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Streety

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Everything posted by Streety

  1. You're welcome! And if nothing else happens with this total conversion I just wanted to let readers know that though I can't promise any further updates, I'll certainly still consider updates to correct any errors not yet found. But as far as I'm concerned, everyone is welcome to further mod it themselves - this, after all, is not an attempt to be a know-it-all mod, its just the freely offered result of my own bitmap folder after 18months-2yrs messing around with my and others' mods.... Meanwhile, just a little note to point out that if you don't like the new carrier idea I've come up with to cure the passenger interference problems, previously shown in preview here: there are optional bitmaps to have a normal carrier without the cut-out sections. Just look in the 1940-43 BritCom Armour folder for bitmaps numbers 17461, 17463, 17466 and 17470 and replace these versions with the ones that have "-standard" added to the same number. To replace, simply delete the numbered version and then rename the standard version by removing the "-standard" after the number. In the 1943-45 BritCom Armour folder, the relevant carrier bitmaps numbers are 117461, 117463, 117466 & 117470, and the standard versions have "-plain" added after their number. There are a few other things like this, so it's always worth scanning the bitmap folders to have a look at some of the options.
  2. Ok, I've just uploaded a small update patch at CMMODS, called "WesternFront total conversion for CMAK, part 8 of 8". This 8th zip-folder takes the previous 7 "beta" zip-folders to a "version 1.0". I'll get around to renaming the other 7 folders accordingly - note, you don't need to download them all again, you just need the 8th one to fully update the set. The patch contains a fixed version of the one fir tree (503.bmp) that was spotted as having two pinked pixels, and I've included further minor tweaks to some other trees, along with a re-tweaked set of early and late-war British uniforms. I'm still happy to take feedback on errors and credits omissions, or offers to take any of this humble offering forward. Don't forget there are some alternative bitmaps in many of the 8 zip-folders (some alternative armour, uniform, terrain and interface bitmaps). Some of these are in separate sub-folders but others are just in the main folders but given alternate names - for example you can choose between Churchill, Monty or Patton as your single-player photo in the interface game-type selection page, switch-out a few different trees, and swap some of the armour and uniforms, all by renaming your preferred bitmap to remove any wording (eg, "12345-plain.bmp" would be renamed to "12345.bmp" and then put into the game's BMP folder). Otherwise, have a happy war. Just try not to damage the English countryside - remember, our badgers and hedgehogs are protected species and blowing them up, or damaging any pub, is an international war crime...
  3. Sorry, but, just as a closing thought, wouldn't it be best if BF email everyone who bought the game in the affected July 2009 window to tell them to download it again? Not everyone reads the forum...
  4. Schrullenhaft, forgive me but you might not have replicated the setup - Tiresias bought a ready-made v1.04 and put it on XP, and did not have either (as you've described testing) a v1.03 disk nor a v1.03 download merely updated with a v1.04 patch. Going by the way it's presented on your store webpage, the buyer can either buy the v1.04 update patch for Vista OR buy a complete CMAK that is (in the product small-print) now at v1.04. And if that is so, could the patch and the "full version" be two slightly different entities? If so, then the problem may be just in the complete v1.04 and not in the patch. If that is the case than I'd suspect that the newly updated full version was never tested on XP.
  5. Joe, do you play ok against other v1.04 CMAK players? I guess you don't know (unless you ask) what game and machine versions the other player has, but if you could confirm a successful play against another v1.04 CMAK then that would prove it isn't a compatibility issue, at least as far as XP to XP (or whichever machine version that other player had).
  6. I'm sure Battlefront will want to see if this is a game-version problem. And IF so, as Tiresias is on XP, and presumably bought CMAK v1.04 from Battlefront, then presumably Battlefront will have a record of Tiresias's purchase and could send him a v1.03 replacement exe game file? That would presumably get around Tiresias's current problem (and indeed help Battlefront confirm the issue). And (until/unless they fix it) a work-around solution would be for Battlefront to package the v1.03 exe in with the v1.04 bundle with a note about the issue. I'm a little concerned for Battlefront Tech Support to say, for a product they still sell, that if this issue IS a real version-compatibility problem with PBEM they do NOT know when it would ever be addressed, but I'm sure Battlefront will reconsider their comment. But Tiresias, are you 101% certain that your opponent has at least version 1.03?
  7. Thanks guys, but just wondering: I've read somewhere of the notion that once a squad has been split during a game, its lowered morale is not raised back to its pre-split level when the squad is reunited. I sometimes temporarily split squads to move them on carriers, then re-join them. I've not noticed any obvious lingering morale problems, but would like to know whether the game engine was constructed to work both ways. Anyone know for certain?
  8. Just so the other side don't feel left out, I've uploaded another famous song for CMBB theme-tune usage at CMMODS. Made famous to the rest of the world by the film "The Battle of the Bulge", this is Panzerlied, possibly the most famous WW2 German song (and, apparently, Rommel's favourite song). My version for CMBB is not from the film but is almost identical in style and quality (in fact maybe better, because in the film the song is interrupted when the commander talks to his sergreant/assistant). You can see the film clip here: And listen to various free mp3 versions (but not mine) here: http://ingeb.org/Lieder/obssturm.html
  9. Just to say I've edited the Sacred War clip for CMBB, removing the too-abrupt end by fading out the last few seconds. Updated file now at CMMODS.
  10. Just spotted a key missing word in my last message, but too late to use the edit function. The second sentence of the second para should read: The current late-war British WINTER uniforms are darker than the summer (the idea was that they'd look darker for being wet) but I'm going off that idea and may revert them to the summer shade.
  11. Thanks GaJ! My evil twin is dead, long live streety! Just a note on the forthcoming update/fix zip. In addition to the one fir tree (503.bmp) mentioned before, I've tweaked a couple of other trees to remove bright green pixels that don't notice at close-medium ranges but oddly do show up when the trees are viewed from far away. And currently there is too much difference in shade between where the upper back of the British uniform joins the upper back of the arms. I've been tweaking to reduce the effect. I've never been keen on the British winter jerkins (neither my tweaked nor Fox's version) when viewed at night, but yet to figure out anything better. The current late-war British uniforms are darker than the summer (the idea was that they'd look darker for being wet) but I'm going off that idea and may revert them to the summer shade. About 25 sets of the beta have been downloaded - please alert me to any errors any of you find. I'll probably stop calling this a beta when this first update/fix zip is published. After that, it could be a long while before any other changes/add-ons such as the winter-Africa region are completed unless anyone else takes it on. Enjoy, cheers.
  12. Yes. Done. Check out CMMODS. As far as I can tell, it is legal (at least in the UK) to save anything given freely on the web (and TV or radio) for your own private use (except obscene-illegal stuff of course). Google are trying to change the law with regard to youtube offerings, because current copyright law itself makes running youtube in its current form legally highly problematic. But they haven't yet managed to change the law and may have trouble ever doing so. As far as I can tell, all I've done is freely assist your own private use after viewing the clip. However, if I or CMMODS ever get a complaint/challenge, I imagine my sound clips would be withdrawn immediately without arguing about it.
  13. Thanks Blazing, yes, there's two of me. I am both "Streety" and "streety". The three CMAK "Streety" mods on CMMODS were put there by GaJ (or others) when GaJ created the site with my old mods from the previous database without my knowing about it. Whereas the 44 others (across all 3 CM1 games) were put on by me when I first found GaJ's site by accident some time later. But unfortunately I couldn't sign up as "Streety" (as it was taken by the fake twin they'd created) and so I had to use "streety" instead. GaJ was supposed to remove the three old "Streety" mods after I re-uploaded them under my "streety" name, but he never got around to it, and I can't access them myself. Sorry. Perhaps this will prompt him to do it - I'll ask him again. Cheers for pointing it out.
  14. Better still, I've just edited the chorus for CMBB and will upload it with the right file name to CMMODS as it's quite good! You'll just have to put it as it is into the wav folder and sing away!
  15. Don't know anything about CM2, but to convert any music file to a CM1-friendly wav, I use audacity. In audacity: Click on the Edit tab and then click on Preferences. When the preferences box comes up, click on the Quality tab and you'll see various options. Make sure default sample rate is set to 44100Hz, and that default sample format is set to 16bit. Don't worry about the other quality settings for now. Then, still in Preferences, click on the File Formats tab and set the Uncompressed File Formats to a WAV PCM format - use WAV (Micorsoft 16bit PCM). Click ok to save these settings. Don't worry about other settings for now. Now open your music file in Audacity. Click on the File tab and select Export as WAV. And choose where to save the new wav file. Then simply exit - no need to save changes as you haven't altered the original file. Now you have your wav file, you just have to rename it to 00005010.wav and then put it in your game's WAV folder. The important thing to remember is to match the quality and format settings to whatever the game's original wav file is set to, or else it may not play properly, or at the wrong speed or not at all. I've merely given you the theme-tune settings but different sound files in the game (explosions, clicks, ambient, voices, etc) can be formatted differently. To check each game's current sound file's specific settings you have to right click on the wav file, select properties and then click on the summary tab. I don't have a wav index, so you'd have to listen to specific files. Some don't like to play with windows player but will with the VLC player. I'll try to email the Tipperary track to you over the weekend.
  16. Different: the tspindler ETO set (if you click on the tspindler link you'll see) is the Inglett set, thus see my initial post's section above under "Why also add another version of ETO?
  17. OK, two separate single pink pixels on default summer fir tree 503.bmp (which you can fix yourself with MSPaint if you don't want to wait for my published fixes - both on the left, one high, one low, both amid the branches). Apologies for not spotting them before. I may be tweaking the trees further anyway, so depending on how much needs correcting/updating, I'll either issue an update zip, or re-issue the relevant folder zip in time.
  18. Don't know about the fabulous song that Kettler has posted, but you can get various Red Army Choir songs freely (and legally I think) from the web, and free software to convert to wav format - so happy interweb hunting. I've got the Red Army singing "It's a Long Way to Tipperary", which is ace! Do many people have this recording or am I sitting on a rarity? I got Tipperary from the Silent Hunter modding community, where you can still find hundreds of WW2 tracks via their "Radio Room" or Gramophone (sometimes spelt gramaphone). Modder "Jimbuna" provides 365 tracks in ogg format here (scroll down for all 11 "oggvorbis" zips): http://www.gamefront.com/files/user/jimbunaGWX3.0 To simply listen to them, you need a free ogg combatible player, such as: http://www.videolan.org/vlc/ And there are various free wav converters. I use Audacity: http://audacity.sourceforge.net/ Then there's the (often very funny) "Charlie and his Orchestra" - the German propaganda music, aimed at demoralising the Brits and discouraging the Yanks from getting involved in the war. But the allies actually found the music a laugh, and despite being officially banned, the music grew popular in Britain and Churchill was a fan. Completely (and I'm sure, legally) free mp3 tracks from here: http://blog.wfmu.org/freeform/2005/03/charlie_and_his.html Anyway, I could wav Tipperary and edit it for CM use I guess, but frankly the above list gives you about 400 tracks or more to do your own with. And rather than convert a theme tune, I just sometimes shove them all into the vlc player and play them while I'm playing CM or modding. But if you do want to convert a track for CM use, the theme-tune file you need to replace for CMBO, CMBB and CMAK is 00005010.wav, and make sure your wav is in the following format: bit rate = 1411kbps audio sample size = 16bit channels = 2 (stereo) audio sample rate = 44khz audio format = pcm If you go to CMMODS you'll find my Dads Army theme tune, which I uploaded for CMBO but it should work for any CM1 game: http://cmmods.greenasjade.net/
  19. Oh, and yes, I do also intend to refine my German-grau set for CMBB, as it mostly uses the nicer 3D-style stock CMAK tanks rather than any of the existing CMBB stuff.
  20. You're welcome! I should just recap the origin of this mega-mod for those who haven't followed the "CMWest Complete at CMMODS?" thread. I began this as a purely private conversion, with no intention to release it - especially given that many have now moved on to CMBN etc. However, there remained a trickle of interest in CMWest - probably because for anyone still interested in a Sealion campaign, converting CMAK is still the best option. Yet I found that it was a long hard slog: the Sealion stuff out there was of mixed quality, not always complimentary, and not complete, and strangely some of it adopted the desert region rather than the all-combined. And even for the late-war ETO mod-set, unless you happened to be savvy enough to know what it is (European Theatre of Operations: essentially meaning to convert Italy into northern France and beyond) or know of Inglett's ETO set and where to find it (I didn't but now do: http://www.tspindler.de/cmak_mod/), you faced a long slog piecing it all together from the CMMODS site (and the same goes for Sealion). And even with the aid of ETO, CMWest and a sprinkling of other existing mods, it's still a big effort to piece it together, figure out past mistakes and differing ideas. Only to find they don't all match in terms of brightness and hue etc. And some mods turned too red, blue or greeny purple for dusk, dawn or night battles. And even when they didn't, I still found their technicolour way, way, too lurid and bright, not just for the garish later German camo (or the earlier grau that on my screen looked more like bright blue) but the buildings, trees, skies...everything. This might all look (a bit more) acceptable on the clear sunny slopes of southern Italy or California (where I've visited), but Britain is far more drab, and northern France only a little better. But tweaking all the excess-colour out and rebalancing 9,150-odd bitmaps is a major pain. So, I've packaged up my long modding-journey - not because I claim it to be perfect or the "last word" but merely freely offered in the hope of saving others some of the effort (and maybe take it forward themselves). It includes my retweaked elements of CMWest, ETO and other Sealion stuff, and other CMAK mods or ideas, along with much of my own work, all suitably desaturated to a hopefully more naturalistic colour and all balanced to compliment each other. And until/unless it gets included within the package, please use Gurra's westfront interface mod (also found at CMMODS) with this conversion. And please, please donate to GaJ to help keep CMMODS http://cmmods.greenasjade.net/ going - huge thanks to him for hosting this conversion for free. ----------------------------------------------------------------------------------------------- PS - oh, sorry Erwin, I know far less about squad-splitting morale issues than you do...
  21. I could go on adding tons of pics because this is a huge mod, but I'll just add 3 more: Cheers, Streety
  22. I've just uploaded a Beta version of this new mod set at GaJ's CMMODS website http://cmmods.greenasjade.net/. This conversion contains over 9000 bitmaps split across 7 large zips, and much thanks to GaJ for agreeing to host it for free - please donate!). Although fairly complete I'm still calling this is a "beta". Please only give feedback on any errors or pinking, permissions or credits I've missed out, or offers to help add to this conversion (please no feedback about historical accuracy or other preferences or wants...) thanks. Either ask on this thread, or PM me or use the email address in the zips' readme file (especially email me if you are reading this some time from when it was written, or if I don't answer via the forum within a week). What is it? This is a massive collection of bitmaps that changes CMAK into a Sealion & ETO game. The "All Combined" theatre and (from the winter of 1943/44 onwards, the "Italy" theatre also) becomes England or France. There's a lot of new (remodded CMAK and CMBB) scenery, buildings (modded or tweaked Sealion/ETO English and Normandy stuff), as well as recoloured armour, and renumbered and tweaked uniforms. The "North Africa" theatre also becomes an Operation TORCH or Mediterranean or winter-Africa (i.e. greener, cold-weather uniforms etc), but in this beta the Med/winter-Africa conversion is imcomplete. Why a "Total Conversion"? Most of these bitmaps are desatuarated (i.e. less colour, and often darkened/lightened to match together) and so probably won't match most other mods very well, and they are converted to 8-bit colour where possible. Also, although in the past there were several good efforts on Sealion (such as CMWest), it was never 100% complete and looks-wise the other Sealion mods were a bit of a mish-mash of ideas and theatres/periods. Anything not included? I'd liked to have included Gurra's Westfront Interface mod but I haven't yet heard from him. But I recommend you use it with my conversion. Why also add another version of ETO? Because my conversion is desaturated, you couldn't just use the early part for Sealion and yet also keep Inglett's current ETO in the same BMP folder without some disparity. And my ETO is not identical to Inglett's, though it reuses a tweaked form of many of Inglett's (and some others') ETO mods. And I've just gone for looks, and matching tri-camo where possible, tweaking for visual consistency, over any concerns of historical precision. My version also includes new snow-versions for some models not previously provided for. Credits: Me (took 2 years), but I also re-used ideas, and recoloured or tweaked many other modders' works as well. And so they should share all credits: Major credits (in no particular order): MikeyD, Andrew Fox, David Inglett, Mark Ezra, Wicky, Tanks-a-Lot and Juju. Other important credits (in no particular order): HeinzBaby, Gurra, Alexoscar, Gordon Molek, Aristoteles, Marco Bergman, RockinHarry, Caffino, badjuju_4, Gautrek,Junk2Drive, Pat, Vossie, Ypenburg, Navy, Sequoia, Limey, Tracer, Samurai_man, Lucky_Strike, Daffy, UncleTgt, and probably others too (please let me know if I've missed you out! and I apologise and will add you in). Cheers Streety How to install: - see readme file in the first zip. Issues and other notes: - see readme file in the first zip.
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