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Field Marshal Blücher

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Posts posted by Field Marshal Blücher

  1. I'm not entirely sure what you're asking, but I always put ALL core units for all battles into a separate battle that never gets fought, and use that battle to "Make Campaign." It's another way of doing it that I think works rather well. Just FYI, I have no idea whether this answers your question or not.

  2. Please PM me with your email address if interested! The campaign is centered on the 116. Panzerdivision in the Mortain counterattack. It's somewhat historically accurate, but I definitely changed things up to make the campaign more fun.

    You command a unit that is roughly the size of a depleted battalion. The campaign has one mission in which you get to make a command decision, and six or seven battles total, depending on branching.

    Sorry for the lack of detail here; I'm a bit rushed ATM. (If you want more details, check out the Devils' Descent threads, as I dropped more information about the campaign there.) Again, please PM me with your email address if interested. :)

  3. So how do you creat a campaign and load it to edit it and what not? Or do you only creat it as you go, and can never go back to edit it.

    Essentially, the way that campaign creation works is that you edit all of the battles individually and then compile them all into a campaign when they're all finished. That's why you can't edit a campaign unless you don't have the individual mission files yourself.

  4. FMB, there are too many exceptions. Sure, I can try to remember which weapon does what, but a little icon - like a house with an "x" over it - would sure be helpful. There are so many "soft launch" rocket weapons that I don't know which weapon has a "soft enough" launch to be fired from inside a structure. I can only imagine that CMSFII will be worse with regards to the plethora of available weapon's choices.

    IMO, not really. (Obviously, we disagree here, but I've never had an issue with it, FWIW. :))

    Basically, unless you need to deploy it, it can be fired in a building, as far as I know. I can't think of an exception to that rule. All RPGs, M136s, LAWs, British versions of those two, Javelins, machine guns, and Panzerfausts can be fired in buildings. The only ones I'm not sure about are the Gill and the SRAAW(H) (which I haven't used enough for it to have been a problem :D). Weapons that need to be deployed that can't be fired in a building won't let you deploy in a building, so that solves that problem! :D

  5. The briefing was confusing in that I got the impression that I would be linking up with the majority of the US forces, not a measly 25 guys. Seems counter-intuitive.

    The majority of US forces are in SME, just beyond that position held by the measly 25 men. They're defending in greater strength from different directions. :)

    So, is it worth replaying the campaign and making different choices at the two "decision battle" interludes?? What changes?

    Up to you. IMO you took the most interesting, although arguably the hardest, path. I probably wouldn't redo the first choice, but I might change the answer for the second choice. I won't post what changes, but the changes ARE significant for the second choice. If you really want me to spoil the holy heck out of it, I would be glad to tell you what changes, but you might want to just try and see. Let me know! :)

    -FMB

  6. Do I uninstall everything, main game and all of the modules and then reinstall everything and then repatch everything?

    I believe so. You won't need to deal with licenses though; just don't unlicense when you uninstall since you'll be installing on the same machine. :) Maybe Schrullenhaft can provide more insight.

  7. Erwin, that should still be six battles. ;) Either you're confused or there's something wrong with your campaign D/L. I am also calling the battle with the bridge and the StuGs "Ambush." :)

    The 25 guys or so in the last mission ARE the guys you're linking up with--your core force actually arrives several minutes into the mission from the opposite map end to help them defend from the overwhelming enemy attack by hitting them in the rear. I thought that was explained in the briefing; was that not clear? Please let me know, as that sounds like a serious problem. :(

  8. "If you're talking about the town defense mission, let me know, as I found a crazy good spot to put them that's almost so good as to break the mission on my fifth or sixth playtest!"

    Yes, all three ATG's were KO'd (surprisingly easily imo) in the Town Defense mission. The ATG's seemed useless. It appeared that bazookas got one or two of the Marders. But, something else was also shooting and penetrating the Marders, but I couldn't figure out who or with what. I think I KO'd all the Marders and forced the Germans to an early surrender. But, the ATG's weren't much help even when they seemed to have clear LOS.

    Are you sure your ATGs were deployed? In all of my playtests they were extremely effective.

    So, there are only 5 battles in Devil's Descent? For some reason I thought there were 6. (I was going to go back to #4 and retreat a bit faster after the trucks are killed and hopefully have enuff men left for battle 6. So, plz confirm there is no battle 6 so I can move on to other scenarios.

    There should be six:

    1. Securing LZ

    2. Town Assault

    3. River Assault

    4. Town Defense (given the choice you made)

    5. Ambush

    6. Link up with other paras near SME

  9. Enjoyed playing thru this highly recommended campaign. But, in battles 4 (ambush) and 5 (delay action) my US took a lot of casualties such that my para co. was down to 25 or so guys. However, I had won a Major or Total Victory in every battle.

    Then came another of those "interlude battles" where you have a choice of action (I love this innovation of CMBN) or do nothing, and I thought a 6th final battle would follow (otherwise what was the point of the "interlude battle". But, the campaign abruptly ended after the "interlude battle" with me getting a Total Victory. (That seemed a bit weird considering my high losses, but on the other hand the paras did take massive casualties, so...)

    Was I kicked out of the campaign early due to the high casualties in battles 4 and 5 or...?

    Your guess is correct. If you read the designer's notes in the campaign briefing, you'll see that because the paras are expected to take such heavy casualties, casualties are not a factor in determining victory levels. The final interlude battle existed purely for the storyline to provide a conclusion; there was nothing after that. :)

    1) I found the AT guns to be useless (compared to the bazookas). The ATG's didn't fire at what seemed like easy targets, and seemed VERY easy to spot by the Germans and killed stat. I thought I had the ATG's in good positions using the bocage for camo and/or key-holing them. But, they were not effective. Where is best placement/how best to use em in the Devil's Descent campaign?

    SPOILERS:

    I assume you're talking about in the ambush mission? (If you're talking about the town defense mission, let me know, as I found a crazy good spot to put them that's almost so good as to break the mission on my fifth or sixth playtest! :D) In the ambush mission, I find that they're best placed along the bocage such that they have side shots at any German vehicles that approach. I also found it worthwhile to more fully discipline my ambush and give them more restricted cover arcs so that they only opened fire at a good angle.

    2) As an offensive-minded chap, I find defense and delay actions quite hard when faced with a clever attack by overwhelming odds. I tried to keep my squads intact assuming that they would inflict large casualties on the first german unit to appear. When the German trucks appeared on the bridge, they and the troop cargo didn't last long. However, soon after, the Germans appeared in force all at the same time in the hedgerows and were able to decimate the ambushing squads instead.

    So... is it better to split into teams and keep them around on the front line, or use em to construct at least two lines of defense, or... should I have simply ordered everyone to run away to the EXIT zones after the first successful ambush?

    Where did you deploy your ambush teams? In my playtests I've found that keeping the squads together works perfectly fine, but perhaps I deployed them further back than you did.

  10. I thought the 116th didn't participate in the Mortain counterattack?

    Wasn't it busy defending itself?

    According to Antony Beevor's D-Day: The Battle for Normandy, the 116th attacked in the direction of Chérencé-le-Roussel, but (historically) was beaten off by 1/39 Infantry and 746th Tk Btn. The attack (historically, again) was not carried out with great commitment by the German commander, unlike the 2nd Panzer's on the 116th's southern flank, but my campaign presumes differently. (It also presumes that the 116th delayed its advance to 0500 to coordinate its actions with 2nd Panzer. Primarily, this was done to avoid another German night campaign, but IMO it also makes at least some sense ;)).

  11. I thought I read that you can't design a campaign for HvH... Maybe I misunderstood, but I don't remember seeing 2-player as an option when I started C&F.

    You can, but it has to be specifically designed for H2H compatibility. C&F was always intended to be played as Allies only.

  12. A big part of the reason for Devil's Descent being so fun was the scale of the battles, besides of course the decision making element.

    When I load up a new campaign/battle and I see a mass of vehicles, I'm like, "oh boy.. do I want to deal with this?". The vehicle AI is absolutely terrible and hasn't been improved since the first one (it seems that way at least), and I hate dealing with the idiots driving my vehicles.

    Controlling a few squads made me care more about each unit and it was much more involving. I felt like I was more personally involved.

    Thanks for posting this; it gave me an idea to improve my next campaign! :)

    It will be bigger, but hopefully you'll still enjoy it. In any event, I will be returning to this scale campaign soon.

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