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Field Marshal Blücher

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Posts posted by Field Marshal Blücher

  1. Yay!

    Hmmm . . . Perhaps I should start over?

    Hmmm . . . Do you think the follow on battles in version 1 are also similarly affected? Would you check? Should I start from scratch on your new version?

    Cheers!

    Gpig

    Nah, don't start over. Just finish the battle, save the game, and load the save into the new campaign version. (You know how to do that, right? If not, check the manual.)

    The issue shouldn't affect other missions. If it had, I think I would have heard about it by now! :D

  2. Regarding the placement issue, I at first thought that your download must have been corrupted, or there was some weird error, or something, but then I loaded up the game myself and was mortified to discover that my painstakingly placed enemy units had teleported to entirely different locations! :(

    A new version fixing these issues has just been submitted to the Repository. Hopefully it'll be up soon.

  3. Yeah, I've had recommendations both ways. A lot of people like the 5.45mm AKs, others say that the 7.62x39 gives such a different experience from 5.56 that it's worth trying out on its own. Personally, I'm leaning 5.45 myself, but at this point the actual prospects of getting an AK are probably still months if not years away, so it's mostly a thought experiment at this point. :D

  4. Haha, that's pretty funny to me actually. I think you and I are of the same mind regarding recon, but those vehicles were actually put in due to specific requests from my beta testers. So no, they're not a trap. ;)

    The trucks and stuff are in all of the missions for ammunition resupply. I actually substantially reduced the original number of trucks that actually comes with the TO&E because it was even more cluttered! :D

  5. It's somewhat surprising that no one (I think) has devised a campaign that begins easily bet gets incrementally more challenging as the player advances through the battles and the man/machine pool erodes. This simulates the importance of force preservation and doesn't intimidate the noob with a tough, rubik's cube type assignment right at the starting gate.

    I haven't deliberately done this, but I try to make the opening missions of my campaigns easier than most of the others to let the player get a feel for their forces. I might consider doing something like this in the future.

  6. 1) How do I know the HQ or Company leaders are close enough to their men to give them the support points? In CMBO there was a black or red line, I don't see any indicators.

    Check the bottom-left corner of the screen. You will see a list of each unit's parent formations, and there will be a colored circle next to each one. If the circle is green, they have contact, if red, they have no contact. I'd refer you to the manual here for specifics; there are also a number of indicators that show how each unit is staying in contact.

    2) I am noticing a significant advantage for Axis armour over Allied armour making the game to imbalanced to play. Am I the only one noticing that?

    Depends. You'd have to be more specific. Are you charging Panthers and Tigers frontally with Shermans? Historically, that did not work out very well for the Allies either. ;) I think we've almost heard more complaints that the Germans are underpowered compared to how people expect them to behave historically, particularly the Panzer IV. EDIT: I see sburke has also noticed these debates! :D

    It's important to recognize that historically, Panthers and Tigers were just plain better tanks than Shermans in 1-on-1 situations (better armor, especially in the front, bigger gun, arguably better optics, etc.). Now, the big cats had plenty of disadvantages that outweighed these advantages at times, especially in the strategic picture, but on a CM level, if you encounter these bad boys you need to treat them with respect. ;)

  7. 1) You are correct, there is no random map generator. With the increased complexity and fidelity of the terrain in the CMx2 engine, random maps would turn out really weird.

    2) Yes, you can. I've never done it though. Perhaps someone more knowledgeable can chime in here? :)

    3) They're there because XOs were there on the field, and because if the CO team bites it, the XO team will take over. How you use them up until the CO bites it is up for debate. :D

  8. Will this patch screw up my save games in any way? Currently going through the German NATO campaign.

    And yes BFC's post release support is impressive.

    As long as you resume from a save you made between missions and not one that you made during a mission, you'll be fine. :)

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