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Lets_All_Fight

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Posts posted by Lets_All_Fight

  1. I think PCO will do quite well actually,hats off to them on a good job. CM:BN on the other hand simply raises the bar to another level. The infantry model in PCO is again abstracted similar to the original combat mission series,the new CM:BN simply blows it away.

    Was the first poster a fan of PCO? I'd tend to doubt it,if he's that critical of the new combat mission graphics he'll feel as bad or worse about PCO.

    Are there members of the Matrix boards that bash CM? Most probably,they tend to be fairly free in posting like battlefront. Similarly there are members here who just have to vent their spleen at matrix as well. I like both companies,have many of their games and want them both to do well and produce more games!

    Will the guys running matrix be playing CM:BN? Most certainly! They love good games same as the rest of us.

    I've just been over there looking at PCO as I didn't really know that much about it. Looks more like a competitor for CMBB than anything else. I probably wouldn't buy it as I don't think I could go back to something other than 1:1 representation and between this, WiTP and Command Ops: Battles from the Bulge I think I'll have enough WW2 titles on the go but it certainly looks interesting.

    The boards over there are the same as everywhere else: a mix of fans, reasonable individuals, casual visitors and utter cranks. Same as here I suppose. The difference is we try and keep our utter cranks in a certain thread...;)

  2. I'm sure I'll ignore SF for a few months when the new one comes out but I'll go back to it eventually. I love the modern setting; all the gear; street fights against fanatical Hezbollah; Challys, Abrams and Leopards roaring past; RPgs, AK's and all sorts. There is simply no other game like it out there. I even love the mythical 'all those boring maps with nothing but a single palm tree in them.' ;)

    I like the WW2 setting but, you know, I kind of get this deja-vouz feeling after a while. That said I'm really looking forward to it.

  3. I absolutely love the first games but I need to let them go and get something more modern (Graphically speaking). The videos are all well done and the game looks amazing. I'm a WeGo type of player. Real time don't fit with my tactical play style (sitting at my computer for a half hour trying to figure out how not to die the next turn). I'm gonna buy it. I just needed some encouragement about that interface.

    You know, you can play both SF and BN in We-go. You don't have to play in real time at all.

    I see Elmar got there first. Nevermind, it's worth saying twice..:)

  4. Well, That's some first post...:D

    I can't speak about the domestic training of Panzerfausts or bazookas in the game or even in the real world, but as for BFC's policy on modules, I'm guessing you never played Shock Force or any of the modules available for that title. If you had you'd know that they crammed in a huge amount of content in each release, from new units, new nations to dozen of new campains, maps and scenarios. They also benefited from the extra skills the scenario makers had developed since the game first came out. Each modeule was a better buy than many full price, full games I've bought. I've no reason to think it will be any different with the new title.

  5. I had always thought that the biggest issue with Flamethrowers was that people thought they were bullet magnets and that nobody wanted to be in a battle with a gas station strapped to their backs, or to be standing beside someone wearing one.

    Still I think flame tanks were used by both sides in Normandy, but I could be wrong.

    Peter.

    Yeah, I imagine the presence of one of those things might not foster much in the way of unit cohesion when the bullets stated to fly.

    How were they parceled out to the troops anyway? Were they mostly found in specialist engineer sections or were they found amongst regular units at platoon or company level?

  6. I once contracted a virus while downloading the short CMSF marine campaign. Took 5 days for my sinuses to clear up. War is hell...

    :D

    And for what it is worth I have never been much of a fan of randomly created maps, I much prefer the painstakingly crafted accurate maps that those with far greater skill and patience than I have generously donated to the community as a whole.

    I'm with you there. My memory of the random maps from CMx1 is that quite often, particularly with urban or village maps, they weren't that great.

  7. It is rather ironic that with all the unrest in the Middle-east of late I don't think I've heard of any in Syria, so in reality unlike the games premise, Syria is one of the most stable regimes in the area.

    But anyway, it does make sense if Syrian radicals set off dirty bombs in Europe, as NATO rallied world opinion against them in support of the invasion, NATO would ask Israel to stay out just as they did in the first Gulf War even though Iraq fired Scud missles at them.

    I think there have been one or two small demonstrations but nothing on the scale of other Middle Eastern countries.

  8. I expect I'll play BN almost exclusively for a month or two but I won't be leaving SF. The simple fact is there is nothing else on the market that gives me modern combat like this. I love Arma2, especially with the Takistan add on, but it's not really the same sort of thing.

    I'm actually thinking of making a couple of SF scenarios based on arma2's Takistan maps, just for fun, and I'm waiting for the next patch before I get properly stuck into the NATO campaigns. Lots of play left in SF.

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