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thelmia

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Posts posted by thelmia

  1. I crash in multiplayer a lot- and so do my oponents. Typically, I make a scenario and it runs just fine for a few minutes, then one of us CTDs. The last scenario I made immediately CTDs as soon as my opponent finishes setup. This happens with canned scenarios as well, but not as often.

    The scenarios don't crash in single player.

    I've got a Pentium 830d, with 2 gigs RAM and two 7800GTX cards. I have the newest NVIDIA forceware.

    EDIT: OK we seem to have a bad synch issue- like 10 seconds difference between host and client. In a big scenario, it crashes. In a really small one it's annoying. This seems to happen with anyone I play with, to greater and lesser degrees.

    [ August 06, 2007, 03:03 AM: Message edited by: thelmia ]

  2. .50 Sniper rifles (Barret, MacMillan, whatever)

    7.62mm miniguns- lot's of vehicles have them

    Choppahs! I want to be able to rappel soldiers on the roof.

    14.5mm AA Machine guns (ZPU-4)

    ZU-23

    Shilkas

    More HMMWVs with guns- like Mk19s, miniguns, etc.

    M60 tanks (Desert Storm and Israel)

    Challenger tanks

    USMC

  3. Red on Red is a beautiful thing. Sooooooo many options. You can make almost any war of the last 25 years (maybe longer) since most people use Russian equipment. Between the Syrian and Uncon TOE you can simulate almost anything. I'm making a campaign about the Chadian- Libyan war after I finish the Iraqi Civil War.

    Most wars don't involve Stryker brigades (or any Westerners at all).

  4. I think cover is bugged. Troops are too easily cleared out of buildings with small arms fire. I don't think that is intentional design.

    The best cover in the game does not protect infantry very much. I don't have to level buildings with HE anymore. I can simply hose down buildings with .50 cal and that works fine. It's not like rough or heavy buildings in the old games, where only HE would get them out quickly.

  5. Well, you can actually simulate a lot of different wars with this game.

    You have the Iraq War, Desert Storm, the '91 Shia rebellion, Afghanistan (American invasion, 2001 AND Russian invasion 1979-1989), the Chechnya revolt, all manner of African wars, a hypothetical Third World War, and so on. If you're creative with the editor and use a little imagination you can do a lot.

    I've been telling people for years that CM needed to go modern. This is my dream game.

  6. Abrams get knocked out all the time in Iraq. The Army and Marine Corps, understandably, don't advertise how. And this is by an enemy that doesn't have tanks.

    The M1 is the best tank in the world. It isn't invulnerable. It's been modified as a result of experience in Iraq.

    http://en.wikipedia.org/wiki/Image:OCPA-2005-03-09-165522.jpg

    Keep in mind that our opponents in tank-to-tank battles suffered most from a lack of tactical leadership. As the Syrian player or a scenario designer, you can provide that. The gear isn't that bad, and the troops aren't cowards. What's missing is competant small- unit leadership. In CM:SF you can provide that.

  7. Abrams get knocked out all the time in Iraq. The Army and Marine Corps, understandably, don't advertise how. And this is by an enemy that doesn't have tanks.

    The M1 is the best tank in the world. It isn't invulnerable. It's been modified as a result of experience in Iraq.

    http://en.wikipedia.org/wiki/Image:OCPA-2005-03-09-165522.jpg

    Keep in mind that our opponents in tank-to-tank battles suffered most from a lack of tactical leadership. As the Syrian player or a scenario designer, you can provide that. The gear isn't that bad, and the troops aren't cowards. What's missing is competant small- unit leadership. In CM:SF you can provide that.

  8. Abrams get knocked out all the time in Iraq. The Army and Marine Corps, understandably, don't advertise how. And this is by an enemy that doesn't have tanks.

    The M1 is the best tank in the world. It isn't invulnerable. It's been modified as a result of experience in Iraq.

    http://en.wikipedia.org/wiki/Image:OCPA-2005-03-09-165522.jpg

    Keep in mind that our opponents in tank-to-tank battles suffered most from a lack of tactical leadership. As the Syrian player or a scenario designer, you can provide that. The gear isn't that bad, and the troops aren't cowards. What's missing is competant small- unit leadership. In CM:SF you can provide that.

  9. I think the M2 was originally built to take 23mm fire.

    It has been upgraded since the 80s with all manner of armor add- ons.

    The BMP-1 has a low velocity, slow- firing gun. The BMP-2 has an autocannon. The autocannon will have an easier time hitting, and should be able to get a kill if you try hard enough. I wonder if the BMP is using the AP ammo.

    The BMP-1 gun isn't all that accurate and relies on a HEAT warhead rather than velocity for penetration. The Bradley has reactive armor to stop that. I have not tried it in game but it shouldn't work that well.

    In Steel Panthers 2 the BMP-1 gun was godlike. Not terribly accurate.

  10. That's pretty much how I play all the Combat Missions- use infantry to find the enemy, then destroy it with high explosive. Given the terrain in Syria, infantry are even more vulnerable.

    I tend to unload them in the lee of buildings and let them move around inside. Being out in the open is dangerous.

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