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Clavicula_Nox

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Everything posted by Clavicula_Nox

  1. That's happened to me a few times. I hear "30 seconds" wait....wait...wait...and nothing happens.
  2. Yeah, but I don't want to sit around for 6-9 minutes hoping for a HOLY **** and getting a few cannon rounds instead.
  3. It was just a question meant to be framed in a slightly humorous tone, hence "death trap". Have you never been part of a light-hearted exchange of ****-talking? As for the Mike Sparks stuff, I think you're reading too much into it, but that's okay. I'll re-frame the question: What are the advantages to using Stryker as opposed to any other vehicle / infantry fighting platform? Or, why would I use a Stryker vs a Bradley? Normally the way it's done is that one side talks ****, the other side comes back, and they all laugh at each other and walk away still talking ****. Steve, there's no need to lock the thread, it was a miscommunication due to the limitations of the text medium.
  4. It wasn't an argument, it was a question. Nice professionalism there.
  5. So, for you Stryker guys, what is it about your big metal death traps that you like so much?
  6. No, "I" am supposed to be one of the 2 guys in the same group, though it should be the other way around. I was behind the driver, and the TC and other guy were together on the other side. I have it the way it is because he was the senior guy there as a Staff Sergeant, with myself as a PFC and the other guy was some Specialist from some other unit. Both of us passengers were from other units, I don't even know the names of the guys who were actually crewing the vehicle, with the exception of the TC. Plus, I think one guy holding "my"side is pretty hard to do in-game. Glad you enjoyed it. I have several "short" scenarios that I have been working on, and will probably try to put them together as some sort of campaign.
  7. I also had a situation where the convoy took casualties, in that case, a driver and gunner. Normally though, the convoy comes in and cleans house.
  8. The difference between riflemen and FSOs is the time it takes between the mission being ordered, and rounds hitting the target.
  9. I usually loaded 25 after that; at the 6 month mark, I started buying my own magazines. The ones I was issued were very old and well-used.
  10. Ammunition was a problem. It was my first day in-country and I didn't know all the little hints, so I loaded my magazines with 30 rounds. Initially, the three of us were firing out of our windows while the TC was on the radio. He told us to dismount, we did, and I took another shot and -bam- misfeed. Big panick. I didn't come close to running out so much as my weapon kept misfeeding. I was very careful to make sure there were no RPGs present, because as far as I was aware, there were none. We were just disabled with simple garrote and a dead driver. I'm glad the scenario was able to project some of that worry. One thing I noticed was that "Tiny combatant group" doesn't give the same number of combatants. Some of the groups have 5 guys, 1 has 4, and 1 has 3; does anyone know a consistent way of placing them?
  11. Hm, did you find it too easy then? All of my testing was done based on "how it happened" and an "alternate" thing where I put my guys in a little ditch, setup 360, and held in place until the Cavalry arrived. "How it happened" meaning, I just left them in place and targeted enemies as they became visible.
  12. Well, it had something to do with Rene Descartes, I believe.
  13. Thanks for playing, and not letting me die! Assuming at least one of your passengers survived, of course.
  14. I fixed the VP issue, so I'll re-upload in a little bit. I originally had 4 combatant groups, but even with their skill level very low, and the 3 US guys set to very high, they're far too overpowering. It's meant to feel a little hectic, and so far, in all but 1 play-through, it has felt that way to me. I have only had one instance where I had 0 casualties. Did you stay on the road, or move into one of the ditches? *edit* Fixed version uploaded, but I don't know when it will be available.
  15. Sorry, I forgot about victory points. Lack of Intel is intentional. It is meant to simulate the sheer terror, desperation, and shock of the situation. As the briefing says, contact is on "both sides". I suppose I could change it to say "our left and right". Who were your casualties?
  16. Link is up: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=356
  17. Well, I hope you enjoy it. It isn't very complicated, just 3 guys outside of a broken-down humvee, and some bad guys running at them and trying to kill them. At 5 minutes, a relief element from the convoy shows up as reinforcements, so, if you're overrun, they're still there to casevac.
  18. It is still being reviewed, but I will copy the description: It is my first uploaded scenario, and it is very very very very small. Including reinforcements, there are 10 personnel for Blue, and 14 for Red. As the description says, this stuff really happened, south of Ad-Diwaniyah in December 2004.
  19. Well, I look at it like this. If the picture of my buddy's girlfriend is exceptionally important to unit morale, I'll go out and try to retrieve it. But, since I can't come up with a reason to save the picture, and not my buddy, I go ahead and try to save my buddy in the process. Generally, though, if someone already goes out to get the picture before me, and also gets hit; I'm not likely to go out for them until the tactical situation changes. Dramatically. Some situations would cause me to override my diminished sense of self-survival, I suppose.
  20. Is there anything specifically you had questions about? Shock Force is a pretty big game, and it would be hard to write about in general without excluding a good deal of detail.
  21. Lol, yeah, selection will do that to you! (not that I would know). I bet you took them somewhere expensive, too, like Mash House, or something.
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