Jump to content

Der Alte Fritz

Members
  • Posts

    1,024
  • Joined

  • Last visited

Posts posted by Der Alte Fritz

  1. Here's my problems in plain English :)

    1) the background and map edges spin around when I move around the map. This happens with AK and BB.

    2) when I come to save a PBEM turn, the background and buttons are in black. This can be over come by simply changing the turn number and hitting the enter key on the key board.

    3) when the replay ends, I get a sound loop. Again, not a big problem.

    4) when moving around the map, the screen is jerky and slow. reminds me of playing a huge scenario on an old computer.

    It's number one above which is causing the biggest problem. I have tried changing settings in the Nvidia control panel but so far nothing helps :(

    Only thing I could try is going back to the old driver but I haven't a clue how to roll back to the old one. I know you can do that in the control panel (I think) but where? :(

    And thank you for asking how the problems show up in CMx1.

    PS, my graphics card is a Geforce 8400 GS.

    OK British Tommy here is what other people have reported:

    With an 8400GS card and VISTA = Setting the Antiailasing mode to "Override any application setting" eliminated the adverse video effects! The two games are still somewhat slow and jerky so I continue to monkey with Anisotropic Filtering, Antialiasing-Gamma Correction, Antialiasing settings between 2x and 16x, and Antialiasing-Transparancy settings.

    With DX10 and Vista: These are my settings. Bear in mind that I have very little clue as to what they are and it may be possible to optimise further, especially on the speed issue.

    Anisotrpic filtering: 16x

    Antialiasing gamma : on

    " mode: override

    " setting: 16xQ

    " transparency: supersampling

    Conformant texture clamp : use open GL spec

    Error reporting: on

    Force minimaps: billinear

    Multi display: compatabilty perf. mode

    Stereo: use onboard DIN

    Texture filtering Anisotropic : on

    " " Negative Loss bias: allow

    " " Quality: performance

    " " trillinear: on

    Threaded option: on

    Triple Buffer: on

    Verical Sync: force off

    By the way, if you set AA and AF to 2x you should notice huge improvements in framerates and still have some visual delights.

    If you want to try rolling back the driver here is where you look:

    Start Button

    Control Panel

    Performance and Maintenance

    Basic Info about your computer

    Hardware Tab

    Device Manager

    Look down the tree for Display adatpters

    select your 8400GS

    double click

    Select driver tab

    Select driver roll back

    Have a stiff drink and press the button!

  2. Sheep mentality??? I have no idea where you live but here all the computer shops sell new computers with Vista (unless you go the Mac route). You CANNOT buy XP here so we are stuck with Vista. So please stop talking down to us with less computer savvy than you.

    Perhaps I can help here, living as I do within sight of the White Cliffs.

    You can buy a very high spec machine with XP from www.pcspecialists.co.uk a firm in Yorkshire who provide an excellent machine without all the rubbish which Dell foists on you. £500 for a mid range home computer. Give them a go and their after sales service is excellent.

    My current machine is one of theirs, plays CMX1 plus CMX2 with XP and a high spec NVIDIA 7 series card bought off eBay.

  3. If you downloaded them from CMMODS.com then there is a special section for CMMOS mods, just make sure you got the right version.

    However you need to be confident that you are taking the right approach. I do not think that there has been many upgrades to the CMMOS for years and almost all new mods are stand alone ones. You can manage these mods using McMMM which you can also download from Cmmods.com and is probably a better bet in the long run.

    cheers

  4. With regard to the BFC proposal. Great a secure, high quality storage for all things CM.

    But it cannot be all things to all men. The TPG and TSDII and all the other sites such as CMMODS all have their own structure to deal with their own little aspect of the game. A giant catch all database is never going to be this focussed. It is the structure, tables, lists, discussion pages, review pages, etc, that make sites such as the Proving Grounds what it is and so useful.

    BY all means store your stuff on the BFC server but do the real action on the little functional sites that make this community so interesting.

    My two'penth anyway.

    cheers

    Wink

  5. 1941:

    Blitzkrieg CSDT B-16 -

    State Farm 41

    Fight for Glinki CSDT B-11 -

    Hero of the Soviet Union

    Kalinin Raid HSG

    Siberian Nite Life

    Christmas Battle B&T ROWIII

    1942:

    Cutting Off the Head

    Partisans!!!

    Knight in Armour

    Barrikady HSG ST1

    Antonescu Kaputt B&T:SP

    Hollow Legion B&T:SP

    1943:

    The Count II CSDT - KH 2

    Beginning of the..

    Road to Rzhavets

    A Visit at Dawn

    1944:

    Hitler's Son B&T

    Anniversary HSG AG

    Berezina Ballet HSG AG

    Flexing their Claws AI HSG AG7

    Forward Detachment kutuzov

    Road to Staszow V2 CSDT -

    Destination, Lodz

    1945:

    Der Fast Kampflose

    The Gestapo Building HSG EW

    Small Day in Schwedt

    Around Lake Balaton

    The Awakening of Spring

    A Soviet Hero CSDT - SH-12

    Berlin Last Act

    Breakthrough CSDT - SH-08

    Dora II - Porsch's Last Stand

    The Beast B&T ROWIII

    Viennese Waltz

  6. With the hostilities ceasing in May the 57mm production (which would not reach troops in time to be used) for 1945 is, say, 2 500 and 45/M42 1 000 pieces. That leaves overall ~7 500 57mm ATG's available as opposed to 79 000 45mm ATG's. From 1941 to January 1st 1944 the number of 45mm ATG's is ~60 000 vs ~2 100 57mm ATG's. That is, what, ~290% more 45mm than 57mm ATG's over that entire period.

    Not sure that this calculation is correct.Why exclude 1944 production because the war ended in 1945? And the total production of 45mm is 56,742 not 79,000.

    So take production from 1941 up to and including 1944.

    45mm total 57,742

    57mm total 4,746

    which equates to 57mm numbers being 7.6% of the total number of AT guns (45+57mm). So for every 13 guns you meet, one would be a 57mm. Rarity June 1944 65% for 57mm AT guns.

    Let us put this in perspective:

    Tiger I production entire war: 1354

    King Tiger: 489

    JadgTiger: 77

    Total 1920.

    German tank production for the period 1941-1944 inclusive 74,275 tanks, assault guns, tank destroyers etc. That gives an advantage to the Cats of around 10,000 armoured vehicles production during 1945.

    So Cat production was around 2.6% or 1 in every 40 vehicles.

    A bit unrealistic. So lets us look at tanks alone.

    Tiger and King Tiger: 1,843 total production.

    German tank production: (gun armed tanks so excludes command tanks, flamethrowers, etc) 1941-1944 inclusive.

    That gives 8.7% as the likelyhood of meeting a Cat of 1 in 12.

    Rarity of Tiger June 1944 = 5%.

    Depends on your point of reference, just like Einstein said.

  7. Just because it was used in Kursk (and other undiclosed special occasions) does not mean it was used from 1941 to 1945 JUST LIKE the Germans used their 88's.

    Actually it was used from June 1941 in the AT role:

    Colossus series - David Glantz:

    June 1941 AT Regts each 5 battalions: 1st-2nd battalions 76mm, 3rd 107mm, 4th-5th 85mm AA guns used in the AT role.

    August 1941 more 85mm Regt formed as 76mm guns in short supply.

    And in Jan 1942 as detailed above, they formed more.

    And in April 1943 as detailed above they formed more and attached them to Tank and Mech Corps.

    Glantz notes particular 85mm AT ammo effectiveness problems in 1941 but not in 1943.

    So there we have it, a rare but used AT weapon of the RKKA from 1941-1943. Not used exactly like the Germans. But then nobody did anything exactly like the Germans except the Germans.

  8. That leaves a 2,5 year gap between June 1941 and July 1943 (Kursk) when the 85mm AA gun was NOT used as a ground support weapon on a regular basis. I have not found any data on the availability of UBR-365 AP rounds for the AA gun prior to the gun being converted to tank gun use.

    Weapons of WW2 - Chris Bishop

    "Both the '39 and '44 85mm AA guns were designed from the outset to be used as anti-armour weapons in the same manner as the German 88mm AA gun."

    Kursk Hitlers Greatest Gamble - Walter Scott Dunn

    30 battalions of 85mm anti-tank AA guns were formed for use with Tank and Mech Corps in April 1943, provided with special crews trained in AT fighting. 3rd, 9th and 16th Tank Corps received their battalions in June 1943.

    Russian Battlefield site

    "The first Soviet 85mm tank gun was introduced in 1939. It was mounted experimentally on the T-28 and KV series tanks, but was dropped from production for a number of reasons. In late 1941 and early 1942, Soviet engineers independently designed numerous variants of the 85mm tank gun, however, it was at this time the opinion of the NKV and NKTP that this was not a practical avenue of investigation due to the greater cost of existing 85mm ammunition over similar 76mm ammunition, also there was no 85 mm HE projectile developed but only a fragmentation."

    Regarding the development of the SU-85

    "That is why, by the GKO order from May 5, 1943, a F.F.Petrov's design bureau has started works on adapting the 85 mm AA gun model 1939 for further rearm with it SU-122. Simultaneously, the TsAKB (a design bureau lead by V.Grabin) has started their works on rearming SU-122 with already existed 85 mm S-18 gun. Initially, that has been developed for KV heavy tanks."

    So the chronology is Tiger I appears Sept 1942, first one is captured 16th January 1943 and tested at firing grounds against current Soviet guns. In April 1943, 85mm AT units are formed to counter it and are in the field by June. Work starts on the SU-85 in May. That is a pretty good turn around by any organisation and seems to indicate that they had the ammunition to hand. The Soviet experience with 85mm AT guns was pre-war and quite extensive. So they had a counter which they deployed when the Tiger appeared. Did not use the 85mm much before that because they had plenty of 76mm guns doing an adequate job.

    cheers

  9. What is your source on this ? The captured 85mm guns were rebored to 88mm and used by the Germans the way they used their own 88's but I have not seen too many reports of Red Army having 85mm AA guns (nor their other AA assets like the Quad Maxim, 20mm, 37mm guns) in the front line doing direct ground support work on a regular basis.

    85mm AAG KS-12 obr.1939. AA gun. RVGK AT units. (Red Army Handbook - Zaloga table 4.3):

    08/56 20 x 85mm AA gun Seperate Regt - 17 formed by Jan 1942

    8/70 8 x 45mm 8 x 85mm Seperate Regt - 23 formed by Jan1942

    (Kursk A statistical analysis - Zetterling)

    table 3.27 Organisation of Soviet Tank Corps July 1943

    (Separate) AT Bn 12 x 85mm AT guns

    table 3.32 Organisation of Soviet Mech Corps July 1943

    (Separate) AT Bn 12 x 85mm AT guns

    "The (seperate)anti-tank battalion with 12 x 85mm AT guns was an emergency measure to deal with the German Tiger tank."

    Did they actually get into combat?

    Soviet Defensive Tactics at Kursk CSI Report No11 David Glantz:

    "On the evening of the 5-6th July, the 25th GRC commander ordered his second echelon 73rd GRD to reinforce the 78th GRD... The latter was reinforced by a battery of 85mm AA guns and the 1438th SU Regt equipped with 122mm and 152mm SP guns."

    Did the Soviets use heavier AT guns?

    "Even Stavka could not resist the urge to fine-tune the organisation. In June 1943 they ordered the activation of three heavy tank-destroyer AT regiments, each of 551men and 15 x 107mm guns in five batteries."

  10. StuG IIIG first came out Dec 1942 with 50+30mm armour and came out in the 80mm version in August 1943 (represented in the game by StuG III G middle) 7,720 in total produced between Dec 42 and March 45.

    The F and F/8 came out as 50mm and had the extra 30mm bolted on from June '42 to existing vehicles. This is the 6th 7th and 8th production run of the StuG III. Total of runs 359 for F and 334 for F/8. So not large numbers of these around.

    StuG IV came out in Dec 43.

  11. I think that you have misunderstood me, I was saying that these figures looked too high.

    To refer to 'Kursk' by Zetterling: Sept '42 the Tiger first becomes operational, is captured and comes as a real shock to the Russians.

    April '43 they conduct firing tests which shock the Russians as none of the shells can penetrate at point blank range.

    The ammo improves during the summer and by Kursk they are penetrating at about 2-300m some of the time. The Kursk counters to the Tiger are therefore asymetric ones such as TH, mines, SU-152 (only a handful on the Central Front) the 85mm AA gun, etc.

    Sept 43 you see the introduction of tungsten ammo and the T34 can now kill Tigers from the side under 500m but the ammo is really scarce.

    Also this month sees the introduction of the SU-85 now able to kill Tigers from the front at 500m and more from the side and the increase in numbers of 57mm AT guns and T34-57 tanks by the end of the year helps.

    So Tiger superiority runs from Sept 42 through to Sept 43 with absolute superiority until June 43.

    In my opinion, the game has absolute superiority from Sept to Sept 43 (when T ammo comes out) and superiority until March 44 when the 85mm guns shells stop breaking up. They are late by maybe three months.

  12. Complete Terrain set (gridded or not)

    Nisseuh

    Rocket Man

    Hi Contrast Terrain set

    Green As Jade

    General Terrain items:

    Mikey D (sky, rubble, buildings, etc)

    DEY (snow)

    GW (terrain)

    GURRA (terrain)

    Pat (Terrain buildings, etc)

    VOSSIE user interface

    TARKUS Dirty olive user interface

    Vincent Splash Screens

    Uncle Tgt Mystery Vehicles

    DAF Mystery Vehicles

    Malakovskis Dirty/Dusty Bomb

    Infantry

    DavidI

    AndrewF

    Vehicles

    MikeyD

    DavidI (snow versions)

    DEY (snow versions)

    Download that lot and you will cover most things

    cheers

  13. I think it is down to scenario designers or players themselves to try to achieve a historical balance. Here are some ideas that I have used in the past to help make the game a little more true to life.

    Use StuGs but keep to the earlier fragile models, you still have the range and accuracy advantage but have to be more cautious.

    When facing Tigers (and the thicker fronted StuGs) with T-34s, I mix in about a third T-34/57 to even up the score. In reality a very rare vehicle especially in 1941 but balancing.

    Import vehicles especially the SU-85 and 85mm AA gun from 1944. Change the parameters of the 1943 game to a 1944 date, pick the vehicle you want, T-34/76, SU-85, etc, change the parameters back to 1943. Gets rid of the 85mm shell shatter problem a treat.

    Oh if you think this is biased, then my 1941 German infantry is loaded down with AT weapons, mines, Stukas, and 88mm Flak to help them fend off the dreaded KV-1s.

    cheers

×
×
  • Create New...