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Raptor 2101

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Everything posted by Raptor 2101

  1. yes thanks, by the way, why is thread hj-jacking isn't decleared as crime back to topic First: Thanks to al "helpers", here are my impressions while i get use of your tips. the "first" new try was desastrois. Its starts very well, but i lost to much time to shot a hole in the wall and getting surprised that even infantry deny my orders to pase the hole, so i tryed to advanced the gate nord-east and than advancing the first Object (Airport HQ) The ambush was something realy ... yeah well how you fell i you smash something realy down... i get some loses but i done it. its amazing tho watch 3 Stryker groups supressing 4 Buildings while the arie holding down the flank. and after that a group rush in at full speed (followed by a second group to support) stop behind the building and than the troops rushed in... 15 minutes later it comes very "quite", something irritating but very atmosphericaly. nice try but a fail couse i already lost to much time. the following advanc at object two (Barracks) was to difficult from this position. i must expose my Strykers on open ground to the object three to support FireSupport and the SpecialForces use this offer... i manage to get in the SpecialForce HQ but din't get it clear fast enough an with maximum loses... so i try a second one, tho erase this memory... :mad: once again i advanced trough the gat NorthEast this time lost one stryker. he traveld over a protecting ditches and don't come out. I know this is real, a friend of me was inside a APC while the comander burying a ditch (they remove there nametags atm where the lift-team arrived the szene... ) but this is realy frustating. now i take the hard tour, immidiate advancing at the SpecialForceHQ it was realy hard, exspecaly couse there is no real cover an this quadrat-building east of the objectiv (carring RPG troops) is a very evectiv forwardet defense. My first intense to pass left and right and then ambush this building was bull****, i paid badly, after a reload i done my longest round (thinking about 10 minutes for one turn) i figuret out, that the only chance i could get are the 4 building at the NorthWest corner of the map. the "hot side" are only directet to the south (from this point of view) but well there are still sitting a couple of ATGM/RPG guys and they are aiming that good, that they can turn my ambush a quick "old-metal trowing". ok i ordered massive firesupport. everything i have was, was ordered to shoot at on point (NorthEastCorner of the objectiv building, nice effect) while 3 Strykers advancing to the buildings. i need about an hour, 1 ctd and reboot and about 5 relaods to (micro)managed the ai to do what i want, in the time i want... what to say about, it works. the feeling was very impressiv. like you climb a rock, get 3 fingers in a smal edge an lift you up with that, very impressive... but neverless 3 fingers a to less atm i had 2 HMG troops, one full fireteam, a spotter an a sniperteam in position and two buildings clear next to the object (i only "risk" to get to distant buildings) now with the additional firepower (man 2 SAWs with clear side to the bogey are devasting :cool: ) i ordered 2 more strykers in (a second fireteam to suppress the building westly of the objective) an 2 HMGs troops... now with the edge in my hand i risk the full ambush. First clearing the north edge of the building and than use the covered edge to get in... all in one it takes 25 minutes (ingame time) unil i get control over this HQ and only take 2 loses in battle (2 strykers, but empty...) well and again 3:00 am, this game sucks my life... this evening i have about 48 minutes to blast the rest of these bastards out of the map... one simple question: how can i control if ia "solve" an objectiv. in the briefing was mentioned to clear, discover and than destroy the buildings... but my ammunition is to expensive to waste it in this way (my MGS Strykers cary at this point only 4 shells for the gun... massive fire support has its price) [ August 10, 2007, 01:45 AM: Message edited by: Raptor 2101 ]
  2. oh common, don't be so ... histopricaty Hellfires can be shot from 3Km until 7km FFARs and Cannon from 1.5 km modern planes (exclude A 10, this isn't a plane, this is a cannon, modeled around soming waste-metal and some Wings, i'am everytime wondered how this thing lifts up...) traveling with something around 300 - 700 knots. in CM:SF we use FAS designation and as it mentioned in the Manual they drop JDAMs, so they don't need to go down. Normal attack alt in such situation, as high as posible (something above 15000 feet let us gues 20000feet) ok some simple physiks, free fall, curved throwing: without take care of aero dynamik and airresistance the bomb is able to travel 20000feet (this something around 6 KM) ok and now tell me which sound you want to hear an witch shadow do you want to see? well ok the small roaring of supersonic travel but mostly weapons a fired slower than supersonic... comparing tho the size of the planes, the distance, and that modern pilots don't want to expose themselven (ok some of them want this...) i never se a shadow of an object that is that fare away an is only as big as a dot ^^ [ August 10, 2007, 12:45 AM: Message edited by: Raptor 2101 ]
  3. hmm ok is topic of this thread "give us a REPLAY in RealTime" ore is it "Variable Time Increment for WEGO", this thread high-jacking... be carreful if any of the US Goverments only reads die h-word without getting the content you get a flight for free with CIA-Airlines and wathing nice sights around the world... ok back to topic: this is exactly wath i think, when i get my bloody noses in the 2nd CP-Mission. 30 Seconds would be more practicable and managable than 60. Exspecialy if i initiate an ambush is realy frustrating to watch 60 seconds while a f*king RPG troops pop up and my forces ignore them couse i order dem to supress somewhere else... or watching 60seconds while the AI order my mans not in the direction i mentioned... atm its a Save/reload orgie [ August 10, 2007, 02:33 AM: Message edited by: Raptor 2101 ]
  4. hmm well selling every javelin to building in the first 1/4 of a mission... i tryed very hard, the problem is, i played WeGo so i have to sit still and watch the catastrophe one minute... detroying infantrie is a nice point but how, if i don't know who they are. mostly i get surprised by units and they have mostly enough time to hurt me as hard as they can...
  5. CPL_STEELE that is what i want, thanks. first i missed the ari, i used them only on "distance" targets but never to support an advanced on a building how did you get it that fast into the battle, whit the "emergency"-call option ?
  6. i don't want references to this mission i want it to the whole tactis. the first PBEM - matches comming up in the next days and these whil get more difficult...
  7. So today i closed the game (alt - f4) at 01:35 AM. Yeah the old speaking works fine: you had an good game, if you think "only this... and than that..." and time is blowing away... Ok but this is off topic. I leave the game without aggression or something similar about some AI problems (and there was a lot ) I leave the game with the thought: "well 6 hours, 3 try’s and every squad get at minimum one wounded or killed ... and I’ve only reach the ****ing first objective" The last thing I remember before falling into sleep was: how i could do this better. Ok what I’ am talking about. I passed the first mission with about 21 wounded 6 death 1destroayed MBT (and one disabled..) and two destroyed Vehicles and this wasn't really a success to me. But i thought: ok first mission and a outnumbering enemy force (and a creepy building to get in) this could be expectable for the first time. But now in the second mission i miss the point... I’ am a old JaggedAllience fanatic, games like BattleIlse, TacOps and outnumbered other difficult "Thinker-Games" (no CM isn't mentioned, i hade WW2, stupid scenario)and at my point of view, i want to get everyone I send in, safely out (at the end of the battle). But it doesn't work. i know, in war you got loses (German speaking: wo gehobelt wird fallen nun mal späne) but not that much. If I "played" motorizes (bring the infantry as near as possible and vehicles as close as possible behind the FLOT) i get superior loses by killed vehicles. If i force the infantry sector I get to much loses to my troops. The battle in the 2nd mission around the AirfieldHQ shows me, that I miss something... My troops were placed in every Building around the HQ (mostly in the line, across the street, south) every "dangerous" building was broken to waste by my Strykers... (yeah well, it was the 3 try, i know where some dude's hunting for me) the battle started under protection of the 3 Strykers M1127MGS, who roaring down the road and at least 6 M1126 ICV (2 equipped with Mk 19) give addition Fire Support down the road (direction westly to the MilitaryHQ) and suppress fire to the AirportHQ. One FireSquad, 3 SAW Squads an one Sniper watching the building and giving fire support. Once the battle started I ordered two Squads "storming" the building. The Enemy down the road (even while successfully being suppressed) killed a half squad, but not an "advancing" ones, they shot down the one who gives Fire Support... At the end of the advancing I used the reinforcement to clear the buildings down the road. Only the two advancing squads was able to go further (they lose "only" 6 mans). The rest of the squads secure the HQ. Ill placed again snipers and HMGs in the 5 floor heading down the road. Well it doesn't use much. A IED killed one Stryker and hit one other, without damage but killed infantry inside. ok but the advance must go on at this point. But than again, the same game, while striking into the 4 Building (two of them with enemies) I los at leas 1/6 of my involved troops... so I can’t see how I could get in the "SpecialForceHQ" Ok after I get my blood nose, on question, where ist my mistake or lack of strategic? Steve mentioned that "well trained, serving players" solve the missions with a minimum lose, while using the "new doctrin" is there an official document or an "Manual" like the Libary in TacOps or Fighter Combat: Tactics and Maneuvering? I don't expect that I get a solution like "press this button and you win" but some tactics how I could get an hold SA an win the battle... PS: play mode is WeGo and Elite [ August 08, 2007, 10:51 AM: Message edited by: Battlefront.com ]
  8. and this MUST be fixed. there are several problems cousing to this basic problem... i order a squad to advanced a aream while using the "storm" method (so called in german). during the advanced it shows, that the enemy is stronger than expactet, i ordert to stop. The most vernuable element (siting next to the enemy) turn 180° and run ... ok that the AI choose the trailing Element to rejoin could be logical, but i would have the choise (alternate the WP...), but why the hell they are running? i cant belive thet the US Army has so much suicide boys second if ordert to crawl they should crawl and dont stand up to reform... i lost always a couple of man, while reform a squad under fire...
  9. in other words, people who shouldn't able to use an toaster this mass of "intelligence" schould not be the basics off your acceptance
  10. I played the game in RT and Turn mode and i get realy frustratet that i cant combine actions of different units. Simple example: i ordered several strykers to advanced a area but with no idea when each of one reach the target. But even if i know this, i cant order one unit to "wait". (advanced the area and then pop smoke, wait 30 sec and then disembark...) realy stupid goes this, if i played in wego. my unit stands still for more than a half minute... UI improvements like in TacOps would be nice, there i can see at every waypoint, when it will reach, so i can timely syncronize my operations maybe WP-koordination would be nice, for example "wait until unit a arrive WP3". A whole Orderlist for the AI would be nice but it's much work to implement... nice that we have in RealTime this "ShortAction" Buttons, would some "behaviors" not be more usefull. "If you spot an enemy... " - "pop smoke"/"reverse"/"stop"/"disembark" would make the combat more comfortable and i can't belive that a unit under fire stil waiting for get killed 'couse the commander dont say a word
  11. 100% aggre with that. If the Syrians would had the same "intelligenc infrastructure" the szenario would be more balanced than now and a fight T72 vs M1A1 (including infantrie and so on) on a mixed terain wouldn't be such dewasting like now... (depending on the strategie and taktik )
  12. @Darkmath: you Know that most houses builded in ME, are not using steal ore stones? Most used material are loam bricks ore even a loam / mud mix if you go to the slums... and a single loam brick doesn't stopp a .50 bullet...
  13. go back to WW2, passionate about WeaponSystems of WW2... sorry i'am bored about this timephase. Weaponssystems are simple (ok some of the actual systems are simple too..) and Mistakes (in a strategic way) are not beetend that hard as today... a modern warfare szenario, if both sides are equal equipted, is imho much more difficult than in a WW2 szenario, 'cause the extremly firepower of one unit and the increased "speed" of informations. If one unit fails the first hit it get realy "interesting" specialy if the oposing force archive local airpower...
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