scottsmm
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Everything posted by scottsmm
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Two question
scottsmm replied to Armuss's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
1. Yes you can but a fortification already has special properties for air invasion that's why it's good to have if your the Axis. 2. I don't know you would have to ask HC about that. Although I don't think it's that big of deal. I hope that answsers your questions. -
Air unit question
scottsmm replied to vincere's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
The only way you could move either the Iceland or Canadian bomber is in the editor so Vincere how did you move it to the UK -
I don't get how you can way this campaign as axis as in the first turn the western allies are going up against 1 strong army and one weak one (7th Army after attacks) while they have a tank group 4 armies and 5 corps, and in the eastern front the communist assholes destroy your important units and are about ready to destroy all your other units in the next three or four turns. Not to mention the western allies air power it's just impossible to win this as Axis. I can win everything else mini campagain or major campagian as axis or allies and 44 as allies but not with axis I can even win the D day campaign as the axis but not operation overload. Does anyone have any suggestions as they would be greatly apprecated.
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ok I believe you but I would much rather be in a ME-262 flying over a Russian AA defense position then being in any allied plane flying over any German AA position. even though Germany lost the war. Question for you how many planes did Germany shoot down in the entire war just wondering. I've heard from a few hundred thousand up to 1.2 million planes.
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What I'm going to do is just add those defenses in for Germany since in 1943, and most of 44 they had plenty of AA weapons to use while soviets never really had huge amounts so why So they be able to have just as much as Germany. Also I agree with Terif as it should be up to the player to decide if he wants to sacrifice naval movement for defensive positions.
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for v 1.03 WAW
scottsmm replied to scottsmm's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
42 modifications -
is it going to have global conflict in it or is it going to be modifications on errors that happen in the game.
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sc3 or v1.03
scottsmm replied to scottsmm's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
ya but then that means that sc2 WAW shouldn't really have been made in the first place and that sc3 should made maybe a few months from now. It's not the price it's just then you would be asking yourself why you got the expansion. when a few months after you got it something much better came out -
sc3 or v1.03
scottsmm replied to scottsmm's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
ok thanks -
just wondering if their is going to be a new patch for WAW or a completely different game
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what about adding a new feature allowing you to make deals with the enemy majors a ceasefire if you will. For example if your Germany and crush the soviets in Barbarossa you could make a deal with them and they would give up territory so that they wouldn't lose the war. Or you could be losing and do the same thing. Engine= WAW or SC3. Design summary 1.Add another feature to the game that let's major countries a chance to come to an agreement and stop the war. 2.Assign values percentage to game engine that would allow it to work. almost like Diplomacy but a must stronger case in which the entire war could end for a few years. 3.Let both cpu and player be able to use this feature. 4.In order to gain territory you must put in coordinates for the territory that you want. Problem 1= might not be accurate and could cause crashing problems. Problem 2= might take an advanced cpu to fully understand this feature.