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Redcon-5

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Everything posted by Redcon-5

  1. Got 'im 10 rounds (some were misses) see my ammo count?
  2. Redcon-5

    ShirkeA

    Ok so who else knows about the ShrikeA that is in the main data folder?
  3. DO you do nothin' but gripe? I give and I give but all I heard is "gee sum rank would be nice". Sorry had too do that. I suck at texture right now so it will be awhile. Besides I cant open any of the LightArmor.CAF .CMF .CSF in any of my programs to mod them.
  4. Just A quick note on the Sniper rifle. And I Can't Stress this Enough, it is very important to place your shots effectively (HINT, shoot the engine) Apollo inside view
  5. OK since IG is gripping SO MUCH (especally about the rocket launcher) here is what I just kicked out tonight. And a better rifle too.
  6. OK so if I get the general drift. Sniper team is OK, but give the bullet a smoke trail. Reduce ammo and range on AGTM squad, say 10 round total (same as any other ATGM) and 2500m? Sapper Squad needs 1 Squad Leader with capture gear, 2 Sappers with demo charges/mine clearing and 10mm rilfe no ATG, and 2 Security Rifleman.
  7. I could make it, but Redcon seems to be our infantry specialist. </font>
  8. OK sapper inf are right now a no go. They walk into the bulding not capture it. Still working on it but they might need some help from the powers above. Help please anyone.
  9. OK after heering a few reviews of my troops here is the full scoop. Sniper: yes it is a high speed HE round with a 120 base penetration. I tried using a AP to start with but it would never kill a Shrike. I pumped 60 rounds into one no effect. Also the AP round would penetrate Thor side flank armor which I thought was unreasonable (because a lucky hit would kill). I set the rilfe up to ONLY Penetrate Thor Rear Turret Armor and only from a low delfection angle. To use the rifle effectively you MUST fire flank shots(let me know if any front kills are done, other then a Shrike). I didnt fire at a Ariel, dont know how well it work?. IG: I'll look for a more powerful sound RTO: glad he's working out. wont have to fire him. OH be careful when calling in arty from the gunner veiw, twice I miskeyed something and dropped it on myself, OWCH! ATGM Squad: confession time I sent posel the wrong file. I was mucking about with their jumppacks for testing so you'll notice that the squad leader j-p is a bit more powerful then the starndard issue. other then that I'll work on limiting the range of the standard rockets. But the ones named MPAT were bulit to be more of AAA then tank killer's. I'll tweak those a bit more this week and get new ones out. And I'll try to work in a new model for the launcher. Sorry for the long post. Now for my comments. Please raise the hover height of the Ariel My driver is looking at ground between his feet from the amount of times I've scrapped bottom. Quad Palidain fun but, maybe a slow 90mm or twin 76mm Palidain and Quad Appollo?
  10. Redcon-5

    Creature Zoo

    Trying to play creature zoo 2. I can get into the game but none of the new units are useable. I get an error "the requested unit is not on this sever"
  11. "Now are you Guys sure you looked every where for those Dragon Teeth?"
  12. Um This may seem like a silly question, but in the spirt of good game play what are we going to arm the Heavy infantry with?
  13. MY wish list A Hurricain Troop transport with 20mm and maybe even a vulcan (alla Hermes but no jamming) [ February 22, 2007, 06:43 AM: Message edited by: Redcon-5 ]
  14. Redcon-5

    Creature Zoo

    Just sent in my troops to you. screen shot on the heavy inf. thread.
  15. Had to show off proto-types poesel71 will have them in the zoo. Have fun all. And remember flank shots (this goes for the ATGM Team as well) Almost forgot, Gunner and spotter troops have multiple zoom levels [ February 21, 2007, 09:40 PM: Message edited by: Redcon-5 ]
  16. Give it an internal component called "CommandElectronicsSuite". See the CommandTrack.physicalobjectgroup for an example. For infantry, you could position this internal component so that it is positioned as the large backpack of the specialist in the squad. This way the command electronics could actually be damaged by hitting that backpack - making calls for support impossible. It would be nice to give that version of infantry a long antenna or 2 on the backpack model. The Lt. Colonel can give you good advice about how this kind of squad should be composed (seems he should at least have a rifleman or 2 with him for protection). Anyway, just adding this InternalComponent in the XML should make it possible to call for support. I haven't tried it yet with infy, but it should hopefully work. </font>
  17. Operator error. here is a screen shot of the sniper team. A birthday present to you all. [ February 21, 2007, 06:40 AM: Message edited by: Redcon-5 ]
  18. OK guys for some reason I cant get a screen shot but what i have is a 2 man team 20mm Hyper-Velocity sniper rile (with new model and cool sound, still working on texture) it will kill a shrike, from the flank it will damage a paladin and apollo. It will only penetrate the rear turret armor on a Thor from directly behind. I will email it the work in progress to anybody, just let me know if you want it. Cheers and good hunting
  19. OK that line was just suppose to be teaser for a prpject i've got in works, (can somebody remind me how to do screenshots). My idea for Sniper team was based on this weapon http://www.remtek.com/arms/steyr/amr/amr.htm but this weapon is closer to what I have modded http://www.securityarms.com/20010315/galleryfiles/1200/1272.htm more later. Side note; No I did not look for a componet "subsystem" that might control the target lock, good idea. [ February 17, 2007, 11:21 AM: Message edited by: Redcon-5 ]
  20. Yep i did. didnt help. tryed it with the line, with out the line, true and false values in there. no change.
  21. Like the Naapalm idea. A starting point might be that when a ammo compartment in a turret catches fire it take a few seconds before it kills the gunner. fire damage and what not. dont know how it is modded though.
  22. I want to change it so that I can get a missle lock with my AGTM Trooper.
  23. HELP where or how do you change the Gunner view Hud display?
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