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Sneaksie

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Posts posted by Sneaksie

  1. This box is for joining another player who is hosting, you need to specify his IP, password needed only if he set it. To launch game server yourself, use a 'host game' button. Other will need to know your IP address to join your game.

    Upcoming patch changes multiplayer much, so you may wait for it to arrive.

  2. These screenshots were posted on Russian forum in response for question regarding damage modeling.

    http://dump.ru/dumpru_images/764418.jpg

    http://dump.ru/dumpru_images/764426.jpg

    http://dump.ru/dumpru_images/764427.jpg

    First two are self-explanatory (T-34-85 destroyed by 88mm Pzgr39 hitting it at driver hatch), while third one shows log of damage system. Most

    1) 88mm_pzgr_39_(apcbc) hits driver hatch - Hull.x_lk1 - and penetrates it, shell detonates.

    2) Hull structure destroyed by impact;

    3) Detonated explosive caused light splash damage for internal components;

    4) Fragments of shell and armor kill Commander, Driver and Machinegunner, while Loader and Shooter survive (MISSED/IGNORED), they also hit many internal tank parts.

  3. There is no such option. In theory you can unpack Sound.sfs with Dr. Jones tool and overwrite all files in \Voice\Ger directory and all subdirectories with corresponding ones form \Voice\USA for example, but it will impact realism of the game much:)

  4. Polish missions 2 and 3 are very hard, it's possible to win them, but requires luck. First mission is more easy, trade 2 Bofors guns for one more 75mm and you should prevail if position them correctly so they will be partly shielded by hill slope.

    Second mission is very hard for me, but if you manage to hold the hill you can try to use German AT guns against them.

    Third mission is tough too, here is a nearby thread about it: http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=67;t=000077

    Some people managed to win it by retreating to the river and holding the advance from reverse slope, killing German tanks and infantry when they appear above them at close range.

    If you play on highest difficulty level, morale is always on.

  5. When you see these advancing tanks you can kiss your mission goodbye, you must not allow them to arrive in the first place. When you approach the village, a car departs from it, heading towards the edge of the map at full speed. Shoot it from everything you have, if it manages to get away, it will call these reinforcements)

    Also, order your 4th para squad to prone, that way they can survive long enough while other your troops can kill the enemy firing at them.

  6. Originally posted by tooz:

    Guys, let's wait and then enjoy a fixed quality product. In hindsight perhaps ToW rushed their initial release which frustrated many. I'm eager also but really not ready for another letdown.

    tooz, with expectations like that i'm almost sure you will be disappointed... most people are different and have different images of 'super' or even 'good' wargame and it's impossible to satisfy all. We do what we can and try to implement most things that people ask for, but resources are finite and there is no such thing as finished wargame. It's always possible to make more accurate damage calculations, or more polished models, or make soldiers more intelligent, but every time it must be decided what to do first. Some demanded feautures are in this patch, but there are more to come.
  7. Well, i think the patch will be available very soon... looking forward to playing coop with English version owners;) By the way, language of MP briefings and such is determined by host game version, so it's better for English players to host:)

    [ December 11, 2007, 12:22 AM: Message edited by: Sneaksie ]

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