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hagebono

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Everything posted by hagebono

  1. I think that the guy on the receiving end of the rocket obviously has issues to worry about. The other would be anyone in the back blast area. Beyond that, I'd say inexperience or improper care could cause an eye problem. But I'd say they deserve it...
  2. Random thoughts. Updated audio drivers? Volume settings w/i the game (if there are any). Loose pin running to/from speakers to the sound/system board? Hearing aid turned down? Somewhat more sane answer. If you have room for a pair of powered desktop speakers, plug them into the headphone jack. Since your headphones work, this should do it. Plus there's some pretty decent sets available that can add some nice bass.
  3. Once the time expires, the mission ends. You can't just continue to play for fun. There is a variable time setting when creating missions, but even then, once time is up, the gig is up.
  4. As far as leadership, etc. affecting the air/arty mission: Selecting a Spotter The player’s first task is to identify which unit to give responsibil- ity of both creating a Support Request and managing the resulting Support Mission. Since not all units are equal in this regard, here are some things to keep in mind when selecting a Spotter: Line of Sight (LOS) - quality LOS to the target area always makes for more accurate and effective results Unit Type - specialized observer teams and HQs are better than the average combat unit C2 Links - ideally the Spotter should show green connections to all superior units Stress Level - suppressed or shaky units don’t make the best Spotters As a general rule, any US ground unit can theoretically request both types of Support, while only a few specialized Forward Observer units can call in Artillery for the Syrian side. The dif- ferences between the two sides are realistic and based on traditional training doctrine as well as the availability of C2 equipment. Depending on how urgently Support is needed, the Responsive- ness rating (see below) may or may not be critically important. Responsiveness reflects the difficulty a specific Spotter has in getting in touch with a specific Asset and securing permission to use it. For example, a JTAC (Joint Tactical Air Controller) is typically headed by an officer with “time in the cockpit” and can really speak the lingo with on station aircraft. On top of that, this is the unit that is organizationally tasked with calling in aircraft, therefore it doesn’t have to go through layers of command to access them. Another variable is the JTAC’s equip- ment which, in ideal circumstances, is the best available for such work. Compare this to a “run of the mill” Rifle Squad Leader trying to reach an aircraft via 3 or 4 “hops” up the Chain of Command. It can be done, but it is obviously more clunky than having the JTAC call in the same Request. Remember, if the Spotter doesn’t appear to be up to the task, another Spotter can be selected. To do this, either deselect the current unit or click on the “X” in the upper left hand corner of the Support Roster. There are no game penalties for checking out how various units pair up with different Assets.
  5. From the Marines manual: These are the Parameters for all Air Missions: Target - sets the size and shape of the area to hit: Point - focuses on a single Action Spot or unit Area - one click for center and another click for perimeter Mission - responsible for establishing the scope of the attack: Light - lighter Munitions Medium - mix of lighter and medium Munitions Heavy - medium Munitions with a smattering of lighter Type - sets the munition mix based on the target type: General - favors unguided HE munitions Armor - weights towards ATGMs Personnel - favors HE munitions Delay - establishes when to start the support, prep time inclu- sive. The options are: None - no extra delay 5 Min - sets for 5 minutes min 10 Min - sets for 10 minutes min 15 Min - sets for 15 minutes min
  6. Scout snipers are the DMs for the Marines. They'll be attached to squads, platoons as needed, though they generally (and prefer) to work on their own. The scout sniper commander (1st/2nd Lt) will give direction to his teams as needed. I think in the early onset of the Iraq war, the sniper teams were not utilized correctly. They were being treated as glorified grunts instead of being released for snooping and pooping and causing hate and discontent.
  7. I agree with 1 & 2. From Wiki: The AGM-114L, or Longbow Hellfire, is a fire-and-forget weapon: equipped with a millimeter wave (MMW) radar seeker, it requires no further guidance after launch and can hit its target without the launcher being in line of sight of the target. It also provides capability in adverse weather and battlefield obscurants. Since being fielded, Hellfire missiles have proven their effectiveness in combat in Operation Just Cause in Panama, Operation Desert Storm, Operation Allied Force in Kosovo, Operation Enduring Freedom in Afghanistan, and most recently, Operation Iraqi Freedom—where they have been fired successfully from Apache and Cobra attack helicopters, Kiowa scout helicopters, and Predator unmanned aerial vehicles (UAVs). The Israeli Defence Forces have used them extensively against Palestinian targets. Between 2001 and 2007, the U.S. has fired over 6,000 Hellfires in combat. The US military has found the missile effective in urban areas as the relatively small warhead reduces the risk of civilian casualties. The laser guidance allows a skilled operator to put a missile through the window of a building. In 2008 the usage of the AGM-114N variant caused controversy in the United Kingdom when it was found out that these thermobaric munitions were added to the Royal Air Force (RAF) arsenal in secrecy. Thermobaric weapons have been condemned as "brutal" by human rights groups. The British Ministry of Defence circumvents this by calling the AGM-114N an "enhanced blast weapon". It seems there are laser-guided and radar-guided variants. Either way, it sounds like they are self-designating munitions, meaning it shouldn't matter what type of unit requested the attack. As long as accurate coordinates are given and the helo is 'talked-on' to the right area, all should be well. And in the case of CCM, the target is being pointed/clicked. I wonder if perhaps the sim is taking a look at the requesting unit's CAS/CFF ability?
  8. True. But two steps could be taken. 1. Create an enemy with the type of force mix of numbers that would make it difficult to beat/require more strategy. 2. Download QB type scenarios created by other users. The nice thing about creating a QB type scenario is an Op Order can be created so you know exactly what needs to be done.
  9. I understand the whole point behind QBs is so that you don't have to get into scenario editing. But the option is there to load the maps from QBs. Just drop in the forces you like to have and you end up with the force mix you want.
  10. I don't ihave a problem with Steam if i know that's what's required to run the game. But what gets me is that I had bought a game and didn't even realize Steam was needed. Imagine my disappointment when I found out I couldn't even play the game most of the time since I'm usually away from an Internet connection.
  11. Thanks, I am using Vista, but the exported files are not there (Game Files folder) once I exit outta CMSF. Even a 'search' of my computer can't find them.
  12. Thanks. About bed time now. I'll give a try tomorrow. I think when I try export though it only gives me the choice to save it w/i the Game Files of CMSF; no computer folder choices. But again, I'll give it a go tomorrow.
  13. No ideas? If my original post wasn't clear, I export the files from w/i CMSF editor so I can write the op order in Word, Notepad, etc. But I can't see the file anywhere except w/i CMSF. And I can't open/edit it from w/i CMSF. Ideas?
  14. Okay, so I'm building my first scenario ever. I want to write the Op Order. Problem is, I export the files, name them, but can't see them when I go to the folder on my computer. I go back into CMSF, choose export, and I can see the files I previously exported sitting in the Game Files (though a light gray shade). Any ideas?
  15. I got V 1.1 earlier. V 1.2 wouldn't even allow me to download it. Some error message. I posted what it was at the place I was trying to download. Haven't had a chance to get in depth with the manager. I've been building my first scenario all day.
  16. Ahhhhh, alpha channels. That was my next guess :confused:. Okay, maybe not. Thanks for looking into it though.
  17. Good to hear. I've been here since '91. I actually spent 3 months on Shields back in '92. That was when the MARS program was still active. Since I was providing free calls back home for everyone, they treated me like a king. Though the Seabees were always a little easier to get along with. Must be the cammies vice the dungarees... And I've been working on Camp Hansen since I sepped in '96.
  18. Well, this is my first time messing with any of the mods. First of all, it took me a bit to find the Data\Z folder . Once I figured that out I copied the NATO icons folder in. It's a step in the right direction. However, the icons are still circular. If anyone has an idea on how to make friendlies (US) blue rectangles and OPFOR red diamonds, I'm all ears.
  19. Okay, thanks. I found them. I'll give them a go and see what they look like.
  20. Any idea where? I just went thru all the CMSF mod pages (7 that I can see unless I'm not looking in the right place). None of the thread titles seem close.
  21. BTW, I'm not looking to use this to train the Marines. This is for my own use, though if I happen to be at work training with CMSF, it would look so much more authentic w/ MIL-STD-2525B on the screen...
  22. I work on a contract for the Marines using various sims to help them train. These sims include CAN, VBS2, MAGTF XXI, CCM6, MTWS, and others. These all tend to use MIL-STD-2525B symbols w/i the sim. Is there anyone out there who could help me figure out how to replace the symbols that hover above the teams on the field? I'm not a code writer so I have no idea where to start. I'm in Okinawa so forgive me if I seem to post/reply at odd times. I'm currently +15 hrs EST. Thanks in advance.
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