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Sfox28

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Everything posted by Sfox28

  1. Nikki...you read his book! Wittman's. He was a great spotter! Using TD's in the "Ambush-defensive" mode would be great it TOW...if they would only STAY were you put them!!! "Ambush" is what it's all about.
  2. Sorry, something happened and I poped the above blog before I was finished. Don't know why that happened, but anyway.....(Buster) the state of the AI IS quite messy to say the least. It's also quite true that if we could take some of the best things from other games and use them in TOW things would be a lot better. In building fighting would be one of them as well as good cover. Close Combat does a good job of that. A KEY issue for me is for AFV's and sometimes Infantry to stay were I put them. I put them there for a reason...CC uses a "AMBUSH" mode or position and things STAY were you want them...LOL! Manx, I agree with the complexity issue for modding. That's what makes it tough for me as my computer skills just arn't enough to really blast through TOW's programing! One more thing FOR THE THIRD TIME!...LOL! I would like an answer to my almost original question: ..."[maybe anyone can help with. I already installed (straight) into the game the JSH mod. I would like to know, first...do the single player games and some campaigns pre-uber patch still work??? Now, the second part...Should I install the TOW Mod installer? Will I have some problems because JSH is already in game?]" PLEASE, someone give me an answer.....LOL! Mahalo.....
  3. Great posts guys. Boog...I saw your mission surrender piece...downloaded it but have not yet implemented it. But I'm sure I will soon if I learn how to process real mission building. You really have your head together about doing things with the editors. I'm a bit older than most of you guys and have decent computer skills but nothing compared to all the modders that I've seen in many games. I have the whold series of IL2 and enjoy it imensely. I've also been with the Silent Hunter series since the begining and love that game. Have you noticed that I'm in a pattern. WWII is my fav area, and has been for quite some time. The Close Combat series is another one of my favorites...since the beginning. As far as mission making and getting involved into TOW's mission building I would be a novice, but I'm trying to learn the process as best as I can. I'd like to do something, or more...but I get stuck with some of the involved triggers and map making tools. Would like to stay in touch with you and see if I could learn some things and help the overall community myself. Hey Buster, good posts also and I think you are right about the "Easy" level and I'm going to give that a go. Yeah, the state of the AI is q
  4. Nikki...I concure with your TD assment. "These things should be spinning left and right constantly acquiring new targets." It's tough enough to have them on your side but what really gets me is having to stay micro-managing them to stay in ambush mode! Every minute or so I have to give them all a STOP & DEFEND order! LOL!
  5. Buster, not sure were you were going with your post, but yes easy is maybe the way to go and I can assure you that I'm in no way a macho game player. Have you tried the Panzer Lehr campaign with the batttle "Mousetrap" yet? As far as adding 2 Tigers to the mix...I was goofing around trying to learn the Mission Campaign editor. What is interesting, is I haven't played it yet. If your wondering about beating the AI on the medium level...I basically did that on the second try. I just found it a bit tough to mount a counter-attack against the British Infantry & Anti-tank forces just over the hill with only 1 half destroyed AFV. Besides, most of the post is about getting SOME things worked out for the BETTER. Note...I stress...Better because the game is good and just needs adjustments. So let's talk about that and not be so negative when it comes to peoples taste's. I still need some help re-my above question..."[maybe anyone can help with. I already installed (straight) into the game the JSH mod. I would like to know, first...do the single player games and some campaigns pre-uber patch still work??? Now, the second part...Should I install the TOW Mod installer? Will I have some problems because JSH is already in game?]" Many Mahalo's for any answers to my question. And NO Tankbuster...I'm not "Ripping" you.....LOL!
  6. Ditto...ditto...ditto! LOL!
  7. Some really great comments guys...and we're all hitting the nail on the head about the flaws and things we think need change. The basic fact is...This CAN BE the best WWII simulation (game etc) ever. Helmut and Stoppelhopser, thanx for the compliment about the SL and ASL playtesting. It was an interesting time and we all knew, at the time, that it would only get better over the years and develop into what it is today and can be in the future. I still have all the board SL & ASL stuff (all of it)pretty much hermetically sealed in a gaming closet I have...LOL! I can remember using "Dental Floss" to check our line of sites. I agree with BrassEm though....."Would you rather be rolling die for cardboard chips than TOW?????" That's were time and computers have payed off! It was really hard to get people to play...because it was face to face and you usually had to stop the game to go to work or whatever and then you had to make sure the table was steady and didn't have any little animals, like "Kittys", who want to eat the counters and play mess-up with all the stacks of "chips" that were on the large table, that they wanted to lay on! LOL! So, you all have it much better than it ever was. Just think when VR (Virtual Reality)really kicks in...you will be able to BE that MG man or the panzerfaust young soldier, almost, right there on a battlefield that looks and feels like you were really there! Alas, for me I may not make it that far...then again I may, but one thing is for sure...I've been on a real battlefield and it wasn't too much fun. Shiszer, (sp) I shouldn't have said that...it may give away my age. But then again if I was a old "playtester"...ahh, let's just forget this dumb story and talk about what a great game we do have and all the ways we can make it better. That's what forums are really for. Stoppelhopser, buy the game...it will be worth it. What is also interesting to me...is that I didn't get off on many of the Battlefront CM series because of the 1 to 2 minute...move stop and move again style. I also wasn't to enamored with the stick man infantry. Oh well, that's why we evolve. I have a slightly off topic question that maybe anyone can help with. I already installed (straight) into the game the JSH mod. I would like to know, first...do the single player games and some campaigns pre-uber patch still work??? Now, the second part...Should I install the TOW Mod installer? Will I have some problems because JSH is already in game? I'm finally getting, how to use the Mission & Campaign editor. I used it to help me get through the "Impossible" Panzer Lehr "mousetrap" mission. I gave myself 2 Tigers to go along with the 5 PzIV's that come in as reserves. That is...if you get that far. I always play on the 2nd hardest level. I've been learning how to use that editor because I thought I was getting 2 Tigers...but what I got were just the crews and tanks...somehow I didn't know I had to add the ammunition.....ROFLOL! Sorry, about the long post...Mahalo, and later for now.
  8. Guys, great discussion on the post of TOW I made. I agree with everything that is stated above. I myself, have been around a long time and was an original play-tester for the board Squad Leader & Advanced Squad Leader Avalon Hill game. I've played Close Combat (all 6 of them...Cross of Iron as the last one...and I consider it the best of the lot) since they first came out and I feel that TOW can be the best of all! It just needs some adjustments. Other than my first stated pet peeve, I guess the next one would be having to micromanage my Armor. The Infantry seems to work well, but I have to stay on my AVF's to stay in the spot I want...like to maintain an ambush point! Other than what I have stated in my previous posts...the natural changes have been well recorded by others. Eg:Infantry in buildings, smoke, mortars...etc...etc. Anyway, I hope the people that made this game (TOW) as well as the many Modders that are out there, help us all out with the "Wonderful" basic game that TOW really is and can be. Mahalo, for all the great comments guys and keep them coming!
  9. CeltiCid, I can just imagine how crazy it is for multiplayer games. I was also thinking, last nite, after my post...that maybe it's because there are only a few battles within a whole campaign and there is the NEED for counterattacks. But NO...this morning, after further review I still stand by my inital remarks. My reason for stating the obvious was in playing the campaign PANZER LEHR. It was hard enough to defeat or throw back (wait, defeat has to be it because a non-destroyed tank does not retreat) the Brit hord of Cromwells to finally realize that I was supposed to counter-attack a British position over the hills with very meager forces (Infantry and an AFV-if your lucky). This is something I don't think the germans would have done considering their defensive posture. It was hard enough to ward off all the tanks and the endless air attacks to warrant a imediate counter-attack. What say you-all?
  10. Hey folks, don't get me wrong about TOW...I love it to death and I consider many of the changes to have been good ones and to make several more will only enhance it! But one thing at the moment that is just killing me is the "BATTLE TO THE LAST MAN"! There has to be a way to stop things so that both sides can keep some sort of cadre of troops alive! A limit to your losses & or surrender of so many men needs a trigger for withdrawl! I saw were someone was trying to do something like this...but I noticed it was a beta and all it seemed to have was the surrender of troops and not a trigger for fleeing the battlefield.....[LIKE CLOSE COMBAT DOES]!!! Need it badly, the battles (even though they are extremely fun and correct) take forever, and ever and ever etc, etc and end up with NO way you can get past a battle with any sort of cadre. Wait, I already said that...LOL! Anyway, what do you think gang...and how can we remedy this ASAP or I'll have to hibernate with this game again for several months. It's just way too tiresome to fight a good clean battle ( that was micromanaged for hours) and then just have to turn it on to double speed just to get a result of 1 or 2 things left standing. As it stands now, everything but the end makes sense. We need immediate Help!!!!! LOL!
  11. So, should I just install the JSH Mod and see if that works or just re-install the whole dam game?
  12. Slap, thanx for the info...I think I partially, at least I started to download and install the JSH mod and then quit. I guess I should totally install the JSH Mod? Otherwise it most likely will never work eh? Mahalo...???
  13. Re-Question...will missions pre-patch...work with this patch install? Tanks Battle Seelow etc? Mahalo.....
  14. Everything works fine (after the patch)except for my Battle & Campaign Editor. When I try to open the seperate icon for it I get these messages..... :confused: (the big) X Cannot open the file..\3dobj\tanks\ger\t_34_mod_1941_ger\t_34mod_ger.tga The next thing that pops up is Editor. exe has encountered aproblem and needs to close. Sorry for the inconvinence. then another pop-up (the big) X The exception unknown software exception {0xc0020001} occoured in the application at location 0x7c812a5b. click on OK to terminate the program. Any Ideas on this mess??? Something that got installed as a mod or something like that??? Haven't a clue as to what this is at the moment...Help! :confused: LOL! Mahalo..... :cool:
  15. Question, will the old missions that I downloaded work with the new uber patch? Namely, Road Block Bigol,Tanks Battle Seelow etc. Also, where are the new missions, campaigns etc going to be located for download? Any special pages 0r websites for these? Mahalo..... :cool:
  16. Mahalo, for the information. I thought I did something like that last nite...but I was tired as hell and don't quite remember...just getting too old I would imagine...LOL!
  17. The Battle Generator is very cool and pretty much easy to use. I do find that fortifications cannot be moved around on the map in the placement phase...any info on that would be welcomed also...Mahalo!
  18. Need to ask a question about the JSH...exe. It's an exe and when you install it what exactally will it do. Where does it show up within the game? Does it screw up anything in the overall TOW game? Any information on these type of questions would be welcomed.
  19. Thanks, or should I say Mahalo (I'm Hawaii person) Madmatt. I've been waiting for this uber patch for quite a while and will be getting back into the game with both feet in! I know it may sound silly, but when will the add-on be coming out? I'll jump on that right away also. As Arengada just said above me..."Thanks Madmatt. This is the game I've been waiting ages to play. Remebers me of the good old Close Combat days... This patch does this game justice and the battle generator was an absolute must." I second this statement and agree wholeheartadly. I'm also a big Close Combat person and still play the new one COI, but TOW can and will be the best! Again Mahalo
  20. I've tried to use the campaign un-lock exe (it said to overwrite the files...I did a yes) that was used before to get all the campaign batttles unlocked, but none show up in the battles menu? What am I doing wrong here? Where are they supposed to show up? Also, will the old mods and battles that were made before the uber-patch work??? Mahalo.....
  21. How do you go about unlocking all the campaign battles again. It seems with the new patch install they are locked again. I just need the info on how to do it again. Also where is the new quick battle generator? I guess I'm just to stupid to see it??? :cool:
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