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Der Alte Fritz

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  1. Doing ok with CMBB except for the advancing infantry under fire, which always fails. Tried RTS 110 advancing in a 2 by 2 formation HQ in centre with 25m intervals. Ran each section forward 20m in turn with 10 sec intervals between runs and hid them at the end.

    Got to Turn 8 and MG opened up on one section which went to shaken and sneaked back over the road out of command range.

    Turn 9 moved rest of platoon as before but left shaken section hiding to recover. MG raked most of platoon which left me with another shaken section and a pinned one but both these sneaked off to the rear towards the houses and out of command range.

    Turn 10 only the HQ and the point section are left 140m away from the trench so leaving section to fire, HQ goes back to collect the strays. Try to run them all forward 20m in turn but the MG gets them before they move and we now have 2 broken and a pinned although they are back in command.

    By turn 20 I have got 3 sections and the HQ within 100m of the MG but all but one are pinned or worse.

    :confused: How do you get these guys foward if every time they are hit they sneak back out of command range and how does that MG blast three sections in one minute?

    cheers

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