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Gnasher

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Everything posted by Gnasher

  1. Gnasher

    Jsh 1.3.5

    Those 88s look mighty fine! Screenshots from Hill 112 battle:-
  2. Noel Coward's "Let's Not Be Beastly to the Germans" works well for the British Commonwealth campaigns!!
  3. BS, need more info to help you out chap. Please show the code you are using & describe groups, rects etc etc. I assume that your infantry units are all in the same group & that after after introducing them you are commanding them to attack a rect either predefined or created by using the CreateRectByObject command. The code might look like this:- ReinforcementLand ( Group , "Group_Infantry" ) RunCommand ( GROUP , "Group_Infantry" , STORM , RECT , "final objective" ) or RunCommand ( GROUP , "Group_Infantry" , ATTACK , RECT , "final objective" ) Hope this helps, post your code if you get stuck
  4. Map is very old, needs updating bigtime, could do with work & better objects (Really needs a 4-6 terraced house object & gliders (hint, hint, Knokke ) but with a little work...............
  5. Anybody got a TOW map for Arnhem (Market Garden)? Is this any good?
  6. Yes. I see what you mean! Looking into it, expect a fix soon.
  7. Just checked a working maintex & it's 24 bit see attachment.
  8. I have the same problem guys & I can't figure out why the minimap doesn't work! I even remade the tga file but that didn't work :confused: Maybe Sneaksie or someone from 1C could take a look.
  9. Well the British did suffer massive casualties at the hands of I & II SS Panzer Corps, probably the hardest, best trained, & best equipped military formations in the world in 1944.
  10. I also have had this & was hoping that I'd gotten rid of this "feature"!!! I had hoped that this was local to my installation, but alas I'm saddened to hear that's not the case. I have no idea why it would/should crash, you'll notice that the logfile dropped doesn't give many clues as to the cause of the CTD. I think this is one of the hardest missions in the campaign I had to spend a lot of time tweaking it so that it was winnable. Tactics & fire position are the key to this one for sure.
  11. Small bug, new Typhoons dont have RAF roundel on the lower wings, which thay historically would have had. Being Anal......Also it's a half stripe scheme which was only implemented from Sept 44 - Dec 44. AFAIK Full Stripe = 06/44 - 09/44 Half Stripe = 09/44 - 01/45 No biggy as I said being anal......................
  12. LOL I meant that it showed me quite a few flaws in the map like the farmaintex not syncing with the maintex & that some of the raods need attention with the render type brush because they have wheat growing all over them. I hadn't noticed these flaws because I was concentrating on my bulldogs mission. All the changes are at the southern side of the map which is the enemy side. Also I've learned alot since making the initial maps & fully subscribe to the 'Good enough is the enemy of excellence' mindset. It's amazing how many flaws in your work jump out at you when somebody else does something with it. Good mission BTW I enjoyed it!
  13. Seems like the RAF roundels on the lower wings are missing Knokke. Also whilst testing the skin I noticed a potential bug in my campaign. I created 3 ship rocket & 4 ship bomber Typhoon formations. There are 2 ways to fix this, either reset the supports in the editor or add the following lines to data\settings\support.ini [bomber_UK_Typhoon_MkIb_Bomb_4units] SupportType Bomber NumberOfCalls 5 NumberOfUnits 4 UnitName data/Units/Planes/UK/Typhoon_MkIb_bomb Delay 10 Timeout 60 Calldown 100 Formation 0 -50 -50 +10 // parentIndex rel_x rel_y rel_z Formation 0 -50 +50 +10 // parentIndex rel_x rel_y rel_z Formation 0 -50 0 +10 // parentIndex rel_x rel_y rel_z // SignalEffect [battlePlane_UK_Typhoon_MkIb_RP-3_3units] SupportType Attack NumberOfCalls 5 NumberOfUnits 3 UnitName data/Units/Planes/UK/Typhoon_MkIb_RP-3 Delay 10 Timeout 60 Calldown 100 Formation 0 -50 -50 +10 // parentIndex rel_x rel_y rel_z Formation 0 -50 +50 +10 // parentIndex rel_x rel_y rel_z // SignalEffect
  14. The briefing TGA for mission3 is campaign_banner1 you should have 7 of these numbered tga files.
  15. 1st mission shows me that I need to do quite a lot of work on the St Aignan map.
  16. Well I'm the 1st if you haven't anybody else already,
  17. Hi Walter, First;y I hope you enjoy the campaign. Please post any comments or problems you find in the Bullodogs problem thread.
  18. Sneaksie, I have no idea old bean, the most bizarre thing is that I dont even have a file of that name that I could have uploaded!?!?! BFC please remove this, if it doesn't have "Gnasher_Bulldogs_Beta3_PartX.zip" in the filename then it's not valid. Everyone you need only d/l parts 1 - 7, sorry for confusion but I had to do this to comply with repository rules of < 75MB zips.
  19. No my friend that as we say in Roast Beef is a "cock up" that missed testing. I got to the point of 'death by testing' & missed that. Thanks for the spot! Don't the Typhoons look fantastic! They really make the difference to the feel. Dont suppose an invasion stripes skin is available No the campaign is not linear, that was an initial design decision. However I never really tested how things work if you loose a battle, just that the next mission would get you to the right place if you lost in the campaign progression. The whole principle behind starting the project was that I could see that the TOW engine was a winner but that the missions were just too single solution. So, I've tried to create a replayable campaign for the game that I WANT to play, where if you replay it's a case of using tactics because you have a different scenario each time over the stock single "be there", "kill that" solution mission, some of my missions have hundreds of possible variations if you look at the code. As far as "don't take into account losses" is concerned, I don't understand this parameter or how to use it really. If you can shed some knowledge. I'll look into this for the final. See above re "Cock Up" !! See above again, although my installation works fine (I think it should be a Hitler Jugend MG42 team / Epsom situation map merge .tga). Can you post a screenshot please, I had a very hard time splitting B3 up into chunks that the repository would accept. Interestingly by splitting the files up it increased the dl footprint by ~70MB from ~252MB to 320MB.
  20. Beta 3 is up at the repository now - 7 parts total dl of about 320MB ** NB: YOU MUST INSTALL THE TYPHOON MOD ** If you want this campaign to work. Thanks to Arzok for spottiing an initial error (FRANCE 10 points!) leading to part 7 (Missing Cheux map(problem with having to chop up the original ~250MB zip)). Please post any problems or coments in this thread. Cheers Gnash
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