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~Viajero

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Posts posted by ~Viajero

  1. Welcome!

    You can use the Cancel Target order to have a unit stop targeting actively the previously designated target. Now units in CM BN will by default fire to any enemy unit in range if left to their own devices, so this may not prevent your unit from firing. The best way to control what units fire up to or not is via the "Target Arc" order. If you restrict it to the distance and area you need you may avoid firing into unwanted targets.

    Also Hiding a unit may prevent it from firing at all unless an enemy unit steps on it.

  2. Well, playing solo against the AI will definitely not give you the same challenge than playing against a fellow player that is for sure.

    This game shines in human vs human play obviosuly and that is what I would first and foremost recommend to you.

    Having said that even though the AI is scripted (be it to not move a certain unit, or to move it in a deternined way) it can still present enourmous challenges to a human opponent and can be loads of fun. You still need to figure out how to properly get rid of those keyholed units here or how to flank that pesky jgdpz in hull down over there etc. The challenge level is in no way disappointing, at least to me. Regarding replayability the number of designed battles and campaigns availble out there already is so big that I assure you, you ll have more than enough to contend with eventhough you may consider certain of them can not be "replayed".

  3. It is. Also happened to me.

    Apparently it may happen for the first turn of an ongoing game that you started in the old verison and that you continue with the new patched verison. It goes away after that first turn though.

    Hell of a scare when I heard it though :D Looked like the whole frigging Lutwaffe was on the attack.

  4. This is something that I've been looking at. :)

    Do you have a savegame? (Or just a screenshot?) Otherwise, while waiting, what was the vehicle type, and what crewmembers are left? (How long have they refused to fire?)

    The more details you present, the better. (A screenshot showing the damage window, the crew positions, and the green "what are my men doing" UI in the bottom left of the game screen, would be most beneficial.)

    Thanks,

    Ken

    Here a screenshot. My current opponent may be delighted to read all this but hey! :D

    Ammie M8 HMC self propelled arty. As you can see the main gun is effetcively greyed out although it shows as green and intact apparently (all the buttons in the targeting menu tab are greyed out except "target smoke" and "face". I can not give any firing orders, and it has been like this at least for 3 or 4 turns that I know of, maybe more. 2 crew members left, the Driver and the Gunner, both spotting. I can see the gunner one knee down at the gun sights, but I cant see the driver.

    Save game: http://www.mediafire.com/?9q0anf7my99knst

    LazyAFVCrew.jpg

  5. seriously check for system damage, is the weapons system even available? I have seen that where everything at first looks okay and then you see weapons systems are out so now it is just a big hunk of moving metal.

    Will check tonight, you are right of course, that is a possibility. Guess I have not checked yet because as far as I know my AFV has not been hit by any bigish caliber gun or HE yet. My crew was shot down by either snipers and/or light infantry weapons, so the possibility the gun system could had been dammaged that way had not occurred to me.

  6. I know, I know, fun stuff. But seriously, is that the way it is suposed to happen most everytime? Or is this an improvement opportunity (minor as it may be) in the game?

    I mean, I am trying to put myself in the situation of the 2 remaining crew members... as long as they have not panicked (not even rattled) and are not broken, and have otherwise decided to remain in battle then why wouldnt they load the gun and shoot? I do not mind it may take twice as long to shoot (reduce the rate of fire accordingly) or that the spotting, accuracy are also reduced etc. But shoot damn it! :D

  7. Ok, my [insert your favourite 4 men crew AFV type here] crew has been "reduced" to 2 men due to [insert your favourite type of "unexpected" incident here] and although it is not in shock or panic, not even rattled, it wont bloody fire anymore!

    Let´s see, Driver present? Check. Gunner present? Check.

    - Player: Fire!

    - AFV gunner: No. - (All targeting options are greyed out, non selectable) -

    - Player: Fire I say!

    - AFV gunner: nopes.

    - Player: Come on gunner! you saw [insert your favourite Ammo Loader dude name here] loading the bloody gun thousands of times before, he is dead now but surely you can bloody move an inch over there, pick up an HE round, load it and then bloody fire it! I dont mind if it takes you twice as long to shoot it, just do it please!? No?

    - AFV gunner: Does not compute. Nopes. I was paid to aim the gun and press the fire button, not to load rounds. Loading rounds will increase my daily work hours limit plus I would need detailed instructions and a pay rise.

    ...

    AFV gets blown up to pieces by nearby enemy squad after 3 turns of seating there arguing with Player.

  8. After a few CW-scenarios I have come across a problem with the 2-inch mortar not firing. I try to TARGET (not light) an area or an obvious enemy position, but no mortar rounds (only occasionally) only small arms fire. Do the pixeltroops favour small arms when under fire and only use mortar when "calm"? Why is that, since a mortar round packs more of a punch?

    Hmm, only thing I can think of is that although the rest of troops in the squad may have LoS, the actual man carrying the mortar does not. He needs direct LoS. Try using the facing command or change slightly the position.

  9. In addiiton to the CW units and the patch (but the patch you can get for free) you also have a decent number of Battle maps and full campaigns that come with the module.

    Is all this worth 35$? Meh, probably not strictly speaking if you compare it with the vanilla game price. If you compare CW plain with what other enterteinment options you may have for 35$ (and if you consider what you have already paid for the base game a sunk cost) CW still wins hand down in terms of time spent and replayability specially if you will be playing those new Battles and/or campaigns, so I bought it. Just my opinion though.

    Asuming you keep playing all along the series (base game plus 2 modules) and that they release a module per year at that price one could consider the CMBN series like a free game with a monthly subscription fee of somewhere around 4 to 5 USD (3 year period)... :) way to spin costs!

  10. Never done a map yet, but some of you that have may know the answer:

    When preparing a custom battle map with its victory conditions etc, is there always a default set of victory points imposed by the game in addition to the ones I create?

    If yes, can that default set of conditions be removed leaving only the ones I created (i.e. an objective zone "maintain" objective with, say, 500 points) and that´s it? Let´s say I intend not to have troop losses points in the equation, only objectives. Or do we always have to "swallow" those "default" additional conditions?

  11. ... I also started a thread in the "maps and mods" section of the forum suggesting that it would be very helpful if a mod was made to some how mark the bullet resistant structures with some sort of identifying mark.

    ... Hope this helps. Maybe BF could chime in and confirm or refute my assumption that buildings have not been made more bullet resistant.

    Such a mod would indeed be great yes! A great way to really be able to identify the protection given by each building type. Something that can help showing the relative and/or absolute cover offered.

    In CMx1 it was pretty obvious to differentiate building types and this was never raised as an issue. CMBN apparently larger building vairety adds a an additional complexity layer to the equation no doubt.

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