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Marc Anton

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Posts posted by Marc Anton

  1. Hey George

    Art first thank you for the missing briefings .

    Now to that first Mission .

    OK i got you . But KO,ing the russian entirely seems really a hell of a job .

    But even if you kill all, you will loose a lot of your own troops and the russian get that 800 point bonus.

    Anyway if it never ment to be balanced ....

    Looking forward to part 2

    Greets marc

  2. We finished the map but with that script its a "no go" for germans. (sorry to say that)

    Map is nicely done (as all the others) but giving the russian +800 points makes it unwinable for germans even if the player manage to hold ALL flags (worth 800 points) which is of course impossible.

    18 T34, all veterans, vs 8 Pz. IVG and some crap Pz. IIIL/N is hard enough.

  3. Not sure if it was mentioned in this 36 pages thread but what can BF say about the upcoming MP modes ?

    The MP mode we have got is unplayable in RT when it comes to medium/big maps with many units as CM is the most complex RTS available.

    So the question is: Will WEGO return or at least the possibility to play a game 2vs2 or 3vs3 ?

  4. Played first Mission, what a slaughter ....

    But maybe some issues

    - arty comes from land, not from seaside (brought me extreme high FF casualties)

    - there is no smoke available (arty)

    - infantry can do some smoke but wind comes from land and blows the smoke towards the sea

    - all shermans died in less than 60 seconds after arriving (had to reload 2 times to save at least 3 of them)

  5. Damn you George this is a great map and iam very sad not to see any russians on it ....

    I played it Ger vs AI because RT MP is not an option for me. (shame on BF)

    But its a really good looking map which brings the eastern landscape into CMBN as good as it gets. Well maybe, some day, we´ll all get the CM on which we so long have waited, with eastern front, WEGO-MP or RT-MP with at least 2v2 and so on ... ^^

    BTW, maybe arty is a bit overpowered vs AI

  6. I will also note this issue exists for all three CMx1 games.

    Steve

    That is not true. I made the test with both games, CM:BN and CM:BB with completely different results in terms of hitting and destroying enemy tanks on the move.

    I mean, Steve, its not that we dont know the game and how it feels ...

    For me i play it for 6 years now and the unrealistic accuracy/aiming speed of tanks was one of the FIRST things we (MP buddy and me) noticed while performing our first CM:BN MP test´s.

    I does not need always a NASA test to proof some errors/issues ingame.

    But anyway if you guys change the game from CM:SF with a WW2 mask into a realistic and worthy successor of CMx1 its ok for me.

    Marc

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