFriendly Offmap at 40 min:75mm CannonCAS: 2 callsNotes: Map is larger than most for an infantry Company Plus sized engagement at 960m. Time is quite generous at 100 minutes. This is to allow for patrolling, contact drills, and calling in the Sandies. More...
  9. Map only, 1120m x 864m. Authentic terrain and elevations. Made from XIX Corps Master Map. This map adjoins the W edge of the La Nicollerie map I posted earlier. More...
  10. version 1.0 - NO AI - designed for human vs. human. Please review the details using the documentation files (in Excel). Excel viewer is available for free from Microsoft.1.02 - included diplomacy changes I had forgotten to make - plus a couple small adjustments on tech and such. Lots of fixes in early versions - sorry, nature of the beast.1.03 - had to fix a few more things1.04 - adjusted costs for upgrades More...
  11. This mission is an attempt to duplicate the most heavy fighting done by the 9th Company in the Battle for Hill 3234. The terrain has been scaled-down to be accommodated to the game engine. Great attention was paid to ensure historical accuracy, but all aspects of the real battle cannot be duplicated in the game. This is in no way based on the movie. Mujahideen take the place of the Special Sevices Group in this mission and there are conflicting accounts as to whether the Pakistani SSG was actually present. A big thanks goes out to Eddie who was able to implement this battle successfully into the CMA game. More...
  12. Mod for the Early variant of the StuH42. 2 decals added. Weathered with photoreal samples of dirt, paint chipping, dents, etc. I have tried to tear the grills in the hull and adding even more dirt to the wheels and tracks this time.Mod#37. Version 1.2: reversed lettering corrected for StuH "438". Sorry for the incovenience. More...
  13. Mod for the sIG 33 150 mm German Heavy Artillery Gun. Small mod (single BMP).Mod #38. More...
  14. version 1.0 - NO AI - designed for human vs. human. Please review the details using the documentation files (in Excel). Excel viewer is available for free from Microsoft.1.02 - included diplomacy changes I had forgotten to make - plus a couple small adjustments on tech and such. Lots of fixes in early versions - sorry, nature of the beast.1.03 - had to fix a few more things More...
  15. Mod for the Early variant of the StuH42. 2 decals added. Weathered with photoreal samples of dirt, paint chipping, dents, etc. I have tried to tear the grills in the hull and adding even more dirt to the wheels and tracks this time.Mod#37. More...
  16. version 1.0 - NO AI - designed for human vs. human. Please review the details using the documentation files (in Excel). Excel viewer is available for free from Microsoft.1.02 - included diplomacy changes I had forgotten to make - plus a couple small adjustments on tech and such. Lots of fixes in early versions - sorry, nature of the beast. More...
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