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nathangun

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Posts posted by nathangun

  1. Nathangun,

      Do you foresee an end-run to the right flank if things are too tough in the center or will you batter your way in directly?

     

    Heinrich505

     

    Sorry for the late reply Heinrich, I've been working overtime the last 13 days.

     

    I foresee it has a possibility, but I'd like to keep the option open and more importantly, to keep the Axis commanders thinking it's a possibility and hold a few units on the right flank.

  2. Lost%20Eagles%20Allies_zpsi9ytxjux.jpg

     

    CMPzC The Road to Eindhoven Mini-Battle 1 (ALLIED BRIEFING): 18.9.1944, 0810. About 3 km east of Valkenswaard, Holland. Weather: warm, gentle wind from the south.

    ^

    Your mission WAS to parachute into Nazi-occupied Holland, liberate the Dutch people and end the war by Christmas. But German FlaK riddled your C-47 transport and you barely escaped with your life. Now on the ground….you look around to ask the usual questions…Where the fu@k am I? What the fu@k should I do now?

    ^

    You are US Army Lieutenant Buck Compton of Easy Company, 506th.

    ^

    This is Holland…right? Or it could be Germany or even Belgium! Best to assume we are behind the lines and surrounded by numerically superior enemy forces. SOP SNAFU!

     ^

    Plan:  Your 3 plane “V” of C-47’s took heavy Flak as it banked over Eindhoven. One plane disintegrated immediately….all men lost. One was shredded badly and although the wounded paratroopers did their best to exit the plane, they were all dead when they landed on Dutch soil. Your aircraft was hit around mid-fuselage. Some troopers at the end of the stick by the cockpit were killed instantly. Some other troopers further along served as shields for the shrapnel and that was the saving grace to get you and a handful of others out the door.

     

    ^

    Primary Objectives: Get organized! Recover any available weapons and ammo. Form a perimeter and defend your DZ. Then find the war and get back into it…

     

    This battle will feature the exclusive forum debut of juju's new "drop zone" mods package...stay tuned for details.

     

    I'll take it if no-one will :)

  3.  

    Here are our opening moves.

    I started the turn with a aerial reconnaissance we've spotted some enemy troops dug in to the north-east and in the woods to the north of Valkenswaard.

    I moved units up the road and managed to get a squadron of Shermans across the river.

    Having spotted enemy blocking the way across the bridge, I ordered air strikes plus a artillery bombardment in preparation for an assault across the river.

    Units that will participate in the assault are:

    1/3 Irish Guards

    2/3/2 Irish Guards

    1/3/2 Irish Guards

     

    All available air and artillery assets will support the attack.

     

    post-56596-0-05893700-1424960683.gif

     

     

     

    post-56596-0-05893700-1424960683_thumb.g

  4. Gentlemen of XXX Corps.

     

    post-56596-0-27881100-1424959472.jpg

    Nathangun address's his troops before going into action.

     

    Today we will advance to rescue our brothers in arms in Arnhem. It will be a hard battle but I'm told jerry has thrown in the towel. 

    We will be fighting young boys and old men, so we'll hit jerry for six and be home in time for Christmas.

     

    post-56596-0-79186900-1424959973.jpg

    Has it turned out there was much resistance from the 'old men'.

     

    Today our orders are to liberate Valkenswaard.

     

    CMPzCTRTE_zps6f2801f2.jpg

     

    It is now 0600, 18 September 1944. The weather for today is warm and damp, with a light breeze blowing from the south west. The sky is slightly overcast.
     
    Irish Guards Group will attack and seize Valkenswaard in preparation for tomorrow's XXX Corps assault on Eindhoven. 
    3 rifle companies of 3/Irish Guards, 3 squadrons of 2/Irish Guards (approx grand total of 15 Shermans due to damaged and KO'd vehicles), 1 troop of Recce-
     
    Irish Guards (3 Stuarts) and the 25 pounders of the 55th Field Artillery Battery (8 guns). The Canadian "Tiffies" of No. 129 and No. 143 Squadron (4 planes each) will form "cab ranks" and signal your ALO when they come on station...also you have the air recon boys from RAF 662 Squadron. As reinforcements, XXX Corps has allocated 1 additional battery of 25 pounders (8 guns) from the 4th Royal Irish Horse Artillery as well as 23rd Canadian Field Co. and the 14th Field Squadron. Consult your PzC arrival schedule for the details. The Division Ordnance Shop is working hard to patch up a few shermans damaged in yesterday's battles and will dispatch them up with fresh crews as soon as available.
     
    Previous scouting forays indicate you are opposed by relatively low quality troops in prepared positions. Each one is a light company in strength with some 
    Flak guns in support. One battery of Artillery typically support these 2nd rate blokes. One last thing...Air Recce and the Intel chaps have suggested 
    Jerry may have a small panzer unit in Walre being held in reserve.
     
    Use standard tactical procedures to soften up the enemy with both direct and indirect fire. Conduct coordinated assaults as needed. Maintain lines of 
    communication and supply.
     
    OCCUPY Valkenswaard: 30 points
    OTHER HEXES: CONSULT PzC map for points.
    DESTROY Enemy Units: as per the usual SOP
     

     

     

     

    post-56596-0-27881100-1424959472_thumb.j post-56596-0-79186900-1424959973_thumb.j
  5. I'm in the middle of playing this battle pbem. I have most of a inf platoon and one tank to a lucky mortar strike and another one to mines, the last one is in the first ditch line blasting along the trench.

    I've taking half of the first line of mg nests with at least two platoons still intact.

    A very testing scenario and well designed, kudos. ;-)

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