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MagicKoji

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Everything posted by MagicKoji

  1. I think it takes one to know one.
  2. Hey Brit that's cool. I'm also a contractor for NASA I work at JPL in Pasadena. Koji
  3. I vote for: Smarter AI - Better tactical AI (invasions, defense, use of aircraft, etc)
  4. Actually, this is the first build that I've had the AI attack me with Aircraft, and Paratroopers... Keep up the good work Brit.
  5. Hi, I just update Empire of steel to the newest version. And I'm just getting crash after crash everytime I try to start a game. Everything works well until I hit OK on the first two cities to get the game started. It's crashed the last three times that I've tried. The map resolution was 3800x3000. if I started with a smaller map, say like 1200x1200 with repeat edges... the map showed me my two cities repeated three time across my screen. which didn't look right. So that's why I went with the bigger map. I had 5 Ai's. and island size set to medium. Other than that, everything else was defautl...
  6. Hi Brit, I understand the limitations of memory, but like Emmeth said, most people I believe have more than 2gb of memory. if not more. I have render some images of what I would like to use for my mod. And you can really tell the difference between the two sizes. And I believe you need the extra space you have around it, since the units have to rotate 360 degrees. If it was just a counter, then you could get away with just having a profile. also, is there a way to take a poll to just see how much memory people have. Because I know I'm not the norm, but I have 12gbs on a windows7 x64 machine. Thanks, Koji
  7. Yes I know about the patrol. But what I meant was to be able to give planes a search pattern to eat through the dark and mysterious haze that surrounds my world.
  8. I was wondering, since you can give ships multiorders. can you give this ability for planes. as an example. I would have a plane based at a city or airport, and have it do a systematic search in a 360 arc. Going from the city to the outer flight limit and back, instead of just having one order per turn. Can I give it multiple orders to do this search. thanks.
  9. one more question? Will it be possible in the future for different players/country to have their own units. or at least different images of the same type of unit. as an example. Americans having Sherman tanks, Germans having Tiger Tanks. Thank you.
  10. I know this sounds a little crazy. But I was looking at the images of the units. And well, I'm amazed at what you did with 64x64 pngs. But I was wondering, if there is any possibility that the game could use larger images say like 128x128. And that the game engine can zoom them in our out of them. I will put some example images up later this evening. Of the mod I would like to try to do. Thank you, and keep up the good work
  11. wow. Thank you for the information. I will check it out. Because I have been itching to make some new units. Might as well make use of my 3d background. Thank you.
  12. Yes, thank you. I do have one question though. What is the timeline for having the ability to change or update images for units. Because right now, you can change the statistic, but not really create new units. I really look forward to having that ability.
  13. all I can say is WOW... two updates in a day. That is simply awesome. I wish more developers were like you. Thank you.
  14. that is true. I had six tactical planes go in the drink... ouch...
  15. that is awesome. Thank you Brit. This game is just getting better and better. My next wish would be... to be able to edit the graphics of the units for new or different units.
  16. it doesn't matter. if you don't pick it. Because the way I described it. It only matter if you don't have anything else picked, and since you say you don't pick money. Then it won't affect you at all. Since it would be the default, and if anything else is picked it would over ride it.
  17. I think if you could have the city default to produce money instead of having to pick produce money. It would lessen how many click you have to do. For example. say I have a city that is currently producing money. Well I just researched a new cool building, but for me to build it on that city. I have to deselect the money making, select the new building and then reselect produce making. And I have to do this for every city that is producing money. So if a change was implemented that made Producing money the default, unless you have something else selected. It would make doing the building upgrades so much easier. thanks,
  18. I made a custom map at 3200x2600 with 5 AI opponets. and at around turn 71 it pop out a out of memory window. and crashed out. Started over with smaller map, and same opponents and it crashed 4 turns later. this is not very good. I wish in the beta we had a chance to try out the different settings... then we might have caught this before it shipped.
  19. I was on the beta like a lot of people here. But we never got to change the map... And let me say... I was tired of that map. Almost to the point that I didn't want to play the game anymore. So first thing I did was make the biggest map I could just to see. 4000x3200 with 5 AI's. well so far it's not working. it popped up what do I want to build twice while in the background it keeps saying Processing Data and is stuck at what looks like 65 percent. So I would say that this is a bug. Because if you offer a way of making a map that big and it doesn't work. Well then it's just broke.
  20. I finally got it to work. it just took some time for the license server to have my data in the database I'm supposing. So I thought I'll let you guys know... if anyone else has this problem. after you order give it like 30 minutes. Then try again.
  21. I just bought mine, and downloaded it. type in the license key. and it said it wasn't recongized. Tried the offline method and said that the order number must be within 5-40 characters. but it is 45.... there is a huge F**K*p. Because this is stupid. you pay for a game, and this is what you get. Koji :mad:
  22. Really because I just played a game into turn 297 and the ai has yet to declare war on me... I've researched everything and have tons of money... I guess he's just to scared to attack.
  23. I've played about 10 games. all the way into the 250 turn ranges... and I have yet to see an air asset being used by the AI.
  24. I was wondering, will the final AI use more of the Air Assets then the current one. I have yet to see the AI build any kind of air assets. Let alone use any of them. I was just wondering... Thank you.
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