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dpabrams

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  1. The compiled list of PBEM types:

    Manic/Depressive turn Guy- His enthusiasm for PBEM games is based solely on his success and failures. If he is prosperous he will send turns at an accelerated rate. If he is failing, his rate of returned turns will be diminished or cease all together. Once the turns stop coming, this animal is very challenging to locate. Some believe this creature will withdraw from the PBEM battlefield altogether or go in search of other opponents. A player’s turn production is proportionate to his success. (Successful turns + perceived victory=higher rate of return).

    Tiger/Panther Guy "zoo directors (credit Shorker)" - Now this is a fascinating creature. He will forgo all military manner of combined arms and tactical doctrine. He will invest all his capitol in expensive weapons, albeit not many of them, with no supporting infantry or artillery. He struggles to cover the map with so few assets but man he looks good doing it. Ounce he loses one or two of these expensive beasts, he usually withdrawals and calls for a ceasefire. Tiger/ Panther guy seems to romanticize that his superior tanks will be assaulted by mindless hordes of inferior tanks across a 2000m billiard table. He fantasizes that his tanks blaze away at the hapless attackers and he achieves a 10:1 kill ratio, leaving the battlefield littered with dozens of Sherman’s. After all he has superior optics, armor and weaponry. Great expressions of surprise have been observed as well as the gnashing of teeth and gouging of eye sockets when this creature loses a superior weapon an inferior one.

    Elite/Crack team Guy-This animal is rare but does exist. Fueled by books and CD’s on “Sniper’s, Sniper’s and more Sniper’s) this creature cannot get enough precision shooting and surgical removal of threats at 1000m. He watches the Sniper Channel (Military Channel) and all manner of Whisper Channels (Hunting Channels). He is convinced that one man and his rifle can decapitate an enemy consistently from 500m and win a war. He is known to also possess scout, observer and AT teams with exceptional abilities. In the event that a volume of fire is needed he will resort to artillery strikes or cheap rockets, which are never as timely and accurate as imagined. Transformation Warfare in WWII will always be an impossible goal for this animal. Once his few elite weapons teams begin to suffer loses this animal will typically withdrawal to Operation Shockforce or Call of Duty.

    God of War Man-As we all know artillery is the greatest killer on the battlefield. It is thought this creature believes that by peppering the map with artillery and efficient use of TRP’, he will crush his unseen enemy quickly. Should the enemy escape annulation by artillery he will typically set elaborate defenses of mines, AT guns, specialized teams and fortifications. Again if his tactics fail he will usually withdrawal.

    The Unbroken Ignorant (credit Shorker)" - This type of player never wins a battle (or only very, very seldom), he doesn't seem to know anything about tactics, combined weapons and gameplay and he is resistant against any good advice but he always stands up again and is asking for revenge.

    Flower Arranger (credit Yenodathon) - a preoccupation bordering on a fetish, to examine all the nice graphics and pieces and arrange them on setup in beautiful and artistic ways away from any danger without any regard to doctrine or tactics and then proceed to protect them at all cost from the opposing player's line of sight. This player is not interested in combat but the collection of pretty, shiny things and a rather gleeful satisfaction in watching, turn after turn, a growing sense of alarm and frustration from the opposing player as nothing seems to happen. The apogee of delight for the Flower Arranger is watching the aimless and uncoordinated rush of the opposing player's assets in every direction in a futile attempt to find something while remaining hidden in original form proving that ugliness can only enhance the pristine perfection of something heavenly on a CM map.

    Professional PBEM Man-Truly a rare find. This creature is well versed in combined arms warfare. His penchant for tactics is only exceeded by his ability to return PBEM turns at a reasonable rate. He is truly a worthy opponent, a man who has studied his history and tactics. His turns are usually followed with interesting email comments and notes. He shares his observations and experiences with his opponent, usually slathered with some self-deprecating humor and personal history. While personable and likable, this man is deadly. It has been noted that he does not coexist for long with all the creatures listed above.

    Perhaps some of you have observed these creatures and/or phenomena. If so can you confirm and/or dispute my findings? Flower Arranger - a preoccupation bordering on a fetish, to examine all the nice graphics and pieces and arrange them on setup in beautiful and artistic ways away from any danger without any regard to doctrine or tactics and then proceed to protect them at all cost from the opposing player's line of sight. This player is not interested in combat but the collection of pretty, shiny things and a rather gleeful satisfaction in watching turn after turn, a growing sense of alarm and frustration from the opposing player as nothing seems to happen.

  2. The British are coming! Two files will be uploaded that will include Challenger’s, Sultan, Scorpion and Scimitar in disruptive camouflage. The FV 432 will be in BTAUS, the Mk3 Bulldog, no. The Warrior’s will be just plain green. Some models are very difficult to do in camo. The Challengers took forever to effectively map out. Grunt’s………done! At any rate I will leave all the wheeled vehicles out as there are excellent mod’s already that are very European. Note that decals and some super detailing was done.

  3. The British are coming! Two files will be uploaded that will include Challenger’s, Sultan, Scorpion and Scimitar in disruptive camouflage. The FV 432 will be in BATUS, the Mk3 Bulldog, no. The Warrior’s will be just plain green. Some models are very difficult to do in camo. The Challengers took forever to effectively map out. Grunt’s………done! At any rate I will leave all the wheeled vehicles out as there are excellent mod’s already that are very European. Note that decals and some super detailing was done.

    CMShockForce2013-01-1419-50-32-72_zps0c327f6d.png

    CMShockForce2013-01-1419-51-08-37_zps85b31565.png

    CMShockForce2013-01-1419-47-10-14_zps64e4fe8b.png

    CMShockForce2013-01-1419-47-30-10_zpsc5ca0319.png

    CMShockForce2013-01-1419-44-58-81_zps9e7c7740.png

  4. Working on the Brits. The Chally 2 is a real "Challenge". I have filled in some missing textures and added details and stencils. There is one huge problem with this model. The lod's are screwed up royally. When you load the models (On 3D model quality Best) they decress in detail shortly after and you lose the laser protected coated vision blocks for example. I don't know how to fix this.

    CMShockForce2012-12-2021-58-53-92_zps0883c6cc.png

    CMShockForce2012-12-2021-57-21-44_zps72df8d91.png

    CMShockForce2012-12-2022-02-11-18_zpsfb1e3724.png

    CMShockForce2012-12-2022-01-10-78_zps6d8324b8.png

    Annoying SLAT armor is removed along with a plethora of tarps and other GI junk that was thrown onto the hulls.

  5. To access the contents of a .brz file, COPY it into the "input" folder inside the RezExplode folder. Now run RezExplode by double-clicking it.

    There is no user interface. Just wait a few moments until an "exploded" folder appears. This process can take a few minutes for large .brz files, just be patient. While the program is working, you may see a folder named "--in progress--" appear briefly. Just leave that alone as it will be removed once the utility is done extracting the resource files. Once the utility completes and the "exploded" folder appears, the files inside the "exploded" folder are the ones you'll want to consider modding, and later repacking using RezPack.

    Note: You can copy more than a single .brz file into your RezExplode input folder before running RezExplode. RezExplode will "explode" all of them together.

    Once RezExplode has finished, you will find the game sounds files located in the "sound" folder while modifiable graphics are located in the "bmp" folder. There is no file map currently available for the sound and graphics files but most are logically named and should not be hard to figure out.

    Note: When you run RezExplode, any older files already located in the "exploded" directory will be deleted and replaced ONLY with the new files from the brz file(s) currently in the input directory.

  6. Erwin,

    Remove the contents of your Z folder and store elsewhere. Place Euroscape files 1-8 into your Z folder. Take it all in and you will likely find that it far exceeds the collective mass you formerly used.

    Every file was reviewed and painstakingly quality checked and color matched to give the player that, “Holy friggin sh**t “someone completely wiped the Syrians out and replaced them Russians. Russians, speaking Russian and wearing Russian uniforms, with Russian names, do I smell Vodka on Ivan’s breath? Hey, is Igor drinking brake fluid again? Really, we have to take to the fields and pick cabbage again?

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