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Lets_All_Fight

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Posts posted by Lets_All_Fight

  1. I've just upgraded to 1.32 following the conclusion of a long running PBEM and I've just started building a new map in the editor.

    I've noticed that the flavour object set 'road sign1' and both sets of streets lights are blacked out and unavailable for selection and use. Can any one else confirm this? I last used the editor under the previous patch and as far as I remember everything was good. Everything else seems to be there. I'm using all the modules.

  2. First steps at weathering Shermans. This will take a long time. I want to do a reasonable good job on them. Only hull has been weathered, (turret remains untouched) and it´s far from finished even on that single BMP. You won´t get any news for a while since I will lose Internet connection for some days...I hope the wait will be worth it.

    BetaSherman.jpg

    Oooooh....well, it's looking real nice just now. Can't wait to see the finished article.

  3. Based on the two pics above, Aris' terrain looks way better to me.

    In the game however, I tried switching between the mods and still have a hard time discerning the difference between the two sets of terrain graphics.

    However, I am sold on Aris' mods, so will use those. :)

    Thanks mate!

    Yeah, I can't say I saw that pronounced a difference either. I quite like both of them. I think I'm going to break down Ari's, Flesh's, Vein's and Patboy's packs and repack them into my own personal Super terrain mod. There are a few things from each I really like and I just can't decide on one over the others.

  4. Another relative was with the 5/7th Gordons of the 51st Division east of Caen, in what became known as the Triangle. That would be a cool mission as well.

    I've been toying with the idea of a scenario or two covering the adventures of the 5th Seaforths in the Triangle - as soon as I can get off my arse and actually do a bit of research. I suspect that we may well see a scenario set in the Triangle with the Commonwealth module, and a campaign focusing on the Highway Decorators would be a welcome inclusion too.

  5. I can understand they're heavy and I would probably want to fire them off as well rather than carry them around.

    I just wondered if this was a glitch in the AI or normal behavior. I suppose other times I've seen this they were in trenches but I didn't look closely enough to see. This time I zoomed in right before the missile hit. One infantry had a red cross over him and his buddy was laying in the street aiming a rifle. They were out in the open. I can say, however, that it sure did the trick.

    EDIT: okay, so they just did this again, but this time it was in the open desert. Destroyed two BMPs, so the infantry jumped out of them. I even had them set to Engage Light, but the Javelin holder still fired TWO javelin missiles at infantry. One was an enemy AT unit and the other an enemy HQ unit. No trenches, no cover. Why would they do this?

    AT unit and HQ - high value targets perhaps? Maybe that overrides the fact they're infantry and the AI hits them with the heaviest weapon at it's disposal. Why it's doing it when ordered to 'Target Light' I don't know.

  6. AFAIK its the skill that effects the times for arty. So an elite FO with elite arty crew give the lowest possible call in time.

    Have you checked the skill levels on each crew?

    Yep, this is what it is. I have four on-map 81mm tubes. two are vet, one is reg and one is green. The green team will take 3 minutes to respond to a call from my vet FO, the others are 2 minutes.

    Now, whether the regular team should be as fast as the veterans or not is another issue...:D

  7. That reminds me of yet another ripping read, this time by a British author. Patrick Leigh Fermor's, "Ill Met by Moonlight." Fermor was one of those vanished breed of well-bred Empire scholar-warriors, steeped in the Classics, who might be as comfortable parachuting behind enemy lines as they would be at a diplomatic cocktail reception. This is Fermor's true story of how he and a few other British agents stayed behind in Crete to organize the resistance movement. He not only managed to survive and accomplish this, but to lead a daring nighttime ambush that captured a German general!

    Yes, the story of Fermor and general Kreipe sitting on the mountain at dusk awaiting Fermor's contact whilst reciting Horace to each other (Fermor had translated Horace a few years before 'for something to do') is one of those legends that seems from a vanished world now. He was also one of the finest travel writers of the 20th century - from a period when travel writing meant something vastly different from what it does now. He only died a few weeks ago, in June, at the age of 96.

  8. As a former journalist, I really value the WWII books that are well-written and whose stories are more than just the dry facts.

    Here's an outstanding one I read a few weeks ago -- don't know how I missed it all these years:

    Parachute Infantry: An American Paratrooper's Memoir of D-Day and the Fall of the Third Reich, by David Kenyon Webster.

    Webster was in the famous "Band of Brothers" unit, but because he wrote this in the 1950s when the memories (good and bad) were still fresh, he doesn't put a halo on Capt Winters or nurture the legend that's grown up since then around their exploits. You won't find as many detailed tactical vignettes about the battles here -- just the most cynically honest depiction of the moment-to-moment WWII soldier's life I've ever read. One of the best chapters is one where very little happens: a long period in Alsace manning a dangerously isolated outpost in a ruined basement, peering across the river at the Germans and worrying about being overrun.

    He disappeared in the 60's did he not? Feared drowned IIRC. I've always been quite curious about Webster and his memoirs. Is it a new edition? I always imagined it was long out of print.

    EDIT: OK, just ordered it from Amazon market. 1 click purchasing is a dangerous thing...:D

  9. Prokofiev and Stravinsky, for the most part, but with the return of footie season I foresee many many lazy Saturday and Sunday CM games accompanied by the sounds of war by proxy via the radio.

    But, yeah, Prokofiev. I find the more fighty bits of Romeo and Juliet to be pretty good for battling along to. If I'm working the editor then whatever's on the radio usually does it as usually concentrating too much to listen anyway.

  10. The modules will add their content to the base game. They aren't stand alone and need the base game to run. The content from the Bulge game, say, probably won't work with the BN content as the bulge game will be a separate stand alone title with it's own modules.

    So yes, you will be able to play US versus SS or Brit versus Heer etc.

  11. 1. Brits n' Chums. (Brits, Canadians, Poles, and their vehicles & equipment. Also SS and probably Fallshirmjaeger German formations, plus some new German vehicles)

    Do you know what? I think we should lobby Battlefront so that they call the module exactly that. 'Brits n' Chums' - It has a lovely ring to it. :)

    I'm wondering about the last two modules. I know the Market Garden module is up to the operation in September so it's a bit on the early side, but I wonder whether we might get autumn textures in one of them so we can run scenarios through until the onset of winter etc or whether we'll have to wait and see whether they're lumped into a future 'Bulge' family of titles which will no doubt run through to the end of the war.

    I also wonder whether we'll get any new terrain features to reflect the move into the Netherlands. Anyone for windmills? :D

  12. Actually, it isn't the mines that were the problem. I knew about the mines - boy, did I know about the mines - but rather I seemed to have real problems getting the 'Blast' command to work right, which was strange because I've never had any problems with it in all the years I've played Strike Force or since I got BN. I actually ended up reloading from a previous save a couple of times because the first two attempts ended with my engineers wasting all their satchel charges on making pretty craters without actually clearing the wire. Don't know what the deal was. Third time I tried it worked but a mine caught a couple of them.

    I'm actually really enjoying this mission, perverse as it sounds. I've lost 4 out of five tanks and got pretty pissed off when some German arty rounds happened to land on K company in their set up position about 10 seconds after they had arrived as reinforcements, wiping out a platoon CP and a whole squad. Aside from that, though, I'm having a blast.

    Does anyone remember that scenario from the CMBB disk? The one with the churchyard and cemetary on the hill? Wasn't a huge map but was an utter sod. Now that was disheartening!

  13. OK, finally got around to finishing the first mission and managed it with a total victory and about 15 minutes to spare. Much better. Still lost two M5s though but at least I never ran out of time. Through the woods, up the hill and then cut right to left - lots of fun that time.

    And on to the infamous School of Hard Knocks!

    OK, Wow - that German arty is pretty impressive...:D So far I've been very cautious; I lost a couple of engineers due to major fannying around trying to get them to blast the wire. Don't know what the deal was - never had that problem before. Lost a Sherman to one of the guns before pulverizing it with mortars. Still, using flaming Shermans to bait ATGs seems a rather expensive way to do it.

    Anyway, on we go!

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