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Mastiff

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Posts posted by Mastiff

  1. I give 3 1/2 stars. I loved it, to me it was very intuitive; I got it right away. I guess I'm used to these types of games?

    Assign hot keys was easy. The easy of seting up hot keys the way I use other games is what I like.

    Giving orders was easy.

    Sniper needs work he gets spotted to easy.

    The graphics on my system set all on and was smooth works great with ATI3870x2 crossfire mode.

    intell 7600 cor duo vista 64 bit 8 gb of ram.

    Can't wait for the release.

    Thanks 1C and especially the old Il2 crew and Sneaksie.

    and most of all Battlefront crew small u may be. But large on RTS gaming.

  2. Aslo the front end movies and splash dont come on I see only black but have sound.

    [Jan 30, 2008 11:44:49 AM] ------------ BEGIN log session -------------

    Sound: Native library (build 1.1, target - P IV) loaded.

    Main3D >>> renderer type: OPENGL

    WWThreadPool.create(): Thread pool is created. Threads count = 0

    Load gui skin from: Data/Settings/gui.ini

    =========================== CampaignRecList.updateList() begins ===========================

    =========================== CampaignRecList.updateList() ends ===========================

    Time overflow (0): speed 0.106408134

    ERROR file: File wwrcu not found

    Initializing DirectSound playback device...

    Primary buffer created.

    Playback format is set : sampling rate = 44100, num channels = 2.

    Buffer caps : Transfer rate = 0, CPU overhead = 0.

    Default speaker config is : 6.

    Direct sound audio device initialized successfully :

    DX Version : 7

    Hardware - enabled [buffers : 128]

    Extensions - enabled :

    EAX ver. 1 [ ] - disabled

    EAX ver. 2 [ ] - disabled

    EAX ver. 3 [ ] - disabled

    I3D ver. 2 [ ] - disabled

    ZoomFX [ ] - disabled

    MacroFX [ ] - disabled

    SIMD render [X]

    num channels 16

    cannot open file for reading

    Cannot open audio file samples/Error_empty.wav

    =========================== CampaignRecList.updateList() begins ===========================

    =========================== CampaignRecList.updateList() ends ===========================

    ================ MissionManager.loadMissionBriefing() missions/single_missions/childuve/briefing.xml ================

    ================ MissionManager.loadMissionBriefing() ends ================

    ================ MissionManager.loadMissionBriefing() missions/single_missions/childuve/briefing.xml ================

    ================ MissionManager.loadMissionBriefing() ends ================

    ===================================================================

    Last serial num: unknown

    Total size in bytes: 0

    Number of blocks: 0

    VoicesTable.load(): files were scanned in 1188 ms

    ::: setLoading=true

    ERROR file: File ww.cmd not found

    Selected Decal #1: STEEL, TEX 0, BRIGHTNESS 0

    --------------------------- Precache Effects begins ---------------------------

    --------------------------- Precache Effects ends ---------------------------

    MapsStorage.aiMapAddRoads(): roads where added in 0 ms

    LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms

    Normal: availNodeNum/availNodeList.Size = 0/0

    Aggressive: availNodeNum/availNodeList.Size = 0/0

    --PFSCache read--

    ================ MissionManager.loadMissionBriefing() missions/single_missions/childuve/briefing.xml ================

    ================ MissionManager.loadMissionBriefing() ends ================

    === END OF TRIGGER COMPILATION ===

    ::: setLoading=false

    ================== START MISSION missions/single_missions/childuve/mission.xml=====================

    Time overflow (0): speed 0.9018036

    java.lang.RuntimeException: java.lang.ArrayIndexOutOfBoundsException

    at com.ic.bc.gui.controls.infopanel.InfoPanel.showUnit(Unknown Source)

    at com.ic.bc.gui.ingame_CM.InfoPanelIngameController.showInfoPanelUnit(Unknown Source)

    at com.ic.bc.gui.ingame_CM.InfoPanelIngameController.updateUnitAtInfoPanel(Unknown Source)

    at com.ic.bc.gui.ingame_CM.InfoPanelIngameController.updateUnitAtInfoPanel(Unknown Source)

    at com.ic.bc.gui.ingame_CM.InfoPanelIngameController.access$100(Unknown Source)

    at com.ic.bc.gui.ingame_CM.InfoPanelIngameController$2.onEvent(Unknown Source)

    at com.ic.bc.game.EventSystem$PriorityEventHandler.onEvent(Unknown Source)

    at com.ic.bc.game.EventSystem$SortedListeners.notify(Unknown Source)

    at com.ic.bc.game.EventSystem.notify(Unknown Source)

    at com.ic.bc.game.GUINotifier.svNotifySelectionGroupChanged(Unknown Source)

    at com.ic.bc.game.SelectionGroup.svSelectChange(Unknown Source)

    at com.ic.bc.game.SelectionGroup.change(Unknown Source)

    at com.ic.bc.game.HotKeys.objectSelect.processDispositionMode(Unknown Source)

    at com.ic.bc.game.HotKeys.objectSelect.doCmd(Unknown Source)

    at com.ic.bc.game.HotKeysSystem.HKeyCommand.doCmd(Unknown Source)

    at com.ic.bc.game.HotKeysSystem.Command.run(Unknown Source)

    at com.ic.bc.game.HotKeysSystem.HKey.invoke(Unknown Source)

    at com.ic.bc.game.HotKeysSystem.HKeyListener.callHKey(Unknown Source)

    at com.ic.bc.game.HotKeysSystem.HKeyListener.msgMouseButton(Unknown Source)

    at com.maddox.rts.MsgMouse.invokeListener(Unknown Source)

    at com.maddox.rts.Message._send(Unknown Source)

    at com.maddox.rts.Message.sendToObject(Unknown Source)

    at com.maddox.rts.Message.sendToArray(Unknown Source)

    at com.maddox.rts.Message.sendTo(Unknown Source)

    at com.maddox.rts.Message.trySend(Unknown Source)

    at com.maddox.rts.Time.loopMessages(Unknown Source)

    at com.maddox.rts.RTSConf.loopMsgs(Unknown Source)

    at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)

    at com.ic.ww.game.Main.exec(Unknown Source)

    at com.ic.ww.game.GameWin3D.main(Unknown Source)

    Caused by: java.lang.ArrayIndexOutOfBoundsException

    at com.ic.bc.gui.controls.infopanel.AmmoListBox.fillInfoInternal(Unknown Source)

    at com.ic.bc.gui.controls.infopanel.AmmoListBox.fillInfo(Unknown Source)

    at com.ic.bc.gui.controls.infopanel.ItemsWindow.onActiveWeaponChanged(Unknown Source)

    at com.ic.bc.gui.controls.infopanel.ItemsWindow.setUnit(Unknown Source)

    at com.ic.bc.gui.controls.infopanel.InfoPanelUnit.setUnit(Unknown Source)

    ... 30 more

    java.lang.Error: java.lang.ArrayIndexOutOfBoundsException

    at com.maddox.rts.Message._send(Unknown Source)

    at com.maddox.rts.Message.sendToObject(Unknown Source)

    at com.maddox.rts.Message.sendToArray(Unknown Source)

    at com.maddox.rts.Message.sendTo(Unknown Source)

    at com.maddox.rts.Message.trySend(Unknown Source)

    at com.maddox.rts.Time.loopMessages(Unknown Source)

    at com.maddox.rts.RTSConf.loopMsgs(Unknown Source)

    at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)

    at com.ic.ww.game.Main.exec(Unknown Source)

    at com.ic.ww.game.GameWin3D.main(Unknown Source)

    ================== DESTROY GAME =====================

    ::: MeshShared.shared Effects\GunFire\020_049mm\mono.sim not destroyed, link count = 2

    ::: MeshShared.shared Effects\GunFire\010_019mm\mono.sim not destroyed, link count = 42

    ::: MeshShared.shared Effects\GunFire\050_089mm\mono.sim not destroyed, link count = 24

    PFS recalculate missionDestroy for Normal: nodeNum= 43741, availNodeNum=25410

    PFS recalculate missionDestroy for Aggressive: nodeNum= 19589, availNodeNum=1447

    ================== DESTROY GAME IS DONE=====================

    WWThreadPool.destroy(): Thread pool is destroyed

    [Jan 30, 2008 11:50:34 AM] -------------- END log session -------------

  3. Originally posted by Berto:

    CMSF 1.04

    imac, ATI Radeon HD 2600 Pro , win Xp32, Catalyst 7.11.

    OK My experiments:

    "left click" option on ->CMSF unplayble .

    "left click" option off -> CMFS playable, if all the options are "fastet" and "speed";That's because when click a unit (especially vehicles and sometimes soldiers) the program CMSF or Ati driver redesigns textures in the Game area.

    you need to notify ATI/AMD they will start looking for a driver issue with the game and fix it.
  4. thanks guys but the other guys working on it are probably catching bigger bugs than me I'm only finding minor stuff.I spend up to 6 hours playing ToW diffrent campaigns looking and enjoying the game play so far. Then I go into IL2 another favorite for 4 hours. Thats my day every day until I go back to my real job in about 2 months.

    I and allot of you end users playing the game and editing are find a hell of allot more than me.

    Keep up the good work guys.

    It's "ollac" (trivia; it's Mayan and what does it mean?) there.

    [ December 05, 2007, 12:48 AM: Message edited by: Wolfseven ]

  5. Originally posted by Maxfly:

    Sorry but i cant turned off water in Towsetup.exe only i can set to low but I have almost just set to low with not very improvement...there are some log file that i can post?

    P.s I dont know if is correlated but I forgotten that sometimes then I exit the game I receive a error pop up message red cross by Windows with an runtimerror during closing the application....

    thanks

    Max

    Max need to post your Computer set up I.E System information to better assist you withthe problems.
  6. Originally posted by SlapHappy:

    BTW, Tuesday is official "patch release day" throughout the known universe.....

    Any chance of a surprise tomorrow?

    I think we've all been very very good this year....... smile.gif

    By the way that's DVD release day and games, not patches. lol

    Nice try though.

  7. can see,

    I'm posting more on this Latest version of ToW.

    Why you say or even if you care.

    I feel BattelFront and 1C have gone above and beyond the support for this game.

    As many of you may not know I'm a ToW beta tester.

    This latest version that is coming out is off the hook, lots of improvements. I'm a lot more happy with it. I'm playing all the campaigns in Veteran mod and man I got to say Great work!

    To the Beta team and to 1C thank you for our input and most of all to the community for your Help.

    I would like to put out to BattelFront If you could please Buy the All Seeing Eye Multiplayer game search engine from Yahoo , there letting it go. It would be a great tool to allow for people to hook up for MP games and simpler.

    I would love to see ToW somehow implemented in it and I think it would be a step up for BattelFront to get in involved in. And if you do Please include me in it. I have been gaming for 20 years and seen the game world grow from Commodore 64 just text game to Amiga to what we have now.

    Thank you Matt and 1C for you hard work I know the game wasn't made just for me but I sure do appreciate all you have accomplished in it.

    [ December 03, 2007, 03:18 PM: Message edited by: Wolfseven ]

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