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[hirr]Leto

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Everything posted by [hirr]Leto

  1. That the original CMx1 gave away too much (in vehicles, etc) for what you paid, I agree and commiserate with and I have no problem with BFC trying to make a good margin on their efforts (be it with modules or whatever). I wasn't around for the QB wars, or any of the others, so this has no bearing on my thinking, and I really could care less. I just want a game that is as fun to play as CMx1. Hopefully that is not asking for too much. If you say that you've found a way to make the QB system better, we'll have to go with that until we actually see it; and then the legions of doomsayers, witches of eldrick and black hearted demons of hell who have nothing good to say about it can deride it to pieces and then the same old wars can ensue where the CM beta boys and BFC take up sword and shield to battle the forces of darkness with their powers of sweetness, light and truth (or care bear powers.... whatever the case). For me, I am looking forward to the new game, and will buy it, or not, based on my consumer criteria. It's really that simple. Thanks for the update! Cheers! Leto
  2. You thought I was trying to be relevant? LOL @ "I don't get it". Sheesh, lighten up people. Cheers! Leto
  3. Looks like MikeyD just doesn't get it... Cheers! Leto
  4. What makes this statement 'preposterous'? Using the word 'preposterous' to sum up that statement is much more prepospterous I would think. : ) but many people have conjectured that it had to do with its inability to capture any more dollars for BFC, and thus the new module system. As an examplie, if said people wanted to believe that a watermelon could be crushed by sheer numbers of educated and intelligent people piled upon it, your above statement would be falsified... making you look a little silly... well, silly-er. ; ) Cheers! Leto
  5. The QB system in CMx1 broke the mold with respect to the 6 month playability scheme that Steve once stated they are aiming their game development strategies by... gamers are still playing CMx1 (masses of them actually) due to its eminent replayability due to the QB system. Why they dropped it in CMx2 I can only guess, but many people have conjectured that it had to do with its inability to capture any more dollars for BFC, and thus the new module system. I don't really know or care. All I know is that I still play CMx1 and am still struggling (and I've tried real hard) to like CMx2, no matter how awesomefantasticwonderful some fellas around here try to defend its virtues like their lives depended on it. Hip hip hooray for CMN and a new QB system... all the best to BFC with that. Cheers! Leto
  6. I understand a bit about what you are saying... the metrics for determining what is the 'best' are poor if nonexistant for many of these wargames. Ergo, it is silly to cast about such statements as pure fact. What constitutes "the best" and how a game is ranked is mostly if not all, subjective. But BFC HAS to portray their games as the best there are in the market, as that is all part of the marketing gig... and I honestly think that BFC feels they do make the best games in this genre, however small that market may be. I think they may successfully argue that out of the small population of wargaming companies, BFC develops this type of gaming the best... and I harken back to your crap shovelling example... (something I am exceedingly good at, I am told). You have to also remember, that BFC has been under attack for so long, for so many things, that they may just want to puff their chests up a bit and re-arrange their bright tail feathers, in the least, just to make themselves feel good in response to so much negativity, and at the most, to help them pick up chicks. We all have egos... and we all like chicks (not sure about that Ezra guy, but I withold my judgement for now). : ) j/k It's only human nature, and from a strictly marketing sense, technically appropriate. I think some of the acrimony that has appeared over the last few years based on the lackluster introduction of CMSF and all the problems it faced has weathered the once more playful and thick skinned facade of these guys that are working hard to build games for people. Thus the angels vs demons conflict between the fanbois (who are in part, have a stake in BFC games and also wants to get the feel good, 'we are number one atmosphere rolling' and ultimately cheer on the company) and the pissy grogs (who don't care for the game, the way that they have been 'ignored' for expansion into new markets, and the terrible way that BFC handles themselves publicly under so much criticism). This is all understandable, partly unfortunate, ultimately regrettable, but eminently understandable (on both sides of the 'conflict'). I will let you work out who are the angels and who are the demons for yourselves. So if BFC wants to toot their horn: let them. If they want to obfuscate, backtrack on things they have said publicly, and attack their dissenters: that too is their perogative. Lord knows, critical discussion takes place on BFC's products, their decisions, their business models, and even the demeanor in which they represent themselves to customers all over the net. Shouldn't their website be a land of sweetness and light for their products if they want it to be? At the end of the day, many people D/L the products, play the games, and ultimately buy them or don't. Discerning wargamers can come here, read the forums and sort out the feel good rhetoric from the substance for themselves... I think most wargamers are pretty adept at understanding the politics of game company websites. Yet the drama rolls on an on. I guess playing the game for some people is ancilliary to talking about it (perhaps myself included?). : ) Cheers! Leto
  7. Hey, if you came out with a new CMx1 game with these fixes in it, that wasn't compatible with the old... I would buy it... and buy it for all my opponents if I had to. You have every right to make some money off of this. Cheers! Leto
  8. I see there is a bit of interest in the upcoming CMx2 WW era games proposed and they are now overlapping the CMSF threads in the CMSF section. When will there be a new section for discussion of the new game? I think it would be very much welcomed here. Cheers! Leto
  9. Although not open code, one example I have that is near and dear to me is that Talonsoft's Campaign Series has been redone by Matrix games, and IMHO, they monkeyed with things and made it better. : ) A lot of satisfied people out there who've had to satisfy themselves... but isn't that always the case?? ROFL!! Cheers! Leto
  10. Didn't Jesus have some very questionable associations? Didn't sully his rep. LOL! Well if there is such peace in the valley, I would think people's associations would matter little to you. If I may be so bold, I think there has been more than enough bitterness and nastyness on both sides. My main point from before though, is that I hope that personal feelings about certain groups of customers (such as grognards) doesn't enter into the equation when building your future games. You've stated it doesn't. I'm good with that, because I still hope you are attempting to make competitive and fun to play wargames for guys like me, whether I am associated with whiney grogs or not. As to the code being free, I would never release a code unless I thought that there was some value to be accrued to me, my company brand or anything else that might benefit me. Thing is, value is often subjective and not always (at first anyways) monetized. I think the other thing people should maybe take into consideration, is that at the end of the day, CMx1 is BFC's baby, beautiful warts and all... I'm not too sure my artistic side would be able to cling to the "serenity now" zone if others began changing or reshaping whatever I had created... even if it made it better... : ) Cheers! Leto
  11. So, are you saying that one of the key factors in your decision tree with respect to releasing the code is that a certain community that may benefit has complained or criticized your games/company? Not trying to put words into your mouth, but just trying to properly infer what you have said. If that is what you meant, fair enough, I can see it from your perspective enough to understand. If not, I don't mind being set straight. I think that regardless of the wargaming company, or gaming company for that matter, there are always going to be complaints and criticisms. As for the vast majority of these critical customers, I would argue, its nothing personal, its just how the market works. It is general human nature to complain, or ask for improvements in such a passionate environment. Not having walked in your shoes for these 6-10 years, I cannot say with certainty that I might feel a bit jaded by constant criticism as well. But I can say that I would not ever let personal feelings get in the way of opportunities, especially with respect to advancing my career, making money or winning a nobel prize (which I certainly will never achieve). I think we all have to take your word for it that BFC's decisions are good ones, no matter what they may be, as long as BFC continues to be a sustainable gaming company and continues cranking out games that people buy... the only true litmus test. Cheers! Leto
  12. I don't see what all the fuss is about. If the opinion is so out in space, then ignoring it is a much better strategy than denigrating it openly... in a professional sense. The responses I've seen here so far will only serve to set the natives to sharpening their tomahawks... BTW, I know The Coil personally, and although I do not totally agree with his parable he is not one of the "natives" nor is motivated as such. Cheers! Leto
  13. Eastern front? Who said eastern front?? PANT PANT PANT... I long for exploding cabbages and parsnips up the panzers tail pipe tactics... and the ability to drink the molotov cocktails for what they were worth in regards to actual battlefield efficacy (that is, convincing soviet soldiers in an inebriated stupor to actually charge a Tiger across an open plain wielding nothing but a handful of beets... as point-Ed stick technology comes later in the cold war)... : ) Cheers! Leto
  14. I thought that FGM was a tournament area for the Blitz? Is FGM stand alone now, and has no connection with the Blitz? If so I stand corrected. Anyways, yes, if you are interested in tournaments (I believe they have quite a few tournaments, and a new innovation for gameplay running called "domination"... where each QB game counts towards an overall game board strategy) then this is a good place to hang out. I believe that they screen memberships, but if you are someone who is interested in community stuff, a la WeBoB, it may be worth it, as they are a dedicated lot. Cheers! Leto
  15. Good to know... I may buy the Marines module when I can finally get my copy of CMSF to work... anyone know what the computer specs needed to run it is offhand? Maybe my 2.33 Pentium / ATI Radeon 2600 set up is not boss enough? LOL! Good luck! Man, you are quibbling... pretty much all consumers are snobs... that's just how the market works: individual taste. Figuring out how to cater to all those different tastes is the sweet spot we all swing for... I will thus retain my right to continue to be a snob and paw at you for CM Normandy... give me some credit for buying CMSF and working on that in the meantime... ; ) Yep, that's the unfortunate tale of most game developers. That less than stately Raven will be perched above your pallid bust of Pallas right above your chamber door... forevermore! ; ) Cheers! Leto
  16. I didn't get a lot out of the game review. But what I did get was that if you do like SF, you will probably also like Marines... although there is not a lot of extra toys... the big slam on modules. Modules should have lots more toys, features and units (I always compare the value of modules to the ASL series modules... a few improvements in the engine and a schwack of new shiny units that offer diversity and new tactical opportunities. That it got an 8 out of 10 should be taken as a positive, especially as the reviewer phoned it in a bit and the context of what he wrote may have reflected a "7". The WW2 bit... well, that has been discussed to death, and I agree with the reviewer (but I wear my bias on my sleeve: I'm looking forward to CM Normandy, and am ho hum about Syria as well). Cheers! Leto
  17. I can scan through the detritus. It doesn't bother me. Cheers! Leto
  18. Exactly why I have to place trenches as decoys in CMx1... and move my troops into "rocky terrain" hiding for their lives when the Soviet 122's come flying in en masse right on top of the trenches. My opinion: two kinds of trenches: regular: cheap, camoflouge: not as cheap. trenches like any other terrain element should be spottable as per unit spotting rules based on distance and terrain placed. Camoflouge trenches are spotted at half the regular distance. Foxholes MUST BE spottable on the spotting of the unit using the foxhole... or the dilemna posed above with the Soviet 122's smashing defenses like GAWD-ZILLAH is repeated. Cheers! Leto
  19. All people with TOO MUCH TIME ON THEIR HANDS... IMHO. ...the damage (if any) caused is to egos, and is completely superfluous to the discussions here. Cheers! Leto
  20. Following your logic, it may work the same way with overzealous fanbois bearing the standards for BFC on the tips of their bloody spears... which they systematically run through anyone who has a dissenting, critical or semi constructive (perhaps not to BFC) opinion. Thus turning people off the game and customers being lost. That is a false logic, borne of subjectivism. If the product is found to be fun to play by a majority of the gamers that are interested in this venue of war (therefore having value), then it will be successful. If people will pay the price that BFC is asking, it will sell. If there are enough people that buy the game, then BFC makes more games, until they are no longer competitive, new technology comes along, or someone comes out with a new innovative game (such as the WEGO of yonder days). It's called market clearing. An overly simple way of looking at it, but in general holds true. And whether or not they seem themselves as agents of the market, BFC does not acquire special status, just because they say so. If their business model creates value, they sell games. The market usually cares not about philosophy (as much as some CSR types preach it...) and unless you can brand that philosophy with some kind of societal based asymmetric value, its just "part" of the business model that is relevant or it isn't. If anyone thinks what is said on this MB by a bunch of people (potential customers) asking critical questions of the designers will influence sales at a noticeable level, they are delusional, and probably should begin taking their meds again. IF the game is good (being subjective once again, as there are differentiated tastes out there), people will buy it. There is just too much information on the net these days to let a few dissenters poison the soup. Free demos often allow people to make their own decision quite easily and quickly. So why the "kermit the frog freak out" by some people around here when anyone says anything critical or asks a critical question wanting information??? NOW, if game reviewers don't like it... that's another story. Point being: civil debate and feedback, whether fer or 'ginst, should be encouraged on this website, and criticisms not utterly destroyed as sacrilegiously apocraphyl. The good can be considered, the bad can be ignored. (At least from BFC people) The rest can be debated. That's the way I see it. Cheers! Leto
  21. If that is the case, then the market will respond appropriately, and the game will not sell very well. C'est la vie. Cheers! Leto
  22. There seems to be a degradation of many of the old CM communities. Is there still outposts of CMx1 that are still producing interest out there? I know that World at War and Gamesquad (two places where I attend), have withered a bit, The Blitz is a good place to find an opponent, but not much on board banter, and WeBob, Appei Fui, and WPC have closed and shrinking communities... Not sure about PolishCMHQ... Where are you playing? Where are you posting? Who are you playing with? What tourneys are being played or are being thought up? What innovations to CMx1 gameplay are being used to keep it interesting and fresh? And What are you doing to keep CMx1 alive and interesting??? Cheers! Leto
  23. Extremely happy to be proven wrong then. What exactly do you mean when you state "Christ, talk about projection", though? I don't understand? Cheers! Leto
  24. Thanks for the response Steve, I think the answers will be beneficial and valuable to a lot of the people poking around in here. I know it was for me. I think I can successfully resume lurking mode again for awhile. Cheers! Leto
  25. I don't find this sarcasm constructive, nor very helpful to BFC considering you are a beta tester. Do you not want an open discussion for potential customers to tell you what they want? If not, then state it as such. Snide commentary like this leads people to believe this may be the case. Their will be feedback good and bad. Their will be people telling you what they want, wishlists and concerns. It's your job to evaluate and use the data, not inject personal bias that is both insulting and unnecessary. How you react to all this says a lot more about you (and unfortunately the company) than it does about the (majority) of the people posting here. Sheesh. Just to add, the point of the post is not lost on me, considering the history of these forums. But... come on? Fighting fire with fire is an exercise in failure (in regards to respectful and constructive community building), unless it is to only serve your own personal whims. Cheers! Leto
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