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slug88

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Posts posted by slug88

  1. If helicopter sims are your thing, then you should be very very excited about DCS: Black Shark. It's a very in-depth study sim of the Ka-50 Black Shark, to be released in the next couple of months. By the looks of it, it is going to be the most detailed flight sim ever released to the public, and it's set to herald in a new age of consumer flight sims. Here's the website:

    Digitalcombatsimulator

    I was a huge fan of DI's Hind when I was growing up. If you look on the heli sim forums on www.simhq.com, there should be posts detailing how to get it to work on current systems. I doubt that you'd need to have the F-16 sim installed to play Hind, especially since I believe that DI never even made an F-16 sim, and so the two games in the bundle probably don't share anything more than a common publisher.

  2. 1. You can only edit individual scenarios; campaigns are locked. Some scenarios are "baked", which adds some extra AI functionality; baked scenarios can not be edited.

    2. In the unit screen, just highlight the unit you wish to delete, and press the delete key on your keyboard.

    3. *Left* click on a waypoint, or on the colored line leading to the waypoint, to select it. It will be highlighted when you've selected it.

  3. Do you mean if I have mods in a folder in the z folder they will work? They don't have to be directly in the z folder?

    In the "Mod Tools" folder in your CMSF directory, there should be a Readme.txt. The section called Loading Order will explain this in detail. But, essentially, any mod that you place anywhere in the "Data" folder or any subdirectory of the Data folder will be loaded, it's just that depending on the loading order the stock Data may supersede it and you won't see the mod.

  4. Ah, I see.

    This is adressed in the manual somewhere, I can't give you the exact page as I'm not home at the moment. Anyway, from what I recall, the designation 'T-72M1V' was invented by Battlefront to differentiate between the stock Syrian T-72M1's and those upgraded with Kontakt-5. So, in reality, T-72M1V, T-72M1V (2001), and T-72M1V (Turms-T) are all called T-72M1.

  5. On a related note, I don't seem to be able to target from a waypoint unless the target is visible from my current location. Is that how it's supposed to work?

    I believe that it works as intended, the justification being, how is a unit supposed to target something it can't see yet? I believe, however, that area targeting from a waypoint will work if the unit doesn't have LOS prior to the waypoint.

    edit: actually, thinking about it, what I wrote above makes no sense, since if you can assign a unit an enemy target, then it must be able to see it in the first place. So disregard what I said, I'm not sure how this works.

  6. As missinginreality indicated, popping smoke at any given waypoint is possible, it's just that the purpler marker won't show up. But so long as the vehicle is actually capable and willing to pop smoke when it reaches the waypoint, it should do so. I only play PBEM and I utilize this function quite frequently.

  7. Definately check out PaperTiger's Hasrabit and Perdition campaigns for excellent red on red action. Webwing's Ghost Campaign is still a great choice for blue on red. As far as individual scenarios go, there are too many good ones to list. One of my personal favorite scenario designers is GeorgeMC, you'll find a few of his scenarios on CMMODS. As far as crucial mods go, all of them can be found on CMMODS. There are several mods that together will transform the Syrian Army into the Russian Army, with new uniforms, Russian speech, new camo, etc. I'm also partial to the UN mods that convert the US forces into UN peacekeepers.

  8. I only use the mouse to move the camera, and only by holding down the left/right mouse buttons. I find it to be much smoother and more precise than moving it to the edge of the screen, and doubly so compared to the keyboard controls. It takes a little bit of effort to get used to it, but it offers the greatest control of any of the methods.

  9. They had been staging on the border on 'exercise' for awhile. Georgians agreed to the cease fire, but resumed fighting as South Ossetians kept the fire up on border. As Georgians returned fire, Russian had the pretext to move in. Seems planned pretty old school way..

    Keep in mind that the Georgian "return fire" consisted of leveling of half of Tskhinvali via Grad missile barrage. I'm not so naive to think the Russians are guided by any sort of altruistic motives, by to me the Georgians lost any sort of credibility as the innocent victim when they employed unguided high explosives against a civilian center. Furthermore, ten Russian peacekeepers were killed as a result of the Georgian artillery, who were there by UN mandate. Neither side can claim to have the moral high ground here.

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