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~Viajero

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Posts posted by ~Viajero

  1. Hmmm, it might be worthwhile to maybe generate a few charts showing the relative penetration of various guns, shown together, for that purpose. I've just done a fresh reformat and don't have Matlab installed at the moment, but I could probably do that later when I have some time. Or, having the data out of Rexford's book (and particularly the equations), it might be possible to create some kind of embedded function in javascript or something on a webpage. I don't have any experience at all with that, but if someone had some pointers for where to look I'd be appreciative.

    But, but, but....

    We ve always had these:

    http://mysite.verizon.net/pchardwarelinks/cm/

    Good enough for me!

    I think for CM:BN, probably the CMAK tables are the most appropriate as they will probably have the widest range of guns and armour accross all periods. I have just merged the CMAK Guns table (penetrations) with the CMAK Tanks table (armour thickness/angles) in one spreadsheet for ease of reference, and off I go! I would be surprised if BFC has decided to reinvent the wheel on this and started using a significantly different set of numbers...

  2. Most multi-player games these days have a lobby in which you can create matches. VASSAL being the most notable for turn based games.

    After reading the 'just uploaded' online manual, it appears that this is not a component of CM:BN.

    As excited as I am about getting this game, it's disappointing not see this very well established method of game matchup incorporated.

    Hamachi works, but a lobby is what I would expect in 2009+.

    Real time scum...

  3. ... they still haven't decided on the desktop icon. It's the first thing that a player will see when he starts the game, so it must be perfect, even if it takes a few more weeks and several hundred icon designs. You can't rush a creative process.

    This. I knew there was a very good and valid reason for the additional delay. Makes perfect sense now.

  4. Hmm...that's interesting. The demo coming out before the game. That's been awhile since that has happened. At least I think so.

    Exactly the same thoughts! At least we get to play the demo a bit before full release... although Steve suggested both will come really back to back. Or is it just me misunderstanding things (again)?

  5. Thing is, and this has been said before, when the statement was made, they may well have believed that it actually could be released before the end of this month, only to have unanticipated delays crop up in the meantime. Why is that so hard to understand?

    Michael

    I do not think it is not understood. I can understand delays. Just thought it was much better from an expectations management point of view to state "around start of May", as it is essentially the same thing and would have also equally covered late april delivery.

  6. Don't forget that little word "around".

    The full quote in context being:

    "Battle for Normandy is scheduled for release around the end of April, 2011."

    Which is different to just "End of April". :)

    I too am keen to get it, but don't intend to read more into the statement than what was actually said.

    Geez. Getting into the fine print now hey? If that was the intention then it would have been much better to say "around start of May" instead I reckon. In essence is the same thing (even if you consider the border between months an infinitesimal discrete change). Point to avoid precisely my kind of reaction, manage expectations and would not have cost a thing.

  7. I stopped in here to see if there was "Franko's Rules of Release Dates", or somefink :)

    When the demo comes out the game should be right behind it. That will give you a warning shot across the bow, so to speak.

    And no, I'm not going to tell you when the demo is coming out. But nice try.

    Steve

    Right. So does this really mean that your stated End of April deadline will not be met?

  8. This looks great.

    After watching the first half an hour or so I was now wondering if American tank crews can be recruited independently of the tank?

    That banzai assault to the forest in the first scenario (min 38:55) after their tank being neutralized and making the German squad in the area surrender in the process is something to behold! Go tank crews! Go!

    - (American tank commander) $hit man, lets get the hell out of here and hide in those woods!

    - Aye Sir!

    - Run for your lifes!

    -(German sargeant) Scheissen Otto! Die Amerikaner are assulting our position! They are so very brave and courageous after wie destroyed zeir tank!

    - Wie surrender!!!

    - (American tank driver) fukc, where´s my gun? Oh, Sir looky here! Germans surrendering! What do we do?

    - (American tank commander) Huh? yeah, huh, just look tough and accept their surrender damn it! Can we give them some chocolate?

  9. But here, for a change, we have real drama. I want more. Please.

    Well, I am obviously biased but were he to continue this show I would humbly oblige and contribute. So I´m game!

    Failing that then Packito should really get serious and pass by the Mother of all Threads (some are more Mother than others) and make us all happy(er).

  10. Thanks Wicky

    The images are published in a spanish public forum I don't know what is wrong :confused:

    Copyrights-wise nothing is wrong of course. But that is hardly the issue.

    The issue is with denying Santiago the pleasure of posting here first those news he deservedly got ahold of.

    Common sense (at least mine) and simple courtesy would dictate that you should have asked him first. Specially when both of you are hosts/key members of 2 of the main CM fan sites in Spain and would naturally tend to rival over this kind of news. That is all.

  11. I'm not sure how much I can say about it just yet, but I'll assure you that there will be an inclusive tutorial that is geared towards both total newcomers and CM veterans.

    This is great news.

    I have never player CMSF (well, I tried the demo a little bit) and was wondering if veterans with CMx1 that had never played CMSF will be at a significative disadvantage when playing CMBN against those that have played CMSF.

    Is the learning curve really steep? Or nothing a good manual read / tutorial could not help fix? We will all be CMBN scum sucking noobs, but are all noobs born equal?

  12. Reading the info around here on graphics and terrain, somehow I got the impression grid mods would not be as straight forward as they probably were in CMx1.

    In CMx1 we had actual terrain tiles. Terrain was partitioned in discrete tiles that each represneted a terrain type, and thus I would imagine grid mods took advantage of this by "simply" creating new terrain tiles with the grid superimposed.

    But CMx2 has no tiles. Have any modders out there already started thinking about this? Any ideas?

    Maybe it is a non issue and there is already a simple way around it, dunno. Or maybe the graphics will be so damn good that we will not need grids at all to see elevations etc? :D

  13. Thanks Bil

    5502682176_8743d0f8f1_m.jpg

    Kane,

    Not sure if you got an answer already. This might help:

    http://www.ditii.com/2011/03/06/imageshack-serving-frozen-frog-blocking-certain-countries/

    It seems the issue is on Imageshack side, they ve banned most IP addresses other than US, Canada and Europe. Weird and bold move by them that is preventing many users around the world from seeing the pics... this may force many of those users to either go somewhere else for their pics or register!

  14. Also, the Dutch may have lost the World Cup in 2010 but I'm not sure what you being Spanish has to do with it since it was the Argentinians that won.

    Unless you are talking about a sport not played by females in miniskirts with sticks too short to be used unless the players bend forward? :eek: Though heaven knows why anyone would watch any other sport. :confused:

    Ah, finally some good irony there. Shame you still had to use smileys though.

    No. No miniskirts, although maybe some leggings. Dutch may remember Breda and how its surrender was portrayed by Velazquez a few centuries ago. Note, vuvuzelas are not South African, no irony there, fact:

    c617x266_cepsa.jpg?1278950825

  15. "Germans on the move" =/= "This German is moving".

    This thread certainly contains fail. I'm just not sure any of it is BFC's.

    Ok. Humor and irony seems to have been lost in translation then. Wonder if adding a few smileys might have helped? :rolleyes:

    FWIW I think I got inspired after getting to know failblog.org... man I can spend dead hours in that site!

    PS: Since I am Spanish and you seem to be Dutch I would asume you are just bitter because you lost the World Cup final last year...

  16. Hi Bridger15. No, there is no BFC lobby for finding TCP games. You don't need Hamachi for TCP play but it does help to find people to play against. And for me it helps get around whatever router issue I have that prevents me from hosting TCP games.

    Is there any info already available about which ports we will need to redirect in the router for direct TCP/IP?

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