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hcrof

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Posts posted by hcrof

  1. +1 to all the comments here - very professional work! The editing and storyboarding here beats much of the stuff on actual TV!

    The voices in the interviews where a bit jarring at first but I was surprised that I actually got used to them.

    With your new found fame however, Im sure it would be no problem at all to round up some volunteer voice actors for your next project :)

  2. It is possible that the game is abstracting cover for the crewmembers caused by them hunching down inside the vehicle, 'cowering' if you like. This is not shown in game but you can imagine that as their suppression levels rise, the game might let some hits turn into near misses.

    The trade off of course is that thier actual ability to fight goes way down.

    That is all based off my CMSF experience - I havn't managed to play a lot of CMBN yet!

  3. And you'd think that after a decade of covering GWOT the NYT caption writers could tell a "mortar" from a RPG being used as artillery.

    I had a little chuckle at that caption - it was pretty brain dead. Actually, I have found the military reporting to be relatively good in this conflict so far. The BBCs John Simpson was even pointing out tactical mistakes by the rebels!

    A preliminary version of my scenario entitled 'Battle for Bishr' is done - PM me if you want to have a crack at it.

    Just as a word of warning, it is a bit rushed with a rushed briefing and less polish on the map as I would like. It has also NOT BEEN TESTED, and HAS NO AI PLAN. Multiplayer only Im afraid.

    Also, don't blame me for the terrible starting positions - I am only copying the pictures I have seen of the forces so far. Some troops you can change during setup, some will require a fast tactical decision afterwards :)

    I would be interested in peoples experiences with this. I suspect given the weak forces and penalties for casualties it will dissolve into stalemate much like many of the real world battles.

    Edit: if people just want to use the map and edit it/make their own scenario then feel free to do so!

  4. Hate to say you are wrong Sakai but that tank appears to be a T-72M :o You were right about the very low turret! Other identifying features include the V shaped splash plate on the glacis and the single, centrally placed vision block for the driver.

    As for the missile its hard to say. Its a Sagger but whether it is A,B or C is impossible to say without seeing the control unit I think. (can anyone else correct me here with an ID?)

    LLF, good points - I will bear them in mind when allocating government forces. The map is now pretty much done and I have a chaotic rebel checkpoint. Their poor tactical sense hurts my eyes but I am just copying photos!

  5. Yeah, I do love RvR!

    The T-55 and T-62 are easy to mix up. I don't know what you saw but a good distinguishing feature is the fume extractor on the barrel. It is at the end of the barrel on a T-55 and near the middle on a T-62. The T-55 also has a gap between the front road wheel and the rest, unlike the T-62.

    I am interested that the rebels have an abandoned BMP-2. That is some semi modern stuff right there!

    Edit: I forgot, the loyalists have some 122mm SP howitzers and I have just seen a BM21 GRAD MRL being used by the rebels!

  6. Sakai007 - I believe that you are being too generous to the Libyan armed forces! From my research, the rebels have small arms, SA-7s, US M40 106mm recoilless guns, plenty of pickup trucks, a variety of 14.5mm and 23mm AA guns and Chinese 107mm rockets. In addition they have a few BMP-1s (no ATGM), probably some mortars, some AT-3Cs?, at least 10 T-55s (that I have personally seen, they may have more) and a very few T-72M (early) tanks.

    Government forces have all of the above but much more armour, including slightly more modern T-72Ms and a few ZSU-23-4s. They also have a number of air assets but these seem generally ineffective apart from the morale effects of being constantly under the threat of aerial bombardment.

    LUCASWILLEN05 - aggressiveness. :) I believe the rebels have lots of enthusiasm but when they get into a fight they spray off a lot of ammunition and think that everything is terribly exiting. They kill some enemy and the enemy retreats. What they are not doing is is fixing and manoeuvring to destroy the enemy like a well trained army would do. The government forces do not suffer from this as much (although they are far from well trained) but have also seemed to be just going through the motions. We will have to see what happens as they start to make some gains...

  7. Thanks for the comments LLF. Just to answer some of your points:

    - Palm trees would probably be a good idea, I have used them very sparingly at this point

    - I have street lamps on the commercial strip but I can see what i can do about putting more in on the road into town

    - I have a commercial strip (not pictured) with a wide road and a roundabout/traffic circle. This is not perfect but acts as a 'main square', I didn't have the time to change it from my Angolan city (Huambo) which has a different layout style to Libya.

    - As for parapets, some houses have them, I will certainly put more on the poorer areas. Libya seems to be absolutely in love with blocks of flats though (to the point where some towns don't have normal houses at all!) and these tend to have junk on the roof that would stop people using it as a living space.

    Just as an extra point - if anyone has any pictures of Libyan houses (not flats) I would love to see them! Houses seem to be for poor people and so I haven't found any pictures of them to get the right feel.

    Hopefully I will have the battle finished by the time I go to bed this evening. If not, tomorrow evening :)

  8. With the recent unrest in Libya, there has been considerable fighting in a setting not too far removed from the scope of CMSF. I present an as yet unnamed scenario depicting a fictional series of engagements between rebels and loyalist forces.

    Bishr4.png

    The map is 95% done, with just some gaps to be filled and setup zones laid out - the reason I managed to do it so fast is that I actually dug out another map depicting central Angola that I was working on and abandoned. I have since made some sweeping changes to its style so that it gives a good flavour of Eastern Libya.

    Bishr5.png

    I will be releasing this scenario as multiplayer only in order to avoid a lengthy AI plan testing process (also, I can't do AI plans!). I have my own ideas on what it will play like but I would like to hear peoples thoughts!

    Bishr3.png

    The map depicts the fictional coastal town of Bishr - medium sized for Libya and relatively wealthy. There is also a considerable amount (4x2.5km) of desert surrounding it as is common in those parts!

    Bishr2.png

    The current plan is for lightly armed but enthusiastic rebels will hold the town and perhaps a checkpoint in the desert. The rebels will be armed with small arms, trucks, 107mm rockets, medium mortars and ZU-23-2s. Government tanks with some artillery and perhaps very limited (and ineffective) air support will attempt to take it. The government will have extra fancy equipment like some T-72M (early) tanks and BMP-1s but their morale will be poor. Both sides will have a strict casualty limit to simulate the low casualties caused by a lack of aggressiveness apparent in the conflict.

    Bishr1.png

    Thoughts anyone?

  9. Shifting fire takes about 5 minutes in CMSF but for 3 of those minutes, the artillery continues to fall on the original location, there is only a pause of 1-2 minutes while the guns shift.

    Assuming you have an observer with LoS and loads of ammo you can get a pretty good rolling barrage with only 2 artillery modules. Of course, to be realistic you would need at least 10 modules and by then you can dump as much smoke on the flanks as you like :)

  10. True, but I think you can do a pretty good approximation.

    First you take elevation data from Google earth - this won't change. Then you can assume that any bocage in 2011 will not have appeared out of nowhere and probably hasn't changed a huge amount so that can go in.

    The tricky stuff is bocage that has been removed and houses that have been built/demolished since the war. This is where contemporary maps and photos come in, or even just seeing the marks left in fields from where there used to be a hedgeline.

    Obviously it will not be perfect but I think it will be as good as a representation as possible these days. In CMSF I copied huge amount of Syrian terrain (I think like 14km2) very closely for a planned minimetacampaign. Unfortunately I lost it all when I changed computers but it is possible.

    When the Commonwealth module comes out I will make a map of the village where I grew up in Somerset - there is a lot of good documentation of it and it will be fun to dig in and defend it from the Germans like I used to pretend to do when I was a kid :D

  11. The CMx2 editor is not fundamentally different from the CMx1 editor except for elevations IMO. To put in elevations you lay down contour lines like on a paper map and its a much faster and more accurate system.

    Overall maps take longer to make because you have to lay down more than 4 times more tiles per km2 than in CMx1. On the other hand, the maps look really good. You can copy real world terrain from google earth to the last tree :)

  12. I think we agree that it's going to be a stretch to imagine anyone -- China and Russia included -- waging a non-asymetrical war against the US military. Once Uncle Sam sends the heavy armour, they're loaded for bear.

    The Russia Fulda Gap thing was the last credible threat, and IMHO any time after about 1981 the Russians would have gotten their arses handed to them there and had to take it nuclear.

    I can see where you are coming from but I would argue that an effective military (especially in the Russian or Chinese style) is more about deterrence than actual ability to take on the US single handed. If America was to invade either of those countries they may win (Unlikely IMO because of the aforementioned logistics issues) but they would take such horrific casualties and economic damage as to make such a victory pyrrhic at best. Then the insurgency would start - both those countries are strongly nationalistic and it would take a lot to break their will to fight.

    Also, I don't see the US/NATO winning any form of meaningful victory in '81 - It is of course highly speculative but I can just see a bloody stalemate and perhaps the loss of West Germany then. By the mid '80s US combat power really starts to kick off but I would still argue for a stalemate, just one slightly more in the favour of the west.

  13. Good post.

    I have to say though, the idea of the US and China fighting a major war with each other is ridiculous. They both rely on each other to keep their economies afloat. Potshots over the border or a few naval clashes is as hot as it will ever get even if relations take a dramatic turn for the worse.

    In fact, I cannot personally see the US entering into a war with an equal(ish) opponent any time soon. I would be interested to see the backstory of a game like that but it would be so convoluted as to be implausible even at first glance. Even before the shakey US economy they never had a habit of picking fair fights. (That is not a criticism as such - deliberately going to expeditionary war knowing you might lose is stupid).

    Now a Fulda Gap type scenario may have also been pretty unlikely at the time but is certainly more plausible than any big 21st century war.

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