~Viajero
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Posts posted by ~Viajero
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Plus, the challenge is still there to get to a first objective at all! :-)
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I had another question on this, so let me clarify things:
The briefings are intended to be vague, as an actual military briefing might be in an uncertain situation; they are not intended to be explicit instructions for a game. Reading them carefully and inferring meaning is part of the exercise.
I will not, in the interests of fairness, elaborate on the briefings. You should consider your mission objectives and infer what type of objectives would be most appropriate; I have selected objective types in-game based directly upon the missions assigned.
Cool, fair enough!
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Presume the objective areas seen are "ocupy targets" and not just "tag targets", correct?
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Same here, if another 16 players are in.
delbusto_inigo(at)yahoo dot com
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By the way, not sure if this has been discussed already. The new versions of the application do not tell me how long ago the turn was copied to dropbox by my oponents no? Whenever I open H2H the time i see for all my opponents new turns copied is always 0 hours... If I open H2H later then the time is counted from the time I opened the application to find the file for the first time. Not sure if this is clear .
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Dropbox and similar tools make so easy to play the game turn-based and so efficient that it can be played "almost" at the same speed as the old TCP-IP I reckon. You still have to wait for your opponent´s turn but hey, not that long.
If in addition to dropbox etc you also use this little application to manage the turns that warns you when new ones are in etc then it can be done seemlessly:
http://www.battlefront.com/community/showthread.php?t=101060
Chat these days should not be an issue... msn, skype, teamspeak, ventrilo, you name it.
Arrange a game with a friend like you used to do for TCP-IP, share the Dropbox folder and away you go!
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hah - both actually work
There is the "stable" version posted at CMMODS (you need to search for H2HH to find it).
There is the "most recent" version in the Dropbox H2H Folder (as well as the stable version).
At the moment 1.4.0 is at CMMODS. 1.4.3 is in the Dropbox folder.
GaJ
Ah! Stand corrected.
Btw I got 1.4.4 at the dropbox folder!! :confused:
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Erm, actually no. You need to send a pm to GAJ with your e-mail asking him for access to his dropbox H2H Helper folder.
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We're all very impressed you were able to count that high.
(Typical Danish overachiever)
I know, easy after noting it was exactly the amounts of time you have successfully performed No 39 so far.
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http://www.urbandictionary.com/define.php?term=peng
#1 Google result for Peng.
I looked at their definition, and I don't think I have ever seen the Internet more broken than this.
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Definitions No 39 and No 40 combined seem appropriate.
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I do not have the time to test on my own and I have not yet encountered bunkers in any of the games I played so far, alhtough I may soon!
Anyone that has played with/against them knows what can destroy or neutralize a solid concrete bunker and/or whatever is inside?
I.e. would long range HE be of an use at all? Or the only way is to approach with infantry? Any infantry? Or just the one equiped with demo charges? etc. And do not mention flamethrowers please! :-)
I ve found this: http://www.battlefront.com/community/showthread.php?t=98803&highlight=bunker but maybe some of you have additional ideas?
Any help appreciated!
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As you can see, Target commands are not available. The Deploy Weapon command isn't available either. But I think it's sort of obvious why. The bunker slit is just too high, even if the MG is mounted on its tripod.
Not sure if that is the reason. I ve had HMG fire no problem through and behind walls or in buildings where the wall/windows were clearly above canon height.
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+1, still interested.
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Answering my own question. It would seem that after either reinitializing the app. or also adding the folder line to the outgoing mail box worked and the problem is now solved.
Evrything is synchronizing beautifully now.
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la version alfa en castellano no funciona.Cambia el locale de tu PC a inglés, o usa la beta, o espera a que GaJ lo arregle.
Estoy usando la version en ingles y mi PC está en ingles.
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Thanks for this just installed and it looks great!
One thing.
My dropbox folders are never named exactly as the gamefile name. I tried to do:
Select game line -->Game -->Edit Game, as you suggest in your doco but when I browse and select the actual dropbox folder (Single/Incoming line) and refresh your app gives me the following errors:
Traceback (most recent call last):
File "view.py", line 185, in OnGameEdit
File "view.py", line 461, in DoEditGame
File "wx/lib/pubsub/core/kwargs/publisher.py", line 38, in sendMessage
File "wx/lib/pubsub/core/kwargs/publishermixin.py", line 24, in publish
File "wx/lib/pubsub/core/topicobj.py", line 340, in _publish
File "wx/lib/pubsub/core/topicobj.py", line 359, in __sendMessage
File "wx/lib/pubsub/core/kwargs/publishermixin.py", line 64, in _mix_callListener
File "wx/lib/pubsub/core/kwargs/listenerimpl.py", line 27, in __call__
File "controller.py", line 221, in OnAppEvent
File "controller.py", line 289, in _ProcessUserEvent
File "game.py", line 215, in SetNewDirs
File "gamefilefolder.py", line 182, in SetNewDirs
IOError: [Errno 9] Bad file descriptor
Is there any kind of limitation to what charcters can be used in the dropbox folder name. i.e. one of my dropbox folders is named: Iosef - Viajero
What am I doing wrong?
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Is the grid covering both "far" and "near" terrain? seems to be only near, correct?
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Hi, sent you a pm with my e-mail. Would like to try your little app if at all possible.
Thanks!
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Hello:
Would appreciate any advice. Really struggling with tank combat. Trying Chance Encounter v2 and in the first encounter with the enemy, one StuG is destroyed and another has the main gun destroyed. Out of 3 tanks. The feeling is worse as tank combat is so binary. If infantry is hit, you might lose a man or two, rarely the whole squad at one time.
With this mission it seemed that one Sherman had a good position and when you move your tanks over a ridge he will have the first shot. How do you combat that?
Thanks,
Gerry
LOL
This is the essence of CM precisely. Exactly! how do you combat that?
Do a search in the tactic and strategies forum for the old CM or even here. Plenty of good advice.
Spotting: As a starter, spotting first is key. As pointed out above, scout as best you can and try and detect before being detected. Also, a moving tank is spotted faster than a still one, thats probably why the Sherman got shots at you first. Once you know where they are you can try and flank them with your own tanks (turrets turning time is key), or attract their fire first with a semi squad on the flank and then time your own shermans over the ridge to fire.
Armour/ballistsics: Know your tanks, and the enemies, know what can cope with what and from which angles, position accordingly
Hull down, higher ground-slopes: As a general rule positioning your tanks in hull down and if possible in higher ground or upward slopes (with respect to your enemies) will make your tank´s impact angles the worst possible for your opponent (and viceversa) therefore extending the life of your tanks.
Numbers: try to maximize the number of your own tanks firing to each of the enemies. 3 shots vs 1 per each 10-15 seconds will increase your odds, specially if you spotted first.
Etc etc etc etc etc etc
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Ditto. Very annoying when you can see just 1 milimeter ahead of the building but not the building itself. It typically only happens when the LOS is traced from behind some concealment obstacle such as bocage.
Maybe there is a reason for it but for the life of me I can not see it.
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Bump again, admins not considering this worth sticky?
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From a pbem Nabla league game.
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Full squad in big church trying to protect Private Ryan from certain death. Tiger fires at said church killing 1/2 of the squad. Poor remains of squad (including Ryan) ordered to the far side of said church to avoid HE nastiness on the opposite side.
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WTF! what are you guys doing coming back to buddy aid the fallen ones on the exposed side of the church? Are you carrying a white flag at least?!? Damn it. Full squad down the drain. Poor Ryan.
Buddy aid is cool but can have disastrous effects sometimes... It would be nice to a have a "disable buddy aid" button aswell... (maybe there is one and I missed it? If that is the case then I really have to RTFM at some point)
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There is really very little cover differential available in a deep woods interior, and thus practically no defender's edge. If the attacker doesn't make the mistake of pushing too hard, too deep into LOS, or of overloading the frontage to lose more men than he needs to to area fire effects, there is no reason whatever to expect the more numerous side to lose.
Great advice, thanks. I ll put it in practice in game at the earliest opportunity. In the mean time I have sent the full quote to my opponent to see if he can pull it off
Apologies for the off topic. I am sure similar discussion topics were had in the old CMx1 forum but I think a new tactics and strategy subforum may be also good to have in CM:BN to include this kind of discussions.
"The Farm" Tournament - OFFICIAL SIGN-UP
in Combat Mission Battle for Normandy
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Back from holidays and resumed the battle with my opponent. Not to worry. Very interesting scenario!