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Posts
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Posts posted by Marc Anton
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Nobody of the men has access to the 107mm mortar !
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Hello BF can we expect a fix for the not scaling UI while using 4K resolution ?
regards Marc
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Yes ... maybe but on the one hand szenario designers want critics and reviews and on the other hand you say i should do my own thing ? LOL Jesus, serious ....
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What do you mean ??? :eek:
All german troops are "crack" thats what i mean. What happens is veeeery unreal when these guys fighting. Its the same with the "ranger challenge" map. The US boys just wipe the germans of the map as nearly all of them are "crack" too.
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Both maps are nice but my personal advice is do not use soooo many "Ass" or "Erfahren" units on maps because its no fun to play with or against "super terminator troops".
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same problem here
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kauz this shield is not sou big to cover hole body of gunner and aiming hole to gunner is all sou wery big, thats why wery high chance to hit gunner. sou it dosent realy mather how that small plate deflect shots
Sorry but this is not true. The halftrack gunner could seek completely cover behind the shield while being able to aim and shoot.
I did it myself at the Panzermuseum in Munster. To the side you are not protected.
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Ähm ... he is holding an MP40 .... and there is no MG mounted
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Done ! Great side keep it going !
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It can target open ground within a small angle and only 30m away but it is not working very well.
AFAIK it is still buggy and BF will have an eye on it.
http://www.battlefront.com/community/showpost.php?p=1519311&postcount=7
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Not bad, Thanks !
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Maybe a balancing problem ? Imagine what could happen when "STG only troops" meets the "uber papasha ruskis".
But lets see what the fanboy section has to say once everyone has jumped out of their foxholes :-)
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wasnt it available at kursk ?
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Outstanding - thanks a lot Juju !!
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Would you happen to have a picture of that? I'm looking at the 4th mission now, and see nothing like what you're describing.
The Mission with visible exit zones is Dybow Kolonia. Not sure if its mission 4 or 5 ?
2. Yes, the scenarios include Soviet 'exit' objectives, and many of their forces will leave the map as you advance, depriving you of potential points. You must balance the risk of pressing them closely to gain kills and thus points, against the hazard of their fire. However, do not despair. Any forces that exit the map will be available for your destruction (read this two ways) in subsequent missions, especially mission 6.This would be a good information at the beginning of the campaign.
3. You all have the same access to the editor that we do. Nothing to prevent you from building your own scenarios - or campaigns - and posting them. You can build them with any unit size you desire, from PLT up through Regiment, and can research the history, create the map underlays from historical documents, build the maps, add flavor objects, select the forces, set their morale and stats, deploy them, build the AI, and carefully playtest them over and over again. It is possible to spend countless unpaid hours building this for the enjoyment of others. You can then spend your time on the forum defending criticisms of your creation. If you build it, I will play it and supply you with ample feedback. Promise.Well, not as long as i have to pay 45€ for a product.
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Some of the scenarios have Soviet 'EXIT' victory conditions. So if the Soviets get stuff of the map (you won't really know how much they have on map to start with) then they get points for exiting, whilst you will lose out cos you don't 'kill' everything on the map (although it may seem you have done). Hope this makes sense?
Understood, but maybe it would be nice to mention that in the briefing ?
The 4th mission for example has visible exit zones but there is no hint if the enemy needs to exit or the germans ....
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Briefing says 400 points for destroying russian army - i killed all but got only 199 points !
Where is the rest ? Whats wrong with that campaign ?
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Oh thats just billy_sp´s icon mod. I changed the color a bit and the HQ icon, thats all. (if its ok for Billy i can upload it via pm)
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What is the minimum and maximum range for this weapon ?
UI has no data for it.
The vehicle acts very strange when forced to attack open ground.
It needs minutes to shoot (sometimes) it rotates all the time until it cant attack the
designated area and so on ...
Seems a bit buggy.
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yes that would be a workaround.
But it feels not right.
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The logic is that the gunner pops up to use the MG only when it feels it must to protect itself. Otherwise it won't unbutton unless you instruct it to. We've had endless debates about this behavior in the past years and I think we generally arrive at "damned if we do, damned if we don't" because if we made the change the first time enemy infantry kills a fully buttoned StuG we're going to get demands to put it right back to the way it is now.
Steve
No its not the case, sorry to say that Steve.
I finished a scenario minutest ago where both Stugs (the only ones) rendered totally useless because both of them lost crew-members while attacking MG´s/infantry hundreds of meters away.
But MG´s are not a real threat to stugs or enemy infantry. They just do what they wont and, in this case, it kills the game for me. (stugs with only 2 members left are useless)
So there is no alternative right ?
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Buttoned doesn't mean "never poke your head out".
It just means stay inside as much as possible, but pop out to fire the gun (on vehicles that have exterior guns).
You'll see the same behaviour on all vehicles with exterior guns.
What an absurd argument.
When i tell the tank/commander he should stay buttoned (cause its to dangerous to pop his head out) he will stay buttoned. (btw this was an improvement to CMBB/CMAK)
But on the other hand the very same commander (or the ladeschütze) wont follow this order and starts using his MG on the roof until there are only 2 men left inside the vehicle ?
Seriously ?
New file at the Repository: Thunder Over Ponyri V2 (2014-11-07)
in CM Red Thunder Maps and Mods
Posted
You did some missions which is very nice but imho they all have the same problem - every single unit is crack - sorry to say that but that is not gonna work in CM