![](http://content.invisioncic.com/r254563/set_resources_1/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
Arzok
-
Posts
654 -
Joined
-
Last visited
Posts posted by Arzok
-
-
yes, but it is not clear for me if the limit (at 256 if I remember well) include the "spawn" soldiers.
In this case, it will not help you !
-
up
Is the question clear enough ? :confused:
-
I tested it with 2 and 4 players. Only me had the mission files installed.
For the 3 others guys, the command point were at 0.
I tested it twice with 2 players, all had installed the files.
It works fine.
But with TOW 1, it was not necessary for others to install the mission.
I am surprise that there is no way to automatically share the files, like it was in TOW 1.
An other possibility is that I made a mistake in the missions I modified.
So I would like 1C and Battlefront to clarify that point.
-
I explained briefly how to change the command point in another topic.
The main issue is now HOW to share modified missions with others ?
-
So, first, you have to open the mission editor.
Go in the folder "MissionEditor", then launch Editor.exe
Then, open the mission you want to change (the best way is to first make a copy of the mission with a new name, for exemple, MP_03_Kursk_modified)
Open the mission tree, then netspawn. You will find here the command point for the first army. Do the same for the second army
In this exemple, I set command point to 10000 !
-
I have modified some MP missions.
We tested some.
The problem is that the command point is at 0 for all others than me (hoster).
It works ones : My opponent installed the mission in his computer.
So, should everyone install the modified mission before playing, or have I made a mistake somewhere else ?
Thank you for the answer !
-
I will launch a multiplayer mission this saturday, 1 of may.
Every player is welcome
It will be at 21H15 french time, 13H15 Eastern time zone, 12H15 CTZ...
I will stay until 21H30.
-
Multiplayer mission ?
It is just a question of definition.
The map is "the landscape".
To make a mission, you have to add units, and some triggers to determine the winner !
In case of MP missions, triggers are quite simples.
For solo missions, triggers are much more complicated of course.
So I have 2 maps or missions ready, where you can have between 15 and 25 tanks (depending on the price of each tanks).
Just need to be tested !
-
1/ these maps are for TOW 1 only.
But it is the same principle. I can made specifica MP maps for Kursk, with a lot of tanks
I begun, but there are some small difference between TOW 1 and Kursk. I have not fully understood all. My biggest problem is that it seems that all players should have install the new map, that was not the case for TOW 1.
2/ yes. here : .../Theatre Of War/Missions/MP_LIST
3/ No, it is not possible with TOW 1 to choose your tanks. But it is possible with TOW 2 - Kursk. I will make a MP mission like that !
4/ No, I don't work for them
So newt MP session, I wil propose a new MP mission with a lot of tanks :eek:
-
No mod.
you can DL theses missions :
tournoi TOW 2009-01 (mission number 8), 3 missions, 2 with about 25 tanks.
MP mission pack 39-45 01 (mission number 11), less tanks, more infantry !
here :
http://www.39-45strategie.com/Telecharger-des-cartes.5367.0.html
There is no point like in Tow 2 to change your army. But you can easily change the army by using the mission editor.
If you are not used to the mission editor, ask questions !
-
with TOW 1, we played multiplayer missions in 1vs1 (for the tournament), with 25 tanks for each side...
So it can be much more thant 4 or 5, but with no infantry...
For Kursk, I think the limit is exactly the same, 256 units (including crew I think) on the map.
-
Yes, it was the best campaign I played, from TOW 1 or TOW 2
-
We will try to organize this more regularly.
Stay tuned !
-
Thank you Hussar
It was a great moment !
Some screenshots of the first fight :
-
I think that if the number is less than 15, it will wake up all the 65 groups ?
-
In the subdirectory of your mission, you have a file, briefing.dat.
you can open it with notepad.
In this file :
-----------
[ClassInfo]
ClassName TMaterial
[Layer0]
TextureName briefing.tga
tfModulate 1
tfNoWriteZ 1
tfMinLinear 1
tfMagLinear 1
tfBlend 1
tfNoDegradation 1
-------
briefing.tga is the name of the image.
Must be in TGA format, and the size must be 512x512
For the text, you have the file texts.utf8.
You can use notepad to edit.
For exemple :
------------
[submission_01.Objectives]
Combat Group A
Objective: St.Aignan
[submission_01.Description]
Combat group A will lead the Southern flank attack on Gavrus. In order to obtain the final objective you must push back the Germans from the small farms of St. Aignan.
You have two headquarters in which you can call in reinforcements.
1. If you want to request armor (tank) support, send your English colonel to the U.S. captain near the Stuart.
2. If you want to request paratrooper support, send your English colonel to the English captain near the truck. Paratroppers will be dropped right on the city of St Aignan.
[submission_01.Success]
Excellent!! You have pushed back the Germans in this area. This will allow us a strategic attack point for our final mission on Gavrus.
[submission_01.Failed]
You failed to push the Germans from St. Aignan!!
Combat groups B and C will have to secure their objectives if the attack on Gavrus is to be a success.
------------
-
I will launch a multiplayer mission this sunday, 18 april.
Every player is welcome
It will be at 21H french time, 13H Eastern time zone, 12H CTZ...
I will stay until 21H15.
-
TOW 1.
nations : Poles, Russians, French, Germans, UK, USA.
-
TOW 1 + JSH mod
-
You can try to read this with google translation.
It was written for TOW 1, but it is the same mission editor than for Tow 2 (except very few instructions)
-
it is the right solution
-
much more units, almost all units from 1939 to 1945 !
-
You can adapt the trigger, but you will need some work...
-
what about the patch 1.3.0 ?
It seems it is ready for the russian version ?
what has more units?
in Theatre of War 2 : Kursk 1943
Posted
I think you can't with battle generator.
You have to modify the mission with the mission editor.