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Marc Anton

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Posts posted by Marc Anton

  1. kauz this shield is not sou big to cover hole body of gunner and aiming hole to gunner is all sou wery big, thats why wery high chance to hit gunner. sou it dosent realy mather how that small plate deflect shots

    Sorry but this is not true. The halftrack gunner could seek completely cover behind the shield while being able to aim and shoot.

    I did it myself at the Panzermuseum in Munster. To the side you are not protected.

  2. Would you happen to have a picture of that? I'm looking at the 4th mission now, and see nothing like what you're describing.

    The Mission with visible exit zones is Dybow Kolonia. Not sure if its mission 4 or 5 ?

    2. Yes, the scenarios include Soviet 'exit' objectives, and many of their forces will leave the map as you advance, depriving you of potential points. You must balance the risk of pressing them closely to gain kills and thus points, against the hazard of their fire. However, do not despair. Any forces that exit the map will be available for your destruction (read this two ways) in subsequent missions, especially mission 6.

    This would be a good information at the beginning of the campaign.

    3. You all have the same access to the editor that we do. Nothing to prevent you from building your own scenarios - or campaigns - and posting them. You can build them with any unit size you desire, from PLT up through Regiment, and can research the history, create the map underlays from historical documents, build the maps, add flavor objects, select the forces, set their morale and stats, deploy them, build the AI, and carefully playtest them over and over again. It is possible to spend countless unpaid hours building this for the enjoyment of others. You can then spend your time on the forum defending criticisms of your creation. If you build it, I will play it and supply you with ample feedback. Promise.

    Well, not as long as i have to pay 45€ for a product.

  3. Some of the scenarios have Soviet 'EXIT' victory conditions. So if the Soviets get stuff of the map (you won't really know how much they have on map to start with) then they get points for exiting, whilst you will lose out cos you don't 'kill' everything on the map (although it may seem you have done). Hope this makes sense?

    Understood, but maybe it would be nice to mention that in the briefing ?

    The 4th mission for example has visible exit zones but there is no hint if the enemy needs to exit or the germans ....

  4. The logic is that the gunner pops up to use the MG only when it feels it must to protect itself. Otherwise it won't unbutton unless you instruct it to. We've had endless debates about this behavior in the past years and I think we generally arrive at "damned if we do, damned if we don't" because if we made the change the first time enemy infantry kills a fully buttoned StuG we're going to get demands to put it right back to the way it is now.

    Steve

    No its not the case, sorry to say that Steve.

    I finished a scenario minutest ago where both Stugs (the only ones) rendered totally useless because both of them lost crew-members while attacking MG´s/infantry hundreds of meters away.

    But MG´s are not a real threat to stugs or enemy infantry. They just do what they wont and, in this case, it kills the game for me. (stugs with only 2 members left are useless)

    So there is no alternative right ?

  5. Buttoned doesn't mean "never poke your head out".

    It just means stay inside as much as possible, but pop out to fire the gun (on vehicles that have exterior guns).

    You'll see the same behaviour on all vehicles with exterior guns.

    What an absurd argument.

    When i tell the tank/commander he should stay buttoned (cause its to dangerous to pop his head out) he will stay buttoned. (btw this was an improvement to CMBB/CMAK)

    But on the other hand the very same commander (or the ladeschütze) wont follow this order and starts using his MG on the roof until there are only 2 men left inside the vehicle ?

    Seriously ?

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