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Wengart

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Everything posted by Wengart

  1. I am currently constructing a map and I was wondering if Strykers have IR sights that allow them to see through smoke, and does Red Smoke from their artillery block IR sights? Thanks for the help
  2. I would like to point out that the introduction of British forces will allow scenario designers to make Blue vs. Blue games with armies of roughly the same quality however with different equipment.
  3. I personally would prefer more use of a ? for units and their weapons as I have been able to tell that there are 6 insurgents in a building 200 Meters away and that 4 of them have AK47's and 2 have RPk's and there is one dude with an AKM, and this is shortly after they started firing at my squad. So in Adam's scenario if it would say its an MG which would probably be pretty obvious and then put like a ? over the area and not tell us what kind of MG it was. But I would be satisfied with the game just putting a ? in the weapons slots of a unit, until each individual weapon was identified or perhaps after firing it would give you a judged weapon in the slot so if the RPK guys fired it would say LMG or something of that sort. Of course I don't know how hard this would be to code or even if the engine can do that but it would be cool.
  4. +1 for this I would also like to see the ability to allow you to order your men to move off map. I remember doing this in a couple of CMAK games while defending and decided that it would do me more good to cede the map and preserve some of my force. Anyway I would just like the ability to be able to pull your men back off map to preserve them.
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