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nathangun

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Posts posted by nathangun

  1. Scale is 307 yards per hex (280 meters). Units normally get a 3 movement point allowance, and it can be 8 MPs for strategic movement. But a unit can activate a number of times in any given 2-hour turn, due to HQ morale and die rolls. So the beauty of the game is you never really know how much a given unit can do or how far it can move in any given turn.

    What I meant to ask did you give units a standard movement speeds ?

    You might like this program, http://www.pawosoft.com/geccos/geccos_exe.zip

    It helps to plot real time movement on a map, great for campaigns.

  2. Thanks so much for your interest, nathangun!

    Since I so often get requests for these operational-tactical conversion rules, I'll just post them right here so people can cut and paste a copy to save, or be able to search for them and find this post in the future:

    -----

    Thanks Broadsword56, I'll try to make use of these.

    Just one more question.

    I'm not familiar with the board game "Saint-Lo", what are the movement rates of units ?

  3. Bloody Battle of Tilly

    http://www.amazon.co.uk/Bloody-Battle-Tilly-Normandy-Campaigns/dp/075093056X/ref=sr_1_2?s=books&ie=UTF8&qid=1307600241&sr=1-2

    Haven't read it in a long while and I can't seem to find my copy of it.

    Try Ospery publishing, found here: http://www.ospreypublishing.com

    They do some good books, I have a great one called "The Atlantic Wall". It gives details pictures various fortifications.

    Find it here: http://www.ospreypublishing.com/store/The-Atlantic-Wall-%281%29-_9781846031298

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