Jump to content

Sneaksie

Members
  • Posts

    1,503
  • Joined

  • Last visited

Posts posted by Sneaksie

  1. Regarding gun disabling - we don't try to balance something by setting some % for disabling the gun. It's kinda complex modelling, not some probabilities.

    Gun is not just simple barrel - it consists of numerous mechanisms in the turret, etc. Because of that a hit into turret side can disable the gun in addition to killing/wounding crewmen.

    For example, Panther's gun gets disabled a bit more than, say, T-34s. Why? It's big gun mask occupies entire turret front, and a hit into turret which penetrates the mask will disable the gun. The mask itself is thick (110mm), but if Sherman 76 shoots from close (100-200m) distance it will penetrate it or at least severely damage gun mechanisms and kill crew behind it by internal spalling. And it's difficult to miss at 100-200m even for regular crew... go figure.

    It's one of the cases when physics model show it's teeth... we would like to be able to balance it as we please, but it can't be done easily without introducing artificial 'helpers', thus making model accuracy questionable.

  2. Run mission editor (Theatre of War\MissionEditor\Editor.exe), not the map builder. Deleting some enemy units will be safe in most cases, but may cause errors in triggers which result in strange AI behavior if mission designer assigned some task to this particular unit, not the group.

  3. Unofficially, i think there will be huge (~1.2Gb) patch with new visibility system before end of November and smaller patches for various versions with updated MP and other fixes near the same time. Visibility patch is so huge because all maps were recompliled.

  4. For now, map builder just edits what map you opened and saves it to the location which overrides original map. This means that if you wnat to make new mission with this map and don't alter original map, you must make a duplicate map first (copy entire folder of this map with different name, for example Sandomierz_my instead of Sandomierz), but you can do this only if you unpack maps.sfs with Dr. Jones tool which of course is not officially supported.

    Officially for now only altering existing maps is possible, but maps targau_u and Prokhorovka_m are not used in any stock missions and you can edit them as you want and then use them for your new mission.

    Release of new map builder should make this more simple, in addition to landscape editing ability.

  5. New screens showing air support impovements which will be in next version of the mod:

    http://forums.games.1c.ru/?type=flat&tid=328692&page=1#1950141

    First bunch of screenshots - Hs-129 and Il-2 with 37mm guns strafing tanks. Second - Bf-110 and FW-190 with SC-250 bombs, third - FW-190 and Il-2 using fragmentation bombs SC-10 and AO-10. There is Il-2 bombing german tank unit with PTABs on last group of images.

    [ October 28, 2007, 01:23 AM: Message edited by: Sneaksie ]

×
×
  • Create New...