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Gnasher

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Everything posted by Gnasher

  1. "I expect to be entertained a long time by this game." Me too! Initially I found some of the missions too challenging (& a bit corny too, I doubt you'd find IRL a formation with single examples of lots of tanks.), so I copied & edited them, & now I'm having a blast! I'm especially looking forward to MP (which needs alot of work IMO, although I'll wait for SP issues to be fixed.) & a few other features like ability to set the scroll speed as it zips too fast at times making selecting units without pausing difficult which will be vital for MP (no pausing).
  2. Bump +1 100% agree! An ideas & suggestions forum like RO's would also help to filter treads into tidy boxes.
  3. Just a suggestion, but it would be nice if you guys gave us an ip matching service or lobby allowing people to sign into games & then once committed to playing get the IP address. There's even possibilities for clans / official leagues etc etc........... Also whilst I'm on the soap box an Ideas & Suggestions forum would go down well.
  4. IMHO MP will either make or break the title. If MP is done well then their is the potential for this game to make the top 25 played games on the net. Take IL2 for instance a massive online community who regulary play together. I'm sure that 1C & BF are well aware of this & working hard behind the scenes to do something about this. Good team MP play if done properly would shoot this baby to the top 5, be sure! If ToW were a little more like HiddenStroke2 (SuddenStrike2 mod) in terms of MP playability (up to 12 players in 2-4 teams) & number of usable units, it would certainly be a good thing. Unlike in HS2 I would prefer if teams were limited to 2 teams one of axis & one allies with units fixed to the historical reality of the map in question. I find SP too predictable & easy to defeat after a while, what really makes things satisfying, interesting & very replayable are the idiosyncrasies of a human. Nothing beats the varied game play & the knowledge that you've just managed to make someone leave their keyboard in dismay at the trouncing you've just given them.
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