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slug88

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Posts posted by slug88

  1. It's a good action flick, but I wouldn't really say that it's a good military movie. But, I do respect them for at least shedding some light on the war that's going on right now, more producers should start telling the stories of our amazing soldiers.

    Just wondering, have you actually seen it, or are you basing this opinion on the trailer? I'm very curios about this movie.

  2. Going into "over time" is purely random, it has nothing to do with the state of the mission. In other words, it's not that you did anything wrong, or that there's a problem with the game, it's just that you were lucky enough to be granted some extra time to complete the mission. If you are satisfied with the current state of the mission, just click Cease Fire. Along with waiting for the time to run out, enacting a Cease Fire is a standard way of ending a mission.

  3. Markat, since you're new to the game, make sure that you're running the latest version (v1.11). It offers a very great number of substantial improvements over the earlier releases. You can see the version number that you have when you first start the game, below the menu.

  4. What if...

    [dreamy wishes mode]

    There was another set of orders that could be given to units?

    These would not add a new order however, they would be order modifiers. Stacked on top of the order/waypoint and modifying how the unit executes that order.

    Example: Hunt. Instead of being a movement order, it would be a modifier applied to any movement order. A related version would allow the unit to continue on its path once no more threats are sighted.

    [/dreamy wishes mode]

    A idea for far in the future. ;)

    I very much like and strongly support the idea of Hunt (aka, Move to Contact) being a modifier rather than a movement order. It should be there right next to Hide.

  5. I never saw cover arcs as a firm order. If there is a clear threat such as an enemy unit opening fire on the covering unit, the cover arc will be ignored. Likewise, a covering unit will open fire at things just out of range of the arc if they see fit - often to my annoyence.

    Also, poorly disciplined reservists will just open up at everything that moves, whether there is a cover arc or not!

    I like the cover arc system and while I would welcome a cover armour arc, I don't see the need for change

    Well, I see this behavior regularly, and it's more pronounced with more experienced units. Nothing worse than losing half of an Elite scout/sniper team because some enemy reservists popped up 5m outside their arc.

  6. Cover Arc in the game seems to especially annoy the control freaks (no offense meant). Some players simply do not like ambiguity in the game. They hate bogs, they hate the AI taking atlernate routes. And the idea that cover arc seems to me meant more as a 'suggestion' to the unit instead of a firm order is especially vexing. :)

    To the contrary, I would expect that said control freaks are the ones who would prefer the current cover arc behavior. I would prefer it, in fact the very thing I am suggesting, is that the cover arc was more a suggestion than a firm order. If anything, the thing that's vexing is that the cover arc seems to be the one order that veteran and above units will strictly adhere to despite common sense and self preservation.

  7. "Not much else", eh? An interesting assessment.

    I find that cover arcs are useful in a range of situations. For example, if I'm infiltrating my troops under cover of darkness (like in the opening mission of the USMC campaign), applying short-range 360-degree cover arcs to my infantry enhances their stealthiness -- instead of opening fire as soon as they spot enemy units and thus giving away their own position, they just report such contacts.

    Agreed, it's very useful to prevent your men from opening fire too early. So let's say I give a Hunt + Hide command, with a 40m circular cover arc, and tell my men to go sneaking through the night. The intent is, they'll move stealthily, ignoring threats outside 40m, until either they reach their destination (at which point they'll lay a 40m ambush, this is what I want), or they'll stumble upon an enemy and engage at close range (again, this is good, wanted behavior), or, lastly, they'll be spotted and take fire from let's say an insurgent on a rooftop 50m away. Their hunt order is canceled and they hit the deck, their hide order is automatically canceled due to taking fire. However, their cover arc prevents them from returning fire. Thus, for the remainder of the turn, which could be a full 59 seconds, they'll lay there, or perhaps try to crawl to cover, without returning fire on an enemy that they can clearly see.

    Also, cover arcs help scout units keep as low a profile as possible and thus remain unspotted (even if enemy units are relatively close, since there are few better ways to get spotted than to open fire) so they can continue providing valuable tactical reconnaissance.

    See above. What if they get unlucky and they are spotted? You'd better hope whoever spotted them was within their cover arc.

    When defending, at the beginning of a scenario I apply cover arcs to all units with LOS/LOF to the area(s) the enemy will be approaching or attacking from, so that they don't open fire prematurely and give away their position so the enemy can just pulverize them with artillery. I wouldn't call this ambushing per se -- it's more a matter of opening fire at a time and at an area of one's choosing rather than letting the TacAI do whatever it thinks is best.

    I would still call this an ambush. Either way, this could be perfectly achieved with my idea of setting the current behavior to be applied when hide+arc is ordered.

    Cover arcs are also handy when applied to turreted vehicles, as when you want an IFV's or an MBT's turret facing a different direction than its hull. (Though it's generally best to have the hull pointed in the direction of the enemy, which is usually the same direction one will need to shoot.)

    Agreed, the ability to have set a turret facing independently from the hull facing is a nice feature. Except that when an enemy MBT appears 1 degree outside of the edge of said cover arc, your Abrams will ignore it, letting it pound away with 120mm. Again, my request is simply that, unless a HIDE command is issue, units engage outside their cover arc if and when they can!

  8. When you get your new computer with Vista preinstalled, the very first thing you should do is to format your HD and reinstall XP. What Vista really does is to waste your hardware resources for senseless fancy stuff & pester you with security requests til you crack up..

    Except that recent benchmarks show that the current implementation of Vista offers superior performance to XP in almost every regard. And if you're using more than 2gb of ram, then sticking with XP would be *especially* senseless at this point. The 64bit implementation of XP is, and has always been, an utter disaster. Vista, on the other hand, works beautifully with a 64bit architecture, and knows how to put all that ram to good use.

  9. Though I agree that the cover arc logic should be changed. As it is now, they're only useful for ambushes, and not much else.

    Usually, when I think of setting a cover arc, the idea is that I want a unit to concentrate it's attention and it's firepower on the area within the arc. However, I still expect them to respond to threats outside of the arc. The way it's implemented presently, however, a unit will completely ignore contacts outside it's arc, unless they're green or conscript. So, that MG team that's supposed to be overlooking a line of trees, will completely ignore a squad that pops up with no cover 5m to the right of the tree line.

    I believe that the current behavior should only be enacted when a combination of the cover arc plus the HIDE command is used. This would be useful for ambushes. However, when HIDE is not enabled, the unit should still happily engage outside it's cover arc, the only difference is that it should prioritize spotting and fire to within the cover arc.

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