jtsjc1
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Posts posted by jtsjc1
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Goes along with my yearly watching of The Longest Day.
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Thank you gentlemen!
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This is a dumb question but I don't play CMBN on steam. Will it be available for purchase and download from BF? Thanks.
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15 hours ago, Brille said:
I feel you there.
And it is sad because the old CMx1 games Had this one covered.
First you saw visually when it was foggy and not just read it in the "conditions" tab and second the target line had much more facets in colors.
Now you have either a grey line (Not all troopers can see that target), a blue line (all can see it) or a pink/violett line (No LOS/LOF). So roughly it only tells you If you can fire there or not, not how good they could actually see.
In the old games you started from bright blue to very dark blue till almost violett which would change rapidly the worse the LOS got.
So If you had foggy weather the Line would start with bright blue for the first few meters and would get less and less bright the further you would go from the troopers position.
And it was not just determined by weather or sunlight. Vegetation would worsen the LOS tool too.
This way you somewhat could estimate on how bad the visuals to a point were roughly. Sure in these games you definetely had a max LOS/LOF in fog and night battles opposed to the new system where you could see even further when your troops see muzzleflashes. But I would wish that this features would return to the CMx2 games.
I play night battles/battles with low visibility very rarely and I have to get accustomed to it everytime again. This was a lot easier to just hop in in the older Games in my opinion.
I completely agree about the target line. The colors in CMx1 were very helpful in showing LOS. I wish they'd bring it back.
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I think the M26 had a certain amount of what the US called HVAP but if I remember most of this ammo was distributed to TD units (M36).
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Wasn't the M26 reclassified as medium after the war? In Korea it was classified as a medium tank.
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I'm pretty sure I've seen tank commanders fire the .50 I don't remember what tank it was. I think if it is a usable weapon (which it is) it should be able to be fired by a crewmember. Especially in tight spots where the turret could not be rotated to use a CMG.
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Thank you George also I like your work keep it up!
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Has anyone done a video AAR for this scenario?
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I've always felt that CM captures the chaos on the battlefield better than any game I ever played. Because of the turn system there's always something going on out of sight and you'll hear an explosion or gunfire and go to replay to see what you missed. Just watch some of the AAR videos on youtube and look at the amount of firing going on in all different directions simultaneously and its amazing. Especially in urban environments the bullets, grenades shells etc flying around is nuts. There are improvements that can be made but I'll continue to play and purchase more games like Downfall.
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There is a AAR video I was watching where the German player had a 251 Drilling HT and used it as a very effective anti personnel weapon. A German meatchopper!
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1 hour ago, Warhead_100 said:
Finger in the air suggestion, but I was always struck how the actions described in Kamen Nevenkins' 'Take Budapest' (Take Budapest!: The Struggle for Hungary, Autumn 1944 - Kamen Nevenkin - Google Books) - the first Soviet attempt to take the city on the run - could form the basis of some good CMRT scenarios/ campaigns (if executed by someone with more talent and time than me....). Two (increasingly depleted) Soviet Mechanised Corps pushing forward against German counterattacks by Panzer Divisions with a few dozen AFV's a piece, and the whole thing compressed into a week or so.
Anything East Front would be appreciated!
Great book!
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I have all the CM titles with modules, battle packs etc but I have to say I'm disappointed with PTO and Korea being unlikely. Covering all WW2 into Korea would make this the ultimate simulation. I do like CW, BS and SF2 also of course!
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Nice! I'm all over it. 14th Armored in Nordwind.
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I would think a Korean War module would be an easy project for BF to make. Alot of the equipment was WW2 inventory and the late war weapons and vehicles that didn't see action could be done. We already have late WW2 American infantry we need Korean and Chicom soldiers while the maps would probably take the most time. Also the war was short so there wasn't much change of forces and equipment like WW2. Just my opinion of course I'm not a programmer.
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One other thing, will I have to reinstall the MG and other add ons also? And should I uninstall BN first? Thanks for the help I really appreciate it.
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I have CMBN installed, updated to the latest version and have all the add-ons. On startup it says I'm missing Normandy 220 brz file. I really don't want to do a complete reinstall can someone send it to me or tell me where to find it so I can put it in my game directory. I have all the CM titles and this id the only one with this message about missing files. CMBN has all the patches up to current one.
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Thank you George and everyone who worked on the Battle Pack!
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I know this book covers actions in this same area. I got it a few months ago but haven't read it. There are mixed reviews due to the fact it uses Russian sources. Does anyone have a good or bad review of it? Thanks in advance. I have a couple of the books George mentioned and the 3 volume From The Realm Of A Dying Sun books.
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Struggle for Pomerania – RZM Imports Inc Just got this great looking book. It has a beautiful fold out color map. I found it for $60 on Ebay brand new. Another online store has it for $70. JJ Fed books aint cheap!
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I'm looking forward to this hopefully its released soon. The screenshots look great.
CMBN Battle Pack 2 - Utah Beach is now available!!!
in Combat Mission Battle for Normandy
Posted · Edited by jtsjc1
On 7/30 Neil Barber who wrote The Pegasus and Orne River Bridges book is releasing a new book on Pegasus and Orne bridges.. It seems like a very detailed book at over 400p.