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Malaspina

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Posts posted by Malaspina

  1. On 3/1/2020 at 1:31 AM, Attilaforfun said:

    Did I read....Pacific Theater?

    Yes! He did not just write it as a side remark. He made an official announcement!

    The wait is on. And I will throw an epic tantrum (complete with foot-stomping, head-banging, fist-waiving, ugly mug-displaying) if CMPTO is not out by March 1, 2027. 😉

  2. Interesting thoughts and what-if scenario. Although Mussolini was a bloviating anti-communist, anti-capitalist revolutionaire bent on heroic conquests in imitation of Alexander the Great as if he were an ancient Roman emperor. He had to go out with a bang!

    Check out this recently found footage that has baffled historians. ;)

     

  3. Over in the 2015 Christmas Bones thread I've posted some info on upcoming developments for Fortress Italy. Here's the thread and the relevant posts:

    http://community.battlefront.com/topic/121562-2015-christmas-bones/ 

    Great CMFI modules and add-ons to look forward to!

    Other features I'd really be happy about in a Gothic Line module (as a beginner-level map designer of sorts...):

    - CMFI-GL foliage upgraded to a northern Italian climate, more lush and green.

    - slopes, a Gothic Line module should be able to represent the historical battles fought on the steep inclines of the northern Apennines (Altuzzo, Monte Battaglia, etc.). Right now the map editor seems to be more suitable to flat land or smooth rises. It allows all types of slopes of course, but when you go over a certain gradient, the editor creates a terraced map that is impassible both for vehicles and infantry in many places (unless you build a road). In most cases it doesn't look right and prevents the representation of historical engagements.

    - houses: a revamp for northern Italy. I know these things can be modded but I'd be surprised to see the same set of Sicilian modular houses in a Gothic Line module.

    - churches and steeples: Right now the map editor only provides one type of church and one type of steeple. That might be okay for Holland but not Italy!!! I'd also add an array of monasteries and chapels to the editor if at all possible. They do form an essential part of the Italian landscape, whether in the north or in the south.

    - roads: I'd be glad to see some sort of mountain footpath in dense forest (thinking of partisan warfare here). I'd also be happy to see a "switchback" tile added. That would be great for the mountain scenarios I expect to see in a Gothic Line module. Also, when drawing roads that are not at a right angle you are forced to draw zig-zagging lines. Any improvements here? Perhaps in CM 4.0?

    - Italian partisans: great! My grandfather just gave a sigh of relief. He didn't really feel like turning on the left side... in his grave ;)

    Great job!

  4. Ah, Naples. The sea, the sun, the Vesuvius... beautiful!

     

    I am now playtesting the first scenario "Serrungarina" for H2H with kohlenklau (thanks!). If there are any other takers please send me a PM. Beware, though. It's a fairly big scenario. First file exchanges are around 18MBs and counting.

     

    After the first playtest is over I'll be doing a couple of AI plans for both sides.

  5. Great! I'll take you up on that kohlenklau (your handle sounds German, so you must speak the language!) ;)

     

    In my first semi-historical scenario (Serrungarina), the Canadian 2nd Inf. Brigade advanced with two battalions in line. A bit too much for my map. I think I'll reduce that to one battalion. Plus a full British tank regiment. Way too much. A couple of platoons will probably do. Vast artillery resources were also used: field arty advancing 100 yards in line every 6 minutes, as per historical sources. I guess I'll go with some medium mortars.

     

    On the Axis side, I'll have to make a best guess in order to create an enjoyable scenario. In the real event a few weak outposts were quickly overrun. Any ideas?

  6. So it looks like you did pretty well and managed to rescue him. Well done! I needed some 17 tries (sic!) before I could free the main hotel. Never managed to get to the cable car station.

    But as the briefing says, you should not evacuate or move Mussolini. He is nothing more than a flavor object in this scenario. If you try to do so he gets immediately killed. That is why there are no doors to his rooms (the Allied soldiers would inevitably find him after a couple of turns).

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