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Posts
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Posts posted by Frankster65
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Anyone want to playtest this in H2H? I'm game. PM me if interested.
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If it is from George MC, it's instantly a classic. Looking forward to playing this one as well.
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One of the best movies with CM out there. A gem which should definitely go in your "Favorites" folder.
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I'll use it. Both as a downloader and uploader to the site. Great stuff.
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Thanks for the update Steve. Looking forward to continued years of fun.
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Impressive pics!
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This will be fun. Thanks for doing this.
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I think I've seen it all now WRT nonsense Kettler posts.
Have you noticed that the people with verbal diarrhea are often the people with crap for brains?
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Nicely done examples agusto.
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Nice video, with commentaries.
Thanks.
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Who the **** needs flares? I use the glow from ENY vehicles I shoot up. Everything is lit up nicely.
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I don't understand how anyone can expect any help or response without putting a save game up. Are we supposed to assume you can list every parameter and someone can reproduce it? I mean look at the questions coming up. Why not save everyone the aggravation and just post some saves, or at a minimum, a picture.
+1
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Early Morning Raid.
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Yes, I am posting on the outer board. I always promise myself it will be the last time.
You know that scene in Zero Dark Thirty when they are in the chopper going to clip OBL? And the lead Sgt (whatever) asks "who here has been in a chopper crash" and all the hands begrudgingly go up? That is pretty much the response you would get in the CM Beta forum if you asked "who here has been in a firefight".
Do we all agree on the issue at hand? No,been a debate for about 15 years. But here is one thing most will agree on; nobody "does" what another someone staring from the sky think one should do in a fire fight. One could argue the name of the entire game is to position yourself so that the enemy and not you is reacting to fire.
Paraphrasing Rommel "if they hit the beach we are in trouble". Same can be said for combat in general. If your little guys are caught in any other position other than cover when the steel starts flying you are in real trouble...so avoid it. It isn't AI it is crappy tactics (in game and in RL). Guys dismount out of a IFV into an open street directly into fire...they are more justified in questioning the commanders "AI" than we are of theirs. I could go on about "when someone gets hit" but no need to really dig that up except to say again no real way to predict.
Last point, take a look at history and casualty rates of any given action. Then compare to a CM body count, CM's will be much, much higher. Why? Because in RL soldiers (even US) are much less likely to follow amateur and sucidal orders...you know, like the ones we give every game.
Want perfect control? Go play chess.
Spot on!
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^ Nice.
+1 Very nice.
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Quite an interesting beginning/setup to this particular scenario. My respect to the scenario designer.
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Great AAR! Going to enjoy this. Nice, methodical, careful recon to objective. That is the way to do it.
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Most impressive! Looking forward to it.
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Looks great! Thank you.
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Superb write-up. Very much enjoyed this. Thanks for doing it.
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Beautiful battle. Very much enjoyed that.
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Took a look at it last night. Beautiful map. Thanks for this.
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How true. Taking pictures of the action is great but sometimes I really enjoy just watching the behind the scenes stuff too.
I've always liked this myself as well. I particularly like watching the troops move up to their jump off positions if I'm available to do that in a particular scenario. Gives me perspective in terms of how big my force really is and how it might have looked in the real world war. Let me explain; I like many here I'm sure read a lot of military history books. In those books you might come across a description of a "battalion" moving up into positions and assaulting the ENY. Well, I had always wondered back then how big really is a battalion of troops? In some very large scenarios where one gets to play with a battalion of troops, this game can show you just how big that actually is. And IMHO there is nothing more powerful than a visual example. You know the old saying...a picture is worth a thousand words.
This game and its precursor (CMx1) really hammered home the saying above. My first experience of this was with the CMBB demo. In that demo, there was a huge scenario of one of the Kursk tank battles. You had a tank battalion to play with in that demo scenario. I remember in the set-up phase just moving my view all over the place, viewing the German armored battle group from various positions and being in absolute awe. So that's what a tank battalion looks like I thought. Wow! That is powerful and fearful looking like I read in the books. This game shines with that kind of experience. So many more examples I could go into and of course when the lead starts flying...what a game!
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Wishing you the best, Bil, in your employment as well as in all the areas of your life. You have without doubt contributed a very great deal to the CM experience for a lot of players.
Michael
+1
ALLIED HQ/AAR CMPzC Operation Nyakleves
in Combat Mission Red Thunder
Posted
Looking forward to following this.