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Arzok

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Posts posted by Arzok

  1. Extract of the read_me.txt :

    ----------------

    Mod Uchronie - France 1940 - VERSION V2.0

    We are pleased to present our new mod.

    You will discover new historical units of the French army. You will also discover "uchronic" units, supporting the idea that France could have continued the war after 1940 ...

    The authors of this mod are:

    Arzok (39-45strategie.com) Unit&campaign Uchronie

    Tartar Unit

    Manstein Test, skin and adaptation of the campaign "France"

    PanzerMaus Test, skin, unit description

    Some icons have been obtained from very fine drawings of Vincent Bourguignon.

    http://ww2drawings.jexiste.fr/Files/PraticalInfos/site-map.htm

    The following people contributed to the development of the first "Uchronie De Gaulle" campaign (missions 1-10):

    Mission: Arzok

    Test: Guillaume Dav (leclandesofficiers.com)

    Banner: ShinyDayzs

    Some maps have been borrowed from the British Bulldog campaign (Gnasher). We thank him for his excellent work!

    Finally, this mod has also been possible thanks to the assistance, tools and tutorials of Dr. Jones, Prlugo, Knokke and Oudy. We thank them !

    Some additional points

    This mod requires JSH 1.3.5, but you can not play multiplayer with players having only JSH 1.3.5.

    JSH 1.3.5 has reached the limit of unity, it was necessary to remove some units in order to put the new French units. This is essentially captured material (PIII Russian ...).

    List of changes

    FT17 7.5mm MG

    FT17 75mm

    37 long gun R40 + trench crossing system

    R41 47mm (uchronic)

    H35 + skins

    37 long gun H39 + trench crossing system + specific skins

    AMR ZT2 25mm

    AT 25 mm

    47mm AT

    75mm artillery, correction values ​​of penetration

    French anti-tank section (with Boys)

    Reco Section

    8 soldiers Section

    Command Section (MAS submachine gun with 38)

    13.2mm machine gun fortification

    Latil jeep with French brand

    Stuka JU 87 d

    AMD 178: Crew 4 (instead of three)

    AMD 47mm

    B2 75mm (uchronic)

    B2 105mm (uchronic)

    S40 (uchronic)

    47mm HEAT rounds for all tanks with this gun, from 1941.

    Known Bugs

    25mm AT gun: transportation problem, a problem with the destruction

    47mm AT gun: small problem with transportation, disposal problem

    List revised campaigns

    + Campaign "France"

    + Campaign Uchronie, missions 1 to 14 (the first 6 missions in Poland, 3 missions in 1940, three missions in 1941, a mission in 1942)

    + Campaign Strategic Breakthrough French with new units

    + Campaign Ucnronie, limited to the last 4 and new missions, if you do not have the courage to start again (but it's a shame!)

    + New single mission "UC_Sud_01", France against Italy

    --------------------

    Link to DL this mod :

    ftp://ftp.reseau-js.com/sudden/TheatreOfWar/UchronieMod_v2.zip

    Some screenshots :

    RAU 75mm&105mm (SPG)

    mod_uc_spg_b1_10.jpg

    Latil

    mod_uc_jeep_02.jpg

    AMD 47mm

    mod_uc_amd_03.jpg

    AMR 35 ZT2 25mm

    mod_uc_amr35_zt3_5.jpg

  2. I use MSH converter 1.18.

    When I save (for exemple) the Hull of the S35 in *.txt format, it seems that I lose something.

    In the encyclopedy, the hull is dark, and in the game, there are no shadows on the hull.

    Knokke guess is a problem with smoothing groups.

    Is there an other version of MSH converter ?

    Is there a way to solve this ?

    Thank you !

    s40_format%20mesh%20txt.jpg

  3. @Knokke, I improve first scout capability

    And I notice some troops later in the campaign with scout capability (not the full squad, as some soldiers died...). So I am sure of that.

    mais je ne peux pas jurer que c'était exactement les mêmes soldats, je n'ai pas tenu le compte...

    And I captured some 105mm, that I saw in another battle. So I guess it was the same.

    For the name, perhaps the game does not keep the name of the soldiers in memory, so for each battle, it gives names randomly...

  4. 5. It looks liike no going back to base for resupply when out of ammo, as this actually happened frequently in battle. If not it seems a good ploy to let enemy waste a lot of ammo firing at hard targets, like mortors on tanks, then move forward with infantry when enemy fire dies down.

    I made 2 missions for Kursk with a supply vehicule :)

  5. The mission objective is to keep the control of the main village (along the main road).

    You will fail the mission if you have no soldier in the village, or if the IA have 10 more soldiers than you in the village.

    As it seems that it can have some problems with the defeat condition, I improve it (I hope :confused: )

    So now, it is the item number 30 (click on "télécharger")

  6. I find this in the 'creating new units" manuel :

    Filesid.ini

    <game directory>\data\Settings\filesid.ini – information about all game resources is stored in this file to minimize net traffic in multiplayer (a short number is used instead of a long string with resource file path). If multiplayer client and server have different filesid.ini files, client game will crash because of de-synchronization.

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