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Vinnart

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Posts posted by Vinnart

  1. Here is a v1.03  compatible one of my original version for CMBS that can be used until Marco gets around to updating the graphics compatibility. Just put the whole folder in your mod folder to use. DO NOT USE ANY OLD VERSION of this mod as it is no longer compatible with v1.03. If you are getting screwy text remove the old one, and replace with this one to continue use.

     

    LEGEND CMBS

     

    Firing= (----------»
    Aiming= \¤/
    Cowering= [X]
    Hiding= (???)
    Medic= (+)
    Casualty= †
    Packing up= (UP)
    Deploying= (D)
    Reloading= ®
    Moving=  >>>>>
    Driving=  » » »
    Guiding= (•••••=>

    Vin Animated text original CMBS v1.03.zip

  2. I go by terrain most of the time, but have no problem spacing them as much as needed in CMBS because there are so many radios especially for USA. The best part is squads can be split and each have a radio unlike ww2. For an example for the mission I just finished I kept the platoon HQ in his stryker well behind the platoon which was spread across the map. They were spread so much because all I got was a single platoon, so depending on the amount of the force and how big the map is that will also be variables on how much they may be spread out. If I can keep within close visual or voice I will especially during an assault as it will provide a stronger C2 link which will give a bit of a morale/cohesion boost.

  3. Thanks again Kieme! I think I have your entire collection at this point, but am more partial to the 3 tone camo versions. When I get a chance I will have to have some decal fun with some of your mods like I did Aris's, and make an A-10 (shark mouth, and eyes) version of an M1 like I made for the Panther D. It looks rather demented and bad ass if i do say so myself.

  4. I don''t see flares necessary for the game as is, but if the game ever goes CoOp Multiplayer I think flares would be necessary for players to communicate visually. If done in a similar fashion as Sudden Strike the flare would hang in the air for a couple of seconds, drop, then disappear. In this way the player can pinpoint areas, or "draw" with them putting many in a pattern to communicate to team mates. This was very effective in Sudden Strike, and would work just as well in CM should the game ever go http://www.battlefront.com/community/showthread.php?t=109832&highlight=multiplayer

  5. Nice work on the icons. I'm new to CM series, and wondering how do I go about to install your icon package? Little confused.

     

    Another first poster! Welcome to the forum and to CM Spush.

    TO USE:

    Download either from this thread, or at the Repository, and un-zip the mod zip file.

    Go to My Documents/Battlefront/Combat Mission/Black Sea/User Data/Mods, and put the folder "Vin geometric icons CMBS" in the "Mods" folder. That is it.

     

    Some other mods such as the, "Animated text" mod have alternates to choose from. For that mod you would put either the "Light", or "Heavy" version folder inside the "Mod" folder.

     

    To use any mod put it in the "Mods" folder at: My Documents/Battlefront/Combat Mission/Black Sea/User Data/Mods. Some mods come in folders showing the raw content (like mine), others pack it up into a "brz" file. Either way they go in the "Mods" folder to use.

  6. I belive command vehicles have better capacity dealing with support requests, but I never tested it (might be linked to the intrinsic organization of the specific unit).

    Other than that, on the maximum difficulty level they are essential, on the lower difficulty levels this essentiality is taken away for the sake of simplicity.

    From my experience they DO deal with support request better especially UAV getting more spottings compared to a unit on foot.

     

    It works the same way in all settings. The only difference in the levels is the delay times as far as support goes. Veteran is a little faster than iron.

  7. I handle the AI relatively easy for the most part in all cmx2 games no matter the game mode setting ( Iron, veteran ect..) as there is no difference in the difficulty of the AI. In other words it is not any more intelligent in one mode over another. However, I do find CMBS a bit more challenging than the ww2 titles mainly because the weaponry is so much more deadlier/ sophisticated, and thus less forgiving of mistakes. The spotting is much better too because of the technology, and so is the range things can be taken out. Depending on how the scenario designer uses triggers to act, and react is also an advancement in making the AI more challenging. More than once I have had an attack come out of nowhere, so it does just not sit there like it has in the past. Like others have said if you want a real challenge you have to play a human.

     

    The QB system is certainly designed with multiplayer in mind, but i like to play it time to time single in real time which can be a lot of fun since it almost impossible to get a real time HvH game. If you want a good way to try real time set up a tiny, 30 min QB ME battle, infantry only letting the program select the units for both sides. The AI will at least make a push for the objectives, and again depending on how sophisticated the AI plan is for the map it can be somewhat challenging. Real time is less forgiving too than WEGO for more challenge if you do not pause often. 

     

    As far as an approach to winning in the game, which I believe i have in all the scenarios I have played so far, I think you have to know when to be patient, and when to be bolder and more aggressive. Be patient to use your technology, and air assets letting it do its thing before you advance. Be patient to recon properly. Be aggressive when decisive, or quick action is called for, or when being too cautious isn't going anywhere. It is something you just have to have intuition for like a good poker player. From my experience I tend to favor being more cautious in the modern war environment preferring shorter moves mixed with speed where warranted.  Anyway you slice it there are always gambles, and being lucky helps too. 

  8. Ordeal,

    My avatar is the artwork of Joe Kubert. He did all the Sgt. Rock covers from the 60's to the 80's, and was the first artist that inspired me as a kid to pursue art. This is my favorite cover by him. The first time I saw it as a boy I just said Wow! I want to be an artist to be able to draw that. His talent and skill to draw Rock and Easy Co. from his mind with such expression is AMAZING! He was a master cartoonist to be admired. I am glad to show off his work to those who would appreciate it. I just put his name into a search and found this site where you can see more of his work, and read some of the books in video format by pausing and turning sound off. http://wn.com/sgt_rock_comics

     

    Gummi,

    I'm honored to be the subject of your 1st post. Welcome to the BF forum. The regular place where mods are uploaded and downloaded is the Repository. Here is the link: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=select&id=61

     

    When CMBS first came out the Repository was not set up yet for the game, and with the new forum capability to upload files guys have just put the stuff up here too.

  9. Tunguska can use it's 30mm gun to shoot down a raven. The Raven is too small to shoot down with a SAM. It's all explained in the manual.

     

    Thanks Vet. I read an early version of the manual, but must not have had that part stick, or it wasn't in there yet. Thankfully, I did remember the part that the Gray Eagle cannot get shot down in Observe mode for this mission which is critical. As far as enemy AA goes, I have only played a few missions where I have gone up against it having UAV so it is an area where more experience is needed in understanding capabilities.

  10. At first I didn't think this would be a mod for my taste of preferring the quietest vehicle engine sounds, but I'm glad I checked this out. What I find is it takes my attention away from the rumble of the engine which I find a little annoying, and more toward the radio sounds which are more interesting and easier on the ears. More than once I've tried to figure out what they are saying. Thanks for making Mord. It gives more character to the sounds.

  11. Thanks for all your sound mods for the many games Waclaw. I have mix I have been using for sometime for the WW2 games. Your sounds are certainly beefier, and more dramatic than the stock. I'll probably do another custom mix from this, the stuff I have already, and what the other sound grogs have contributed. I went through some of the sounds and particularly liked the INF sounds that sounded like they are talking on the radio. Great job!

  12. Not a bug. To get smoke to go the direction you want, give the FACE order first, then POP SMOKE. If no Face order is given it will pop smoke to unit's current facing.

     

    I don't know if the Brads smoke launcher reloads it's tubes, or just uses another one of the launchers everytime it pops smoke, but units can pop smoke several times. It's a good thing :)

  13. I have to be honest. The graphics do not bother me at all. I agree some of them could be improved, but to say the "graphics suck" is a bit harsh and not accurate. Some of the graphics such as the vehicle models I think are very good. Perhaps it is open GL vs DirectX?  The bottom line for me is; are the graphics adequate considering the depth the game has to offer in gameplay and realism.? The answer is certainly yes.  Of course having the greatest graphics along with that is always the goal. I feel in the CM development process is something that that will always be ongoing.

     

    Many CM fans have been playing it since CMx1. We still enjoyed the game for its depth, and concepts. In comparison CMx2 is a major improvement graphically. CMx3 will be further improvement too I am sure. Overall the graphics are decent to good, but it is more the depth, realism, and gameplay that CM has to offer is why people play it. I am sure Battlefront would agree the game is not perfect and has room for improvement. This is a good thing as it keeps them striving to improve the game.

  14. Just to let everyone know who wants or uses the text mod. I just updated to patch v1.01, and the "Animated Text" mod works fine with it. I guess I should change the description to "needing to update with each patch" to "needing to update only if you start seeing text oddities". In other words the mod needs to be updated only if the developers have changed the "strings" text file in the patch. In this case it did not change, so the mod is still compatible.

     

    Also, all these are in the repository now if you would rather grab them there.

  15. Very creative and nicely done Bud. Sgt. Rock would be proud ;) . As a suggestion, I think you should try making the scroll box narrative text a little smaller by about two fonts to see how it looks. This would make the text boxes overall smaller too as an idea to cover up less of the graphics.

     

    Kohlenklau, I always get a kick seeing those old comic ads. A few years ago I went though all my old comics to grade them, and looking at the old ads was part of the fun. Seeing ads for the new "Star Wars" movie coming soon, or Hostess ads featuring Muhammad Ali, or OJ Simpson along with the ever present "Sea Monkeys" are a blast from the past.

  16. The mud, dirt, and scratches on the M1 is what brought it all together from your first screens of it. Looks great! I am one who will definitely be adding the tank nickname decals. Very nice "cool" factor add on. Thanks again for all your effort in adding so much more character to the vehicles.

  17. One more hint is, use Gray Eagle wisely. Russian AA cannot engage Gray Eagle only when it is in recon mode.

     

    I just finished it, and that is the best piece of advice to get a win on this one. The key to this mission is to take out as priority the SPAA. Also, keep your command vehicle within a center formation of stingers. I lost the the skipper to enemy CAS I think because I had him too far away from my stingers. Good luck. It is an excellent map and mission, that offers a good challenge. Pnzrldr did a great job on it.

  18. Lots of great posts guys. Thanks for adding to the CM Theater.

     

    I have to agree that exploring available mods will improve the effects on some of these that use only stock.

     

    There are lots of great mods out there to try, but here of some of my favorites to name few that will spruce any film up:

    ALL of Aris's vehicle skins, and his smoke mod.

    Veins effects; Fire, muzzle flash, tracers, explosions.

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