Geez! And I thought I was the only one left who felt this way. Brethren: I'm home! (Microprose games, now THOSE were the days!)
Yes we are all jaded gamers (i.e. sad old farts who complain that everything was better in the good old days). And yes, there were many horrible games in the old days as well.
Surely, new games aren't as innovative as they were, but then again, many of these innovations have already been made.
However, none of this changes the fact that something has definately changed in the world of game development.
Case in point: Try playing the old Wolfenstein (for the younger readers, this was the very first 3D first person shooter) and the latest Quake IV. Sure, Q4 is much prettier, you can now aim up and down and do other things. But that doesn't change the fact that Q4 doesn't even trust you to find your own way through the map. Many times, there's even a soldier pointing in the direction you're supposed to run (even though there isn't really any choice anyway). Heaven forbid you got lost! I'm sure the community members could come up with loads of other examples from other genres.
Why is this? Computer games has become big business. Very big. The cottage industry of developers and publishers that did it for fun as much as for anything else is largely gone (excluding BFC and a few others) and replaced by big corporations. Thus, computer games are going the same way as other mass media, notably movies:
A big Hollywood star can sell a movie, "it's very good, really" can't. Likewise, fancy graphics is a good selling argument while innovative gameplay rarely is.
And like it or not, we ARE a dying breed (or at least getting quite rare). I have lots of friends who play computer games all the time, but they're not really interested in investing any intellectual effort into it. Their idea of a mentally taxing game is something like Battlefield 2 or Warcraft III.
And it's probably going to get worse: I recently saw an interview with a lead level designer of developer IO Interactive (makers of the Hitman series): He argued that there was plenty of ideas and creative spirit in the developer community, but that it was being stifled by publishers, who have their eyes firmly fixed on customer segments, market shares and potential sales and profits, and very little else. As with TV and movies, the product that panders to the lowest common denominator usually has the greatest mass appeal and therefore the biggest potential profit.
And it's probably going to get worse. Rumor has it that the big media corporations are now moving into the games publishing business, simply because that's where the big money are. I strongly doubt they'll put their investments into "quirky little games" like those made by BFC and others like them.
So what can we do about it? Not much I'm afraid, exept to put your money where your mouth is. I stumbled into CMBB and liked it (obviously). Naturally, I got CMAK the second it hit the stores. I also got CMBO wich took forever to track down and cost far too much for it's age, but I bought it anyway. Also, if you find a good game, spread the word among friends and family and on appropriate forums. Chances are the developers/publishers haven't spent much money on marketing and few people actually know the game exists.
Who knows, if BFC can show some impressive sales figures, perhaps other developers and publishers will take notice. Especially those who like BFC make games for fun rather than profit.